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Map Jam 1 - "Honey" Theme Pack Released
Map Jamming is about creating maps of any size or detail level over a two week period using a certain theme and texture set. Check the readme file below for further details of what the Jam is about. Any questions or comments, please post to this thread only.

Deadline - 29th June 2014
Theme - Honey inspired map with plenty of platform / train setups Guidelines for Map JamTexture WAD files

UPDATE July 7th: Pack is released!

FINAL Honey Jam Map Pack - Download, Readme, Screenshots, 12 Authors - Arrrcee, digs, doomer, ericw, fifth, ionous/mfx, mechtech, otp, rickyt23, scampie, skacky, sock
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Quick Blast... 
through the maps and I gotta say there's some gems here.

I really love what Ionous did with his entry. The quality of the maps is super high! 
As Lunaran Said In # 179 
You could have done that.

Change of topic: have to download all those gems. 
I Wonder What The Next Map Jam Will Be About... 
 
Fookin' Legendary Pack Y'all 
I think ionous/mfx's was the most visually impressive. Absolutely killer architecture everywhere. 
Sock 
About the start map, why don't you take the one you made previously ?

Just adapt it tp this release. 
Demos! 
OK I played all of the maps but mine:

http://rickyt23.com/files/ricky_jam1_demos.zip

I died quite quick in ericw's map, the others I got almost to the end or I finished... 
Oh Yeah 
I used Fitzquake Mark V to record the demos.

NOW SEND ME A DEMO OF SOMEONE DOING MY MAP!!!! 
My Top Maps: 
1 - Skacky
2 - Scampie
3 - Sock
4 - Digs
5 - Fifth

They were all cool. I liked the map with the black fog ;) 
I Might Have Unduly Missed Ionous's Map From That Run-down 
 
AWESOME RELEASE ! 
You guys are gods !

This release is absolutly awesome ! The global quality of the maps is really high, I didn't expected this for a Jam party.

My favorite maps are (in random order) :

- ionous,
- scampie
- skacky
- sock (great scrags surprise party in there !)

The replayability of these maps is really great. Can't be bored with them !

THANK YOU SO MUCH TO HAVE MADE ALL THESE MAPS !

otp, the black fog is fun, but dude, what's wrong with your penis ?
Is that a texture problem ? Your penis stamped on many walls... 
 
skill2 demos

Great maps everyone! I highly enjoyed them, and the jam as a whole went amazing. Been a long time since there was a fun community event like this and lots of people talking and excited for it. Thank you sock for putting it together, and for everyone for making it a fun time to map.

Ionous/mfx's map is seriously one of the best Quake environments I've seen, and it's a fun map to boot. Along with Skacky's and Sock's, if these maps were just regular releases, they'd be a 5/5 in my book. The only real shame with jam1_ionous is that the exit trigger is a bit sudden. Skacky's a great long map, with some fun uses of monster jumps and some really clever secrets. Sock's is one of his amazingly connected layouts with a bunch of fun combat and great detailing.

Fifth's map was fun and decent looking, but maybe a bit straight forward. I like the Oblivion gate at the Gold Key! Digs... this isn't in the demo because my first play was testing the pack for sock and I ran out of ammo before realizing where the zombie was! But after that the map was fun... except I died right before leaving... the silver key door is the greatest silver key door in the history of Quake though! :D

After that, I have to say that ericw's map has a great environment and I wish it had been longer, because I was really digging it... though the ammo balance could've been better! On the other hand, Ricky's felt a bit too long, the 'kill 10 shamblers' quest was neat, but I felt dragged on a bit due to the size and length of the area. Doomer had some nice look here and there, but overall the rooms seemed huge and empty, and the buttons didn't communicate well what they did. Mechtech's map I think the grenade launcher was misplaced? Sad that you get it after you get the gold key and right before the map ends. Really short map anyway. Arrrcee's map is a bit ugly construction wise, but the idea for the theme is neat. I like all the waterfalls!

As for my map... well, I wrote some stuff about speedmapping and of the construction of my map on my site if you want to read about it. I wrote the post few days ago and was waiting for the jam to post it.

Again, great maps every body! Excited for next jam, but I think I might only do a 1 or 2 day map next time. 
Oh Shit Lol I Forgot Otp 
make sure you watch the demo for my feedback OTP 
RickyT23, Here Ya' Goes... 
Great map. I played on hard but died with 2 Shambie's to go. It split the demo up, sorry :(

http://www.inchoate.com/qdemo/jam1_rickyt23_demo.7z 
I Hope I Don't Steal Daz's Thunder Here But... 
Also, Something I Noticed... 
the hidden theme of this pack was also: dogs

for unknown reason, so many of us used dogs in our maps!

(I know why I did, I intentionally wanted to use every enemy except fish) 
 
I ended up with the gold key but not the silver key on digs map 
Shambler'd Again. 
Turning the project discussion thread into a news/release thread is counterproductive. What a mess.

Hurray for the pack, though! 
That Was Me... 
i thought it was even weirder having a news thread on the front page closed with a link to another thread. 
Daz You Suck 
Scampie found all the secrets and got all the kills. I'm going to demo all the maps later on during the day. 
Spirit 
How? GL-jump? 
Digs 
 
Turning the project discussion thread into a news/release thread is counterproductive. What a mess.

I wanted all the discussion and demos to be in one thread, so you can blame me. Shambler started a separate news thread and I asked it to closed so all posts could be together. The during discussion is just as important as the final waffle from everyone.

Congrats everyone, what an awesome map jam pack with some amazing quality maps. Time to plan for the next one ... :) 
 
I wanted all the discussion and demos to be in one thread, so you can blame me.

It's func convention to have one thread for project organisation and another for release discussion. Doing it any other way is making an unnecessary mess. 
I.e. 
I have a lot of demos to post but not in this thread. 
NICE! 
I'm really impressed with everyone's work and I'm really looking forward to the IKBlue-White map jam starting here.

Thanks for letting me a part and I'll bring more to the table this next time around. =) 
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