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I Put Some 
mag wheels, retracted top, head lights on it -- and shaped it up better. It is now at an insane 600 brushes. 
Ontranto Beta 1.0 - Who Wants To Test? 
There's some caveats regarding this: Firstly, it's only the first four maps; secondly, you have to do change level from the console at one point.

So, despite all that, who wants to test 'em? 
BTW 
screw the boat! never mind the boat, I dropped that idea!

FC, within how long would you want beta test results back? 
Well 
I intended to get this thing out the door by the end of the month. Once I get an idea of numbers I'll upload the beta package (about 6MB). 
Hmm 
Sure, I'll test FatC 
 
Email a copy over to me as well Fatty, I'll be happy to test. 
Errrrr.... 
....my login to Telefragged seems to have been cancelled (or they're having some other b0rkage) and I can't upload stuff to my site. Funny though that I can get into the FTP upload area =/.

M eh. 
:( 
:( 
 
Shambler: just like Planetquake, TF has been cancelling some of their hosted sites. 
Scampie --- 
Really?? The site is most definitely still there, I just can't do shit with it... 
/me Shrugs 
may just be a database fuckup then. 
Hey CZG 
Since I don't have the patience or skill that you do, I don't want to manually go through making a spiral ramp (I am however crazy enough to think about using one), so do you have a prefab one somewhere I can snag so I can reap the benefits of your hard work and intelligence without doing anything myself?
lol 
No, Not Really 
 
Tronyn 
If you like, I can work on that tonight, a spiral ramp. How many units tall are you shooting for? Also the aprox. width.

Also, did you get the pimp cadillac I sent? I think I can improve on it by lowering the brush count and adding a grill to the front. Just say the word, and I'll have 'em done before beddy bye time. 
Hey 
Well, here's the thing: I was going to merge two maps into one, one being a highway map the other being my haunted house. The spiral ramp would have actually been one of those parkade-style spiral roadways, allowing the lower portion of the map to connect with the higher.
But, I've decided that the haunted house map is huge enough as it is, so the spiral ramp connection/highway map won't be nessecary. I will, however, still use the car and probably some other vehicles as well for the highway map (but it'll be much longer coming than that haunted house as a map of its own). 
So No Rush On It Is Necessary 
For the cadillac, I found an amagon copper texture that may work well for the body if it is smoothed out and glossed up a bit. I'll take my time then, and make sure the body work is decent. 
While I'm At It... 
Wasn't there some site that mirrored a lot of the old CDROM.com quake stuff? 
Yeap, That Would Be 
Ebay + Rare Quake = $615! 
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=13718&item=3269368157#ebayphotohosting

saw this news over at quake terminus and posting the ebay link here.

check out that price, $615...WTF?!! 
That Is 
the first I have ever heard of Quake Arcade __ Tournement Edition -- Anyone have info on what it includes? Any levels that are unique to QA-TE? 
Well 
the extra stuff looks extra shitty, thats gotta be worth something 
Absolutely! 
There is a lesson in economics here somewhere, I'm just not sure what that lesson is ~~ 
So 
I want to get rid of weapons models in FitzQuake so I can take screenshots - is there some option that temporarily takes them out or makes them invisible?

And no, I do not want to edit weapons models manually for every pak I want to take screenshots in. 
R_drawviewmodel 0 
 
In Console Type: 
r_drawviewmodel 0
and +sizeup twice removes hud.
Works in dosQuake too! 
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