Could Be A SM
#10 posted by Drew on 2011/01/17 21:05:38
or a little mini comp
Source
#11 posted by ShadoW on 2011/01/18 09:00:47
Ok, so the source map is released, you can grab it here:
http://shadowsdomain.wordpress.com/
Thanks
#12 posted by negke on 2011/01/18 12:43:09
I'll see what I can come up with. That is, after I've fixed the gazillions of misaligned textures. Yay for being anal about it.
LOL :)
#13 posted by ShadoW on 2011/01/18 12:54:53
Next Time I'm Too Lazy To Align Textures...
...I'll just send a beta to Negke and claim it was the final, then wait for him to align the textures for me. >:)
This Could Be A Lucrative Business Opportunity!
#15 posted by negke on 2011/01/19 09:45:57
Devastation SINGLE PLAYER VERSION
#16 posted by negke on 2011/01/20 16:34:56
As I did with (to) spirit's recent map, here is a single player version of ShadoW's level. Now even people who don't play DM can enjoy this nice release.
http://negke.quaddicted.com/files/q1shw1sp.zip
I fixed the most obvious technical and cosmetical issues and basically crammed it with monsters; there are difficulty settings of course. The DM portion of the map is unchanged so it'll play exactly like the original release.
GG ShadoW
Cool
#17 posted by ShadoW on 2011/01/20 17:13:44
negke, can I put a link to the archive on my site?
Of Course
#18 posted by negke on 2011/01/20 17:25:36
And I hope this may inspire you to do some Q1SP mapping yourself. ;)
Mr Shadow
#19 posted by RickyT33 on 2011/01/20 17:30:45
This might seem a bit daft, but in future could you place your map releases in .zip files rather than .rar files. Mainly because .zip is what every other Q1SP map is in, and also because .zip files work nicely in lots of different operating systems, so no-one with a Mac for example has to go digging for a tool to open it.
As for the map, I think it looks awesome! :)
#20 posted by ShadoW on 2011/01/20 17:44:54
negke - I wanted to make sp maps for q for years now :|. I actually have drawn layouts, and tons of old ideas. The reason why I didn't do any sp mapping is luck of time (and situation is exactly the same with other games like q2 or q3). Lets hope one day I will release some Q sp map :).
RickyT23 - sorry about that, sure I can use zip in future. I'm simply very much used to .rar now.
#21 posted by Yhe1 on 2011/01/20 20:13:47
Is that Q4 sp on your website still being work on? :)
#22 posted by ShadoW on 2011/01/20 21:32:05
Well, it's wip :). ONE day I will finish it :P (I hope so). Tbh, I have more q4 maps under development/WIP.
Good Stuff
#23 posted by Orl on 2011/01/20 23:34:25
I hope you don't mind that I played this map purely for Negke's SP version of it, which I enjoyed all throughout. So great work to both of you :)
#24 posted by Yhe1 on 2011/01/21 02:08:11
This and spirit's map should be added to the quaddicted archive.
Single Player Version Is Great
#25 posted by ShadoW on 2011/01/21 08:12:50
negke this sp map is really cool. You did great with such small map, short but really fun to play. GJ!
Thanks
#26 posted by negke on 2011/01/21 10:37:01
It's quite fun to work with such small maps. Their size and layout are a further limitation and a sort of challenge; but also a quick deal as one doesn't have to bother with building everything from scratch and detailing. That's also why I (and others) mentioned the possibility of a community event. It would be cool to see how a bunch of different people approached it and how many 'different' maps in terms of routes and gameplay it would produce.
My ultimate goal is to turn every single DM map from MPQ into a giant single player episode!! Heh, or maybe not...
Btw. I uploaded a slightly newer version of the map - the one you mirrored has a little flaw I missed. Please replace the file with the new one (same dl link).
yhe1: As a matter of fact, spirit's map is already there.
Btw2
#27 posted by negke on 2011/01/21 11:10:53
Some things I noticed in the original source/bsp. Not intended as nitpicking, just something to keep in mind for next time.
You forgot to turn the two torch holders in to illusionaries in the small room on the upper floor (near the SSG) - the player will get stuck on them.
There are no intermission cameras in the map, which is a bit unfortunate as the after-match score screen will then use the info_player_start and thus face a wall.
There are a couple of unused textures included in the bsp file, which are present on some face in the .map, but not visible ingame. This isn't a real problem, but relates to general neatness; they increase the file size, and there's a warning message that one or more textures are missing in the LIT file (though I don't know why it should affect this in particular).
In Quake, torche and flame entities are light sources, too. Not sure if you were aware of this - all of them have extra light entities in front, which are unnecessary. They don't make much of a difference as it seems, though. The default light value is 300 so it just swallows the 200 of these extra lights.
The spot lights use info_notnull as directional targets. This isn't a problem either, but usually people use info_null entities. The difference between the two is that _nulls get removed on mapstart and don't take up an entity slot, whereas notnulls do. It can become important in large maps that are close to the engine limits.
Thanks!
#28 posted by ShadoW on 2011/01/21 12:48:43
Thank you negke for the feedback. Actually those are precisely things I would like to know (and should).
That Was Great
#29 posted by Drew on 2011/01/21 22:39:25
good job ShadoW and Neg
#30 posted by Trinca on 2011/01/22 00:36:14
#31 posted by anonymous user on 2011/01/26 18:29:43
so where are them speedruns?
#32 posted by gb on 2011/02/02 20:19:14
single player conversion expertly done, good monster placement, nice mixture, SKILL SETTINGS drool.
Nice map.
Tried The Sp Version
#33 posted by nitin on 2011/02/19 10:11:46
good fun, nicely done for what it is but the lack of usual sp eyecandy takes away from experience.
New Maps On SDA
#34 posted by QuakeSDA on 2011/03/06 21:22:45
We've just posted a bunch of 2010/11 maps on SDA, this one included. I'm not going to post about this in all the relevant map threads, this one will have to do :-)
If we've somehow overlooked some new SP maps that run with the original .exe's and aren't in a .pak file (i.e. default .bsp thank you!), let us know and we'll - probably - add them if they're any fun.
http://speeddemosarchive.com/quake/
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