Bamb
#26 posted by
Vigil on 2006/03/16 02:22:22
I think QW's whole idea was to make the game playable to those without broadband, which back in 97 or 98 weren't really that common. I remember playing regular Quake on a dial-up back in 96, and switched to QW pretty much immediately as it came available.
And of course all those hardcore players will point out that NetQuake and QW have totally different physics and movement. Obviously.
Good luck with the site!
80 Members, Hoping To Reach 100
#27 posted by
Baker on 2006/03/16 13:51:48
We have 80 members in just 6 days, we are hoping to reach 100 within the first week.
If you like Quake, please consider registering at
http://www.QuakeOne.com
Thank you.
Thanks For The Explanation
#28 posted by
bambuz on 2006/03/16 15:41:00
hope you do well! A friendly community is a real richness.
#29 posted by vb on 2006/03/17 16:14:29
QW made Quake more playable for everyone, by introducing player prediction, which no longer meant movement was lagged by the amount of your ping. Every game has adopted it after QW.
QW and NetQuake don't have completely different physics and movement at all. It's just in QW, movement isn't delayed, and you don't get 1 frame of friction when you bunny-hop like in NQ.
#30 posted by vb on 2006/03/17 16:19:29
1 frame of friction when you touch ground during bunny-hop, even.
Vb
#31 posted by
Baker on 2006/03/17 23:12:34
vb, have you been drinking the Quakeworld kool-aid again?
#32 posted by vb on 2006/03/18 18:59:29
Huh?
I was just explaining something.
Physics
#33 posted by
Baker on 2006/03/19 20:45:48
Some players are used to the NQ physics/rules. The physics are quite different, you can bounce someone incredibly high in the air in Quakeworld.
Also, in NQ you can dodge rockets even in close quarters fights and it is a fine art that experienced players absolutely love.
In QW, due to prediction, by the time you see the rocket, it has usually travelled a significant distance towards you.
I agree QW is big improvement for competitive type of gaming and in countries where internet connection quality is a major issue -- and, in fact, there are many features in QW that need ported to NQ (map download comes to mind), but to some of us the changes in QW feel weird and some feel like cut corners to accomodate the types of internet connections that we don't use (90%++ fat pipe users = cable/DSL).
We don't play NQ because we don't know about QW. We play NQ because we like it better.
And, as you've noticed, we don't have anything against QW. I'm all for Quake in all it's forms.
Yeah
#34 posted by
bambuz on 2006/03/20 17:24:26
I understand that oldskoolism, keep it up. (qw players are often whined on about it too.)