I Put Some
#3393 posted by HeadThump on 2004/02/03 23:41:02
mag wheels, retracted top, head lights on it -- and shaped it up better. It is now at an insane 600 brushes.
Ontranto Beta 1.0 - Who Wants To Test?
There's some caveats regarding this: Firstly, it's only the first four maps; secondly, you have to do change level from the console at one point.
So, despite all that, who wants to test 'em?
BTW
#3395 posted by Tronyn on 2004/02/04 02:16:33
screw the boat! never mind the boat, I dropped that idea!
FC, within how long would you want beta test results back?
Well
I intended to get this thing out the door by the end of the month. Once I get an idea of numbers I'll upload the beta package (about 6MB).
Hmm
#3397 posted by nonentity on 2004/02/04 07:16:53
Sure, I'll test FatC
#3398 posted by - on 2004/02/04 08:22:22
Email a copy over to me as well Fatty, I'll be happy to test.
Errrrr....
#3399 posted by Shambler on 2004/02/04 09:19:44
....my login to Telefragged seems to have been cancelled (or they're having some other b0rkage) and I can't upload stuff to my site. Funny though that I can get into the FTP upload area =/.
M eh.
:(
#3400 posted by Vondur on 2004/02/04 09:45:06
:(
#3401 posted by - on 2004/02/04 12:30:52
Shambler: just like Planetquake, TF has been cancelling some of their hosted sites.
Scampie ---
#3402 posted by Shambler on 2004/02/04 15:33:28
Really?? The site is most definitely still there, I just can't do shit with it...
/me Shrugs
#3403 posted by - on 2004/02/04 16:21:56
may just be a database fuckup then.
Hey CZG
#3404 posted by Tronyn on 2004/02/04 17:44:39
Since I don't have the patience or skill that you do, I don't want to manually go through making a spiral ramp (I am however crazy enough to think about using one), so do you have a prefab one somewhere I can snag so I can reap the benefits of your hard work and intelligence without doing anything myself?
lol
No, Not Really
#3405 posted by czg on 2004/02/04 18:27:31
Tronyn
#3406 posted by HeadThump on 2004/02/04 18:35:12
If you like, I can work on that tonight, a spiral ramp. How many units tall are you shooting for? Also the aprox. width.
Also, did you get the pimp cadillac I sent? I think I can improve on it by lowering the brush count and adding a grill to the front. Just say the word, and I'll have 'em done before beddy bye time.
Hey
#3407 posted by Tronyn on 2004/02/04 18:45:36
Well, here's the thing: I was going to merge two maps into one, one being a highway map the other being my haunted house. The spiral ramp would have actually been one of those parkade-style spiral roadways, allowing the lower portion of the map to connect with the higher.
But, I've decided that the haunted house map is huge enough as it is, so the spiral ramp connection/highway map won't be nessecary. I will, however, still use the car and probably some other vehicles as well for the highway map (but it'll be much longer coming than that haunted house as a map of its own).
So No Rush On It Is Necessary
#3408 posted by HeadThump on 2004/02/04 18:54:12
For the cadillac, I found an amagon copper texture that may work well for the body if it is smoothed out and glossed up a bit. I'll take my time then, and make sure the body work is decent.
While I'm At It...
#3409 posted by Tronyn on 2004/02/04 20:31:50
Wasn't there some site that mirrored a lot of the old CDROM.com quake stuff?
Yeap, That Would Be
#3410 posted by HeadThump on 2004/02/04 20:35:54
Ebay + Rare Quake = $615!
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=13718&item=3269368157#ebayphotohosting
saw this news over at quake terminus and posting the ebay link here.
check out that price, $615...WTF?!!
That Is
#3412 posted by HeadThump on 2004/02/05 18:21:56
the first I have ever heard of Quake Arcade __ Tournement Edition -- Anyone have info on what it includes? Any levels that are unique to QA-TE?
Well
#3413 posted by starbuck on 2004/02/05 18:29:42
the extra stuff looks extra shitty, thats gotta be worth something
Absolutely!
#3414 posted by HeadThump on 2004/02/05 19:05:59
There is a lesson in economics here somewhere, I'm just not sure what that lesson is ~~
So
#3415 posted by Tronyn on 2004/02/05 19:59:38
I want to get rid of weapons models in FitzQuake so I can take screenshots - is there some option that temporarily takes them out or makes them invisible?
And no, I do not want to edit weapons models manually for every pak I want to take screenshots in.
R_drawviewmodel 0
#3416 posted by xen on 2004/02/05 20:02:49
In Console Type:
#3417 posted by czg on 2004/02/05 20:03:04
r_drawviewmodel 0
and +sizeup twice removes hud.
Works in dosQuake too!
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