Question For The Sages
I tend to recall that .dem files can ignore some kill counts under specific conditions. Am I dreaming? We have a map in Map-Center Retrojam1 that has a spawn closet that should be killing remaining monsters once conditions are met.
I screened a demo file of this and the kill count seemed off. The map author used trains to crush the monsters. Not sure why a door wasn't used but that might have something to do with it? Here's the entity:
// entity 0
{
"classname" "func_train"
"targetname" "summon_block2_crusher"
"speed" "100"
"dmg" "69420"
"target" "summon_block2_crusher_path1"
// brush 0
{
coords here
}
#32525 posted by
Jaromir83 on 2024/08/27 18:15:16
so with Official DOOM Eternal modding tools out do u plan to map for DE now somebody pls?
#32526 posted by
Jaromir83 on 2024/08/30 20:09:35
how do I download/install/run new custom DOOM Eternal maps pls? thanks
Vondur Jam
#32527 posted by
PuLSaR on 2024/09/02 03:56:27
I think that you all know who Vondur is. He's a legend of Quake mapping. He's recently spent his 50th anniversary. I believe that it's a good reason to make a Vondur jam. Just to make your old and lazy maps that use 90-degree angles only.