Tronyn
#3406 posted by HeadThump on 2004/02/04 18:35:12
If you like, I can work on that tonight, a spiral ramp. How many units tall are you shooting for? Also the aprox. width.
Also, did you get the pimp cadillac I sent? I think I can improve on it by lowering the brush count and adding a grill to the front. Just say the word, and I'll have 'em done before beddy bye time.
Hey
#3407 posted by Tronyn on 2004/02/04 18:45:36
Well, here's the thing: I was going to merge two maps into one, one being a highway map the other being my haunted house. The spiral ramp would have actually been one of those parkade-style spiral roadways, allowing the lower portion of the map to connect with the higher.
But, I've decided that the haunted house map is huge enough as it is, so the spiral ramp connection/highway map won't be nessecary. I will, however, still use the car and probably some other vehicles as well for the highway map (but it'll be much longer coming than that haunted house as a map of its own).
So No Rush On It Is Necessary
#3408 posted by HeadThump on 2004/02/04 18:54:12
For the cadillac, I found an amagon copper texture that may work well for the body if it is smoothed out and glossed up a bit. I'll take my time then, and make sure the body work is decent.
While I'm At It...
#3409 posted by Tronyn on 2004/02/04 20:31:50
Wasn't there some site that mirrored a lot of the old CDROM.com quake stuff?
Yeap, That Would Be
#3410 posted by HeadThump on 2004/02/04 20:35:54
Ebay + Rare Quake = $615!
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=13718&item=3269368157#ebayphotohosting
saw this news over at quake terminus and posting the ebay link here.
check out that price, $615...WTF?!!
That Is
#3412 posted by HeadThump on 2004/02/05 18:21:56
the first I have ever heard of Quake Arcade __ Tournement Edition -- Anyone have info on what it includes? Any levels that are unique to QA-TE?
Well
#3413 posted by starbuck on 2004/02/05 18:29:42
the extra stuff looks extra shitty, thats gotta be worth something
Absolutely!
#3414 posted by HeadThump on 2004/02/05 19:05:59
There is a lesson in economics here somewhere, I'm just not sure what that lesson is ~~
So
#3415 posted by Tronyn on 2004/02/05 19:59:38
I want to get rid of weapons models in FitzQuake so I can take screenshots - is there some option that temporarily takes them out or makes them invisible?
And no, I do not want to edit weapons models manually for every pak I want to take screenshots in.
R_drawviewmodel 0
#3416 posted by xen on 2004/02/05 20:02:49
In Console Type:
#3417 posted by czg on 2004/02/05 20:03:04
r_drawviewmodel 0
and +sizeup twice removes hud.
Works in dosQuake too!
Let Me Guess!
#3418 posted by Tronyn on 2004/02/06 00:18:46
I can even use "notarget" so that the monsters won't attack me while I'm taking screenshots too right!!!??
lol
No,
#3419 posted by necros on 2004/02/06 01:35:39
it's against the rules.
Yeah Seriously.
#3420 posted by - on 2004/02/06 08:19:13
either sneak up on them, or fight like a man and kill them off.
or the truly hardcore will take shots while fighting!
Bind Mouse1 "screenshot; +attack"
#3421 posted by nb on 2004/02/06 09:51:11
Hmmm
#3422 posted by HeadThump on 2004/02/06 10:43:38
'or the truly hardcore will take shots while fighting!'
I think I have found a way I can earn Scampie's respect, though it may hurt a lot to pull it off.
Nb:
#3423 posted by - on 2004/02/06 17:31:39
no cheating is allowed!
And How As Well
#3424 posted by Tronyn on 2004/02/06 19:46:52
in html, when you make it open an image in a new window, do you get it to have that window the same size as the image it is opening?
it's funny how little of a clue I have sometimes.
You Need To Use Javascript For That
#3425 posted by metlslime on 2004/02/06 22:44:07
Hey Tronyn,
#3426 posted by HeadThump on 2004/02/07 00:06:17
All that is left to do on the car is the retexturing. It is a more effecient use of brush work than the first, and I used an example from a Dirty Harry movie as the base model. Expect the new version Sunday ~~ ciao.
Reminder
#3427 posted by starbuck on 2004/02/07 13:35:13
speedmapping starts in a few hours, see speedmapping thread for more
Starbuck,
#3428 posted by necros on 2004/02/08 12:30:31
you should have some mail...
I Can't Open My Mail Unfortunately
#3429 posted by starbuck on 2004/02/08 12:43:14
if someone knows the addresses of the PlanetQuake Incoming or Outgoing mail servers, please tell me so I can get my pq mail going again
Hm...
#3430 posted by necros on 2004/02/08 12:46:04
isn't it just mail.planetquake.com? i'm not sure, but i remember using that way back.
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