Holy moly! =D
Have a good night!
#29 posted by
Mugwump on 2017/01/11 17:36:06
So you could map today, after all... Screenshot?
#30 posted by
Newhouse on 2017/01/11 17:43:11
Yeah, I made something little.. getting really frustrated that I didn't find right textures, and it started looking more like Quake 2's army outdoor areas.. but hopefully it is fine.
Yo!
I recieved Mukor's and NewHouse's maps and im ready with mu map also. If there is anyone out there who needs a couple of extra hours ill be ok with delaying the thread for that while.
#33 posted by
Mugwump on 2017/01/11 18:15:55
Well, Q2 design borrowed heavily from Q1 base design in the first place, so I guess it's OK. I actually liked the design in Q2, it's only the fact that the entire game had no variation in environments that made it somewhat boring in the long run. From what I can see, you managed to capture the overwhelmingly heavy style of Q2 architecture alright.
@Mugwump
#34 posted by
Newhouse on 2017/01/11 19:00:57
Really wanted to create red id base, but those textures didn't looked as good as these darker metal textures against that dark red sky.