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Q1SP - I Pity Thee Not
It's time for METAL!

I've wanted to make a classically runic metal map since I started mapping.
The first map of a planned runic metal episode, I Pity Thee Not has been delayed in an almost complete state by - among other things - work on Quoth. For literally years. Regardless of whether the rest of the episode ever sees the light of day, this map deserves its release at last.

THIS MAP REQUIRES QUOTH.

screenshots:
http://kell.leveldesign.org/screenshots/ss-kellmet1-a.jpg
http://kell.leveldesign.org/screenshots/ss-kellmet1-b.jpg
http://kell.leveldesign.org/screenshots/ss-kellmet1-c.jpg
http://kell.leveldesign.org/screenshots/ss-kellmet1-d.jpg

download:
http://kell.leveldesign.org/kellmet1/kellmet1.zip ( 1.16 mb )

webpage:
http://kell.leveldesign.org

Happy New Year
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i didn�t shoot then all Kell ;) 
 
Well no, but you were trying your best :P 
Nice New Years Present 
Haven't seen too many metal/runic themes lately, so this was a nice change. Bit easy though, but thats okay. The 2 different exits that point to kellmet3 and kellmet4 hint that you have more coming up... right? 
 
oh my gosh
oh my gosh
oh my gosh
i think i need to download this! 
Also 
good old crushers a la heretic/doom are underused in quake. this map is a step in the right direction. 
 
hello how are you 
Kell 
Very very nice map, I enjoyed it a lot, so I started the new year with a very good moment of fun: thanks a lot and Happy New Year.

Just a question: where the end teleporters are supposed to "teleport" us ? I tested both of them, but FitzQuake blocked at this point... (i.e you enter the teleporter and then.. prrrt, nothing except a black screen and a loading message... that load nothing: wtf ?) :/

Anyway, it was a pure cool moment of fun !

Keep it up ! 
 
Good start of the new year we got here :)
You can't go wrong downloading and playing a Kell map. I liked the architecture and scale. There were some nice details I really liked. The lights and the end screen for example. The secrets were good also. I found 5 of them. The map wasn't too hard. Just enough supplies to finish it without problems on hard skill. Some more ambushes and surprises to spice up the gameplay would be good though. The resized textures on some faces looked strange to me also.

http://shub-hub.com/files/demos_netquake/kellmet_ankh.dz 
Yeada 
Nice little map. Took me around 10 minutes. I found one secret but that's the way it usually is for me. A bit too easy on normal.

Here's a demo of my first playthrough:
http://www.mediafire.com/?eghyybbvv3v 
 
Great! Another release!
Downloading... Anything by Kell must be good quality. 
 
Great! Another release!
Downloading... Anything by Kell must be good quality. 
 
Sorry, due to connection issue, accidentally posted two posts.
Please delete one of them, and this post after that. 
 
excellent little map, very well made. Nice combination of textures and neat little details. Gameplay is good, and yes it would make a very nice first map in an episode. 
Well 
haven't checked it out yet, but I hope that it pervades the general type of Kell evil, and I also hope the universe soon implodes.

insert further, more sober, comments at a later point. 
Great Fun! 
This map was really good fun - I loved the voreling skirmishes, l00ts of cunningly positioned of Ogres made for plenty quick dodging all the time! Brushwork was very cool looking also - just like a metal quake level, bits of it felt slightly mid-evil also, I particularly liked the two teleporters at the end - they look fucking cool. I guess I was expecting it to be a bit harder on Nightmare than it was... people say my maps are too hard tho so ? - Maybe I should start playtesting my levels on nightmare to get a better balance!

Anyway this is a Nightmare demo:
http://shub-hub.com/files/demos_singleplayer/rickyt23kellmet1.dz

This was attempt four - one go i got killed by a feind, a couple of other times I fell in the lava by the SNG!

Thanks Kell - Great fun map! 
Gah 
too bad i need quoth. dont want to install extra stuff. :( 
 
this is vrey embarrassing, btu alll this time i thoght quoth wa sa source port! :D

maybe i should stop doign drugs? 
Awesome! 
Kell, thanks for this new year present! Cool map with attention to details and balance. Brought nostalgic feeling when playing amongst metal.wad.
Kell you rock, thanks! 
Great Stuff! 
Well executed, as usual, with classic Kell style. The gameplay and layout were nicely planned and never frustrating. It's good to a have a metal map in the midst of all the base business we've been having lately. I could nitpick a few texture alignments and a few odd brushes here and there but I won't ;)

I also like the whole no monsters on easy idea, too. It really helps show off your killer brushwork.

Aces! 
Oh Boy! 
Very nice map!
Brushwork and texture ursage was really good, but I didn't expect anything else from a Kell map!
Played on hard and didn't find it that hard 8-)
but the build and layout of the map really was wonderful!
I am really looking forward to the next realese! 
Nice Map. 
Metal roxx.

Interesting texture usage in this one. Sometimes I wasn't so keen but on many times it was like Metal+, made suitably more evil. I like some of the cool designs too, especially the end teleporter. It was fairly easy on Hard skill, started off well but got easier towards the end with the SNG. I got 3 secrets including the 666.

Good fun quake :) 
Good, Good Flava.... 
...good vibrations, man...
NM
10.22
5/6
66/66

Just because Sielwolf, a while ago, asked for a taste of mah mad skillz.
Hope your sense of humour will save me...

Obviously, contains spoilers... 
Am I Dumb Or What? 
Forgot the shubhub link.
And it seems it won't let me upload it.
But, I put it on Rapidshare until Shub becomes nicer to me...

http://rapidshare.com/files/80979191/the_silent_kellmet1_nm.dz.html

There ya go. 
BTW... 
On skill 0, the teleport after the plasma gun is broked. 
Excellent... 
What a way to start the year. Loved the progression, especially the folding back over and multiple route choice (along with some nice return spawns). Detail was very Kell, flame holders for example...but please take this as a compliment when I say that the overall feel was very solidly vonduresque (a la Solarfall).

Played skill 1, felt balanced with a decent challenge every now and then. Weapons came to hand when required. I'll be playing this through often over the next two weeks. 
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