Hmm
#26 posted by Tronyn on 2007/02/15 03:11:38
yes multiple themes is nice. I'm highly intrigued by the idea of Knave-Egypt. Actually, Egyptian stuff has been underdone in Quake. Curse of Osiris was a sweet map.
swamp-void - wtf?
Hehee...
#27 posted by
distrans on 2007/02/15 03:17:29
...JPL and I were thinking about extending his CMC stuff into a base-egypt (a la Stargate) thingy at some stage, and if Travail ever gets released we might do it.
Well
#29 posted by
Zwiffle on 2007/02/15 03:38:40
I was gonna suggest Alice-Base, but decided against it. Knave is like the id-base of non-id-base textures. It can go with a lot of different things effortlessly. I did something kind of like Base-Egypt, it was just an Egypt map with some crates and techy-stuff; I wouldn't call it full-blown Base-Egypt though.
And Swamp-Void would be badass. >_<
Base-Egypt
#30 posted by
DaZ on 2007/02/15 03:42:36
Copyright Troyn 2003(ish?) he came up with the idea for TNJ and worked on most of the implementation, imo it totally rocks and I would love to see a map done in that style.
Gotta agree with Than and Metls ideas though, taking a "standard" environment and adding a modifier is a great way to make the old new again.
I would also like to see more "organic" maps like czg did with insomnia with all the flesh paste everywhere, very unsettling and cool to look at. Flesh works well as a 3rd modifier, so you could have fleshy-base-void :D
What About
#31 posted by
PuLSaR on 2007/02/15 09:05:44
underwater-base-egypt-void?
PuLSaR
#32 posted by
JPL on 2007/02/15 09:10:43
underwater-base-egypt-void
It is equivalent to Atlandide subject.. isn't it ?
#33 posted by
Vigil on 2007/02/15 13:32:17
FYI, Underscore used the Base-Egypt theme back in 1998 in Shadowmines, unddm2. Well, maybe more like Tech-Egypt.
Warp Spasm (Qouth Episode)
#34 posted by ijed on 2007/02/15 15:31:22
maps 5 and 6 have meattech-industrial-void themes, I'll post teaser screenshots tonight in the beta thread.