So What Are The Level Cutoffs?
#26 posted by
ijed on 2016/01/27 18:12:18
They refuse a quest 2 levels or more beneath them?
It seems a bit of a forced way of adding more complication to team balancing.
To me it makes sense to take on the level 3 guy to train the rookies up. The downside would be the level 3 won't gain any XP.
You could even make it a sliding scale where attempting harder missions with weaker guys earns them more (if by some miracle they survive).
#27 posted by
bal on 2016/01/27 19:45:00
It's color coded, green is 1-2, orange is 3-4, red is 5-6.
If you could take lvl 4s to lvl 1 quests, you could just steamrole through the dungeons in complete darkness to make lots of easy cash, which again would quickly ruin the difficulty balance of the game.
Yeah
#28 posted by
ijed on 2016/01/27 22:42:57
Makes sense. You could always cheat and have them find less gold as well, but then you make strong character seem unnecessarily weak.
The thing about provisions being sold back is good info as well - so it means it's always best to use everything up towards the end in favour of carrying more loot.
This thing's a rabbit hole.
#29 posted by
necros on 2016/01/28 01:45:57
whelp, picked this up... fun so far, not sure how long i will play for. you can screw yourself over if you spend all your money without noticing, btw... i had to sacrifice a random group of dudes to bring back some money. couldn't afford torches or food. :P
#30 posted by
- on 2016/01/28 04:22:28
FYI: If you are running low on money: just take like 4 food total for supplies. You can survive with low light, and you get more loot anyway. If you take 4 level 0 characters to do this: just dismiss any of them who go insane. And speaking off: don't be in a rush to stress relive everyone! When your roster size is big enough to handle it, you can just sit some mildly stressed characters out for awhile and they'll de-stress over time.
Yeah
#31 posted by
ijed on 2016/01/28 05:32:29
I spent all my cash and ended up meat grinding the poor sods off the stage coach a few times.
My biggest problem seems to be finding space in the sanitarium - 2 of the upper slots isnt enough for all the mental illness I'm making them inflict on themselves.
At least with diseases you sometimes get lucky and cure 2 for 1.
Diseases
#32 posted by
ijed on 2016/01/28 13:25:30
I reckon diseases should be able to spread between members of the same party.
Right now they don't matter much because you have more sick beds to cure them and they're not so common. Some are even partially beneficial.
But if there was a chance for them to spread there'd be a much bigger incentive to cure them, or leave a party member behind.
#33 posted by
necros on 2016/02/04 22:36:59
been about a week now. this game is pretty cool, but it's not something i can play for more than an hour at a time.
of note... buffs (and debuffs) stack making the jester a god. i just have him spam battle ballad the entire time.
tanking and healing are wastes of time. better to just kill things as fast as possible.
and thanks for the tip about not stress relieving... once i was able to upgrade the stage coach to a 15 roster, i can now rotate my guys without needing to use the expensive stress relieving buildings.
also, weald is the best place to go cause it has deeds!
at what point should i start upgrading weapons and armor? i started a bit with my level 2 dudes but some of them have crappy quirks.
I Forgot
#34 posted by
ijed on 2016/02/05 01:03:04
To upgrade weapons and armour and hit a wall - until a friend pointed it out.
Now I've hit another wall where every lvl 3 team I try a quest with gets slaughtered stupidly quickly.
It seems the things learned in the early game are next to useless in the mid game.
I also can't play it for long - but that's a good thing in disguise.