So
#3415 posted by Tronyn on 2004/02/05 19:59:38
I want to get rid of weapons models in FitzQuake so I can take screenshots - is there some option that temporarily takes them out or makes them invisible?
And no, I do not want to edit weapons models manually for every pak I want to take screenshots in.
R_drawviewmodel 0
#3416 posted by xen on 2004/02/05 20:02:49
In Console Type:
#3417 posted by czg on 2004/02/05 20:03:04
r_drawviewmodel 0
and +sizeup twice removes hud.
Works in dosQuake too!
Let Me Guess!
#3418 posted by Tronyn on 2004/02/06 00:18:46
I can even use "notarget" so that the monsters won't attack me while I'm taking screenshots too right!!!??
lol
No,
#3419 posted by necros on 2004/02/06 01:35:39
it's against the rules.
Yeah Seriously.
#3420 posted by - on 2004/02/06 08:19:13
either sneak up on them, or fight like a man and kill them off.
or the truly hardcore will take shots while fighting!
Bind Mouse1 "screenshot; +attack"
#3421 posted by nb on 2004/02/06 09:51:11
Hmmm
#3422 posted by HeadThump on 2004/02/06 10:43:38
'or the truly hardcore will take shots while fighting!'
I think I have found a way I can earn Scampie's respect, though it may hurt a lot to pull it off.
Nb:
#3423 posted by - on 2004/02/06 17:31:39
no cheating is allowed!
And How As Well
#3424 posted by Tronyn on 2004/02/06 19:46:52
in html, when you make it open an image in a new window, do you get it to have that window the same size as the image it is opening?
it's funny how little of a clue I have sometimes.
You Need To Use Javascript For That
#3425 posted by metlslime on 2004/02/06 22:44:07
Hey Tronyn,
#3426 posted by HeadThump on 2004/02/07 00:06:17
All that is left to do on the car is the retexturing. It is a more effecient use of brush work than the first, and I used an example from a Dirty Harry movie as the base model. Expect the new version Sunday ~~ ciao.
Reminder
#3427 posted by starbuck on 2004/02/07 13:35:13
speedmapping starts in a few hours, see speedmapping thread for more
Starbuck,
#3428 posted by necros on 2004/02/08 12:30:31
you should have some mail...
I Can't Open My Mail Unfortunately
#3429 posted by starbuck on 2004/02/08 12:43:14
if someone knows the addresses of the PlanetQuake Incoming or Outgoing mail servers, please tell me so I can get my pq mail going again
Hm...
#3430 posted by necros on 2004/02/08 12:46:04
isn't it just mail.planetquake.com? i'm not sure, but i remember using that way back.
Ooh That Looks Right
#3431 posted by starbuck on 2004/02/08 14:17:42
but now I get a user/password error. As my address is starbuck@planetquake.com, my username would be starbuck, right?
..
#3432 posted by DaMaul on 2004/02/08 15:23:55
Your username should be your entire email address. You might be interested to know that you can check your email through the web through http://mail.gamespy.com:8000
Or alternatively you might be highly disinterested to know that. I can't quite be sure at this stage.
That Should Have Been Very Useful
#3433 posted by starbuck on 2004/02/08 15:47:32
cheers. I think my email must have been disabled or something though... as it didn't work despite the fact that I'm very sure of my Email address and my Password. It's the same password i use for FTP and I can use that fine :P
I Usually
#3434 posted by necros on 2004/02/08 18:37:39
just have planetquake forward it's mail to me.
Don't Forget...
that the ftp and email password for planetquake is case sensitive.
Dear Metlslime:
#3436 posted by - on 2004/02/08 23:03:34
I didn't mean it, honest, I'm so sorry :(
Scampie:
#3437 posted by metlslime on 2004/02/09 00:25:18
No problemo.
Yay!
#3438 posted by - on 2004/02/09 08:22:24
GROUP HUG!
Bye!
#3439 posted by starbuck on 2004/02/09 18:13:26
off to sri lanka to save some turtles... see you all in three months! :)
|