
Made My Day
#3281 posted by
adib on 2016/02/19 22:43:24
It's not easy having creative urges. Sometimes it's completely overwhelming.

20 Years
#3283 posted by _o_ on 2016/02/20 01:09:59
that's why we cant have nice things, and never ever will have.

Love This!
I wonder if there's a way of prototyping this kind of stuff?? Would it be worth doing for quake?
https://skfb.ly/L7zB

5th
#3285 posted by
JPL on 2016/02/21 09:33:43
Certainly... but wide open areas take a long time to fullvis generally...

It's Doable
#3289 posted by
ijed on 2016/02/22 20:30:57
Just use lots of detail brushes, and accept the fact that older PCs will choke.
To be fair it looks a bit less open and a lot less detailed than some of Tronyn's stuff.

Drawing Lessons
#3290 posted by
primal on 2016/02/26 07:28:17
This is a site with free drawing lessons. It goes on a bit deeper than what the name suggests.
http://drawabox.com/

"Step 2. Draw The Rest Of The Fucking Owl"
#3291 posted by
Kinn on 2016/02/26 11:36:54
Primal - cheers, that's a nice link

Lavotchkin La-350
#3292 posted by anonymous user on 2016/02/27 08:02:40

Architecture Porn Gallery
#3293 posted by
Zwiffle on 2016/02/28 01:19:24

Abandoned Mining Town + Power Station
#3294 posted by
DaZ on 2016/02/28 04:47:39

An Entire /roomporn Subgallery
#3295 posted by
Zwiffle on 2016/02/28 17:09:48

Looking Around For Monsters...
#3296 posted by
necros on 2016/02/28 17:52:18

Cliff Cities
#3297 posted by
primal on 2016/03/03 08:34:07

Lukas Furlan Nature Photography
#3298 posted by
Zwiffle on 2016/03/03 20:58:38

Doom Designer's Twitter Feed
#3299 posted by
primal on 2016/03/04 08:16:33
He has some Doom monster sketches and pictures of (physical) models on his feed.
https://twitter.com/GPunchatz
Among other things, he designed the original Spider Mastermind. This is his WIP for 2016 remake he is making for "the pure joy of revisiting DOOM !"
https://twitter.com/GPunchatz/status/703953743495110657

Basic But Good Quake DM Maps?
#3300 posted by SpecialBomb on 2016/03/04 14:21:18
So, if you jump over on the mapping help thread, you can see that I have been asking lots of questions. In the end, I made a map. But, it's not very good. So, if someone could reference me some basic but good quake DM maps, that would be super helpful.
Ty.

The Obvious Answer
#3301 posted by
DaZ on 2016/03/04 14:29:28
since it's remade in every arena shooter ever and is regarded as one of the greatest dm maps ever constructed : aerowalk!
Some other very good ones : ZTN series, dapak, plpak.
There are many more, but I don't really play Quake multiplayer so I've forgotten most of the names ;P

Cont.
#3302 posted by SpecialBomb on 2016/03/04 14:35:05
The main goal I want to earn from this is learn overall level design, but I want the maps to be fairly simple so that I can understand how they work. If I ever become experienced enough, I'm going to make a Quake level design tutorial thing with documents and map segments to explain how these map segments work, and how they are effective in DM. There aren't many tutorials on map design (specifically for Quake 1), so I feel it might be a good idea. Of course, I'm not at that skill level yet, so it's gonna take a while.

DaZ
#3303 posted by SpecialBomb on 2016/03/04 14:36:24
Remember: Is it (areowalk) simple?