So No Rush On It Is Necessary
#3408 posted by HeadThump on 2004/02/04 18:54:12
For the cadillac, I found an amagon copper texture that may work well for the body if it is smoothed out and glossed up a bit. I'll take my time then, and make sure the body work is decent.
While I'm At It...
#3409 posted by Tronyn on 2004/02/04 20:31:50
Wasn't there some site that mirrored a lot of the old CDROM.com quake stuff?
Yeap, That Would Be
#3410 posted by HeadThump on 2004/02/04 20:35:54
Ebay + Rare Quake = $615!
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=13718&item=3269368157#ebayphotohosting
saw this news over at quake terminus and posting the ebay link here.
check out that price, $615...WTF?!!
That Is
#3412 posted by HeadThump on 2004/02/05 18:21:56
the first I have ever heard of Quake Arcade __ Tournement Edition -- Anyone have info on what it includes? Any levels that are unique to QA-TE?
Well
#3413 posted by starbuck on 2004/02/05 18:29:42
the extra stuff looks extra shitty, thats gotta be worth something
Absolutely!
#3414 posted by HeadThump on 2004/02/05 19:05:59
There is a lesson in economics here somewhere, I'm just not sure what that lesson is ~~
So
#3415 posted by Tronyn on 2004/02/05 19:59:38
I want to get rid of weapons models in FitzQuake so I can take screenshots - is there some option that temporarily takes them out or makes them invisible?
And no, I do not want to edit weapons models manually for every pak I want to take screenshots in.
R_drawviewmodel 0
#3416 posted by xen on 2004/02/05 20:02:49
In Console Type:
#3417 posted by czg on 2004/02/05 20:03:04
r_drawviewmodel 0
and +sizeup twice removes hud.
Works in dosQuake too!
Let Me Guess!
#3418 posted by Tronyn on 2004/02/06 00:18:46
I can even use "notarget" so that the monsters won't attack me while I'm taking screenshots too right!!!??
lol
No,
#3419 posted by necros on 2004/02/06 01:35:39
it's against the rules.
Yeah Seriously.
#3420 posted by - on 2004/02/06 08:19:13
either sneak up on them, or fight like a man and kill them off.
or the truly hardcore will take shots while fighting!
Bind Mouse1 "screenshot; +attack"
#3421 posted by nb on 2004/02/06 09:51:11
Hmmm
#3422 posted by HeadThump on 2004/02/06 10:43:38
'or the truly hardcore will take shots while fighting!'
I think I have found a way I can earn Scampie's respect, though it may hurt a lot to pull it off.
Nb:
#3423 posted by - on 2004/02/06 17:31:39
no cheating is allowed!
And How As Well
#3424 posted by Tronyn on 2004/02/06 19:46:52
in html, when you make it open an image in a new window, do you get it to have that window the same size as the image it is opening?
it's funny how little of a clue I have sometimes.
You Need To Use Javascript For That
#3425 posted by metlslime on 2004/02/06 22:44:07
Hey Tronyn,
#3426 posted by HeadThump on 2004/02/07 00:06:17
All that is left to do on the car is the retexturing. It is a more effecient use of brush work than the first, and I used an example from a Dirty Harry movie as the base model. Expect the new version Sunday ~~ ciao.
Reminder
#3427 posted by starbuck on 2004/02/07 13:35:13
speedmapping starts in a few hours, see speedmapping thread for more
Starbuck,
#3428 posted by necros on 2004/02/08 12:30:31
you should have some mail...
I Can't Open My Mail Unfortunately
#3429 posted by starbuck on 2004/02/08 12:43:14
if someone knows the addresses of the PlanetQuake Incoming or Outgoing mail servers, please tell me so I can get my pq mail going again
Hm...
#3430 posted by necros on 2004/02/08 12:46:04
isn't it just mail.planetquake.com? i'm not sure, but i remember using that way back.
Ooh That Looks Right
#3431 posted by starbuck on 2004/02/08 14:17:42
but now I get a user/password error. As my address is starbuck@planetquake.com, my username would be starbuck, right?
..
#3432 posted by DaMaul on 2004/02/08 15:23:55
Your username should be your entire email address. You might be interested to know that you can check your email through the web through http://mail.gamespy.com:8000
Or alternatively you might be highly disinterested to know that. I can't quite be sure at this stage.
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