Unfinished Fourth Player Class For Hacked Hexen
#320 posted by steven_a on 2008/06/12 09:44:37
Dan never finished his new player class for his hacked hexen. It's the assassin, and he's done a really nice crossbow, but the fourth weapon doesn't work.
To test out the new class, you'll have to compile from source. (See the README). Oz and i are fixing up the engine code.
http://sourceforge.net/project/showfiles.php?group_id=4501
Looking For Quake 1 Mappers For Windows Mobile / PC Game
#321 posted by Caleb on 2008/06/19 22:40:15
Hi there, I'm hoping to find some mappers interested in working on a survivial horror game for windows moble using quake 1. http://www.darksummer.com is our web site.
also if you want to learn more check out my other forum post at inside3d http://forums.inside3d.com/viewtopic.php?t=1050
i'm using Worldcraft 1.6 to make these maps, however some of our more experienced mappers have been using Qradiant as well. here is a quick desktop shot http://www.facebook.com/photo.php?pid=1043006&id=528463082
most of the game code is done and we've got about 1/3 of the maps done already. very low detail maps needed which also ='s quicker map development times. Most of the maps i've done were done in two hours or less.. having a windows mobile pda/phone is not nessisary. we have a pc client that emulates the interface.
looking for people with at least 1-2 hours available for mapping a week. not a high preasure project. :)
Thanks!
Caleb
Gamedev Salary Information
#322 posted by inertia on 2008/07/19 04:47:10
GoW developer talks bling bling:
http://realtimecollisiondetection.net/blog/?p=70
Although this targets programmers, there are links there for mappers, too.
Via Math We Don't Understand Yet
#323 posted by Lunaran on 2008/07/19 15:50:57
everyone who will ever read this will be paid below all averages listed.
this is akin to the kind of math that causes a table full of patrons who all pay for their food plus two dollars to wind up with a total that's less than what's listed on the check by like $20.
#324 posted by JneeraZ on 2008/07/19 17:12:25
"everyone who will ever read this will be paid below all averages listed. "
Well, actually...
Willem
#325 posted by Kinn on 2008/07/19 17:23:26
not trying to start shit but how many posts do you make where you don't somehow mention your job, or epic, or the game you're working on?
Just wondered what your company policy is, regarding what their employees are allowed to post about them on an internet messageboard.
#326 posted by JneeraZ on 2008/07/19 17:28:57
Fuck this shit. Bye!
LOL
#327 posted by rj on 2008/07/19 17:41:32
Willem Is Trinca!
#328 posted by Zwiffle on 2008/07/19 19:00:23
omg!!
omg omg omg
=/
wait come back
#329 posted by Lunaran on 2008/07/19 19:45:47
flofl
Y'all Get Paid Too Much
#330 posted by RickyT33 on 2008/07/20 00:43:04
Go and eat some cake.
Get over yourselves!
#331 posted by Zwiffle on 2008/07/20 01:43:56
The cake is a lie. :(
#332 posted by Trinca on 2008/07/20 08:48:49
Zwiffle fuck you, no one is so sexy as i do...
i�m latin forgot?
Mappers For Portal-gun Mod
#333 posted by Robert Siska on 2008/08/05 16:32:28
Hello,
I'm Robert and I'm co-developing new quake1 project - portal gun mod (see wiki record: Portal_(video_game))
We already have portal gun and models of portal gates, but the main thing is still open: levels.
Could anybody who likes idea of portal gun AND making levels, help us? Just please send me mail on
boby_my[strange_a]mail.com
The project is OpenSource.
Er....
#334 posted by RickyT33 on 2008/08/05 17:00:26
I swear I'm interested!
Im sorry but I can't figure out what the hell kind of email address that is?
Help?
Or just email me! My email is in my func_msgboard profile, under "people" at the top of the page....
[strange_a]
#335 posted by rj on 2008/08/05 19:39:39
i'm guessing is '@' :P
Portal Gun Mod V2.0 Released
#336 posted by Robert Siska on 2008/09/22 16:50:04
Version 2.0 of Portal Gun mod released.
We still search level makers. Join the project.
http://int21h.ic.cz/users/BOby/portal_gun
Great Mod!
#337 posted by Spirit on 2008/09/22 17:16:22
Crashes sdl-fitzquake for me though and some other engine too. Tyrquake and dp work fine. Any idea? :(
Really?
#338 posted by Robert Siska on 2008/09/26 16:53:34
Well, I tested it on original quake source (quake,sdlquake,winquake). Any other engines are non-standard, so not garranted. I really can't make it work for every engine ever made.
>Great Mod!
Thank you. Really.
Portal Gun Mod
#339 posted by Orl on 2008/09/27 01:33:26
This has got to be the coolest thing in Quake I have seen in a while. I played Portal and I really liked it, but I never thought I would see something like it in Quake.
Even though its still a work in progress, it seems pretty stable to me. Never got stuck in a wall once, sometimes getting stuck in two portals though.
But this is still an awesome piece of work. I know I'm gonna have some real fun with this :)
... This Is Cool
In darkplaces, there's a nice glow in the center of the portals, but in tyr-quake they look a bit plain... that teleport texture is a little overused. Love the weapon model.
Mapper / Texture Artist Wanted For $$$
#341 posted by lth on 2009/02/04 14:59:04
Hi,
I'm looking for someone who can make some top-down maps for my boardgame, preferably 3D and rendered at hi-res. That's sorta mapping, right?
The theme is futuristic Japan. I can pay real actual money. Email me at kendrick.curtis at gmail if you're interested with some samples of your work. You need to be reliable and able to work to a deadline.
Ta,
LTH
$$$$
#342 posted by JPL on 2009/02/05 20:17:50
How much ??
$$$ = $3?
#343 posted by lth on 2009/02/06 15:21:28
The short answer is "I don't really know" - if you email me I can give you more detail of what I'm looking for and then you can maybe tell me how much you'd want for it.
#344 posted by Trinca on 2009/02/06 15:27:42
I dont have enought skills for this at the moment.. ;) maby in more 5 years...
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