Sounds Reasonable To Me
#301 posted by ericw on 2017/07/26 21:02:50
-quoth is a fitzquake 0.85 feature, not QS only. You can achieve the same effect in engines with multi-gamedir support (DP or probably FTE) with the right sequence of -game commands. (iirc -quoth is "add the quoth gamedir and enable the hipnotic hud"?)
Worst case, if the engine doesn't support any of those, you can duplicate a Quoth install and patch it with the map jam files.
What Is Hypnotic ?
#302 posted by Barnak on 2017/07/26 21:34:03
Wondering about this "feature". What the hypnotic command actually do ?
So...
#303 posted by Mugwump on 2017/07/26 21:56:48
I've been making that library ambience for skacky's map but it won't be ready for the deadline - it needs some more hours' work. PuLSaR, can you wait for it or should I release it later as DLC?
We Still Need Some Time
#304 posted by PuLSaR on 2017/07/26 22:03:28
to arrange the pack and minor fixes, so you still have some time
OK Then,
#305 posted by Mugwump on 2017/07/26 22:12:20
I'll try my best to put it out before it's too late.
-hip Hip Hooray
#306 posted by Preach on 2017/07/26 22:34:11
Wondering about this "feature". What the hypnotic command actually do ?
Minor but important correction, you have to spell the command "hipnotic" for it to work. It puts the engine in "Mission Pack 1" mode, which has a slightly different hud layout. In particular, it means that the plasma gun and the Quoth powerups have icons.
On another note, I was thinking about providing an pak file version of this on the Quoth site, for use with the "launcher" included in 2.2. This provides an alternative, engine neutral way of sorting out the problems with command lines and multiple directories. Is that OK?
@Preach
I think this is a great idea. Ironically, I have not used the launcher for Quoth.
Launcher
#308 posted by Preach on 2017/07/26 23:10:07
I imagine not many people on this board would, everyone here is pretty familiar with Quake and isn't scared of command lines. The launcher is really there for the casual player who doesn't know Quake from any of the other games they play.
Still Fixing And Testing My Entry
#309 posted by Breezeep_ on 2017/07/27 00:09:06
I'll have this done by the end of the day, I promise.
#310 posted by skacky on 2017/07/27 00:59:56
Gypsy, what's your status? You haven't given any news in a while.
Final Screenshots For Jam9_dumptruck
http://imgur.com/a/s37bp
This will be my second Q1SP so don't expect a classic but I am happy with much of the experience players will have. It started as an homage to Doom2 Map03 "The Gantlet" but quickly got out of hand and changed a bit. So only the one central area from that map survives.
"Knight Gaunts" is a play on 3 things: the original Doom 2 map, H.P. Lovecraft's nightmares as a child (he called them "night gaunts." And finally, the Knights and Gaunts featured in Quoth.
Other mappers should share their map name background here. (Except Muk - his is disgusting)
Awesome
#312 posted by mjb on 2017/07/27 02:12:02
Wow dumptruck, that's really impressive stuff! I can't wait to play. What is that skybox?
I can always appreciate some thought behind a map title. Your title is fantastic and works in so many ways!
My jam 9 map is called "Cloudy with a Chance of Gibs" Because it's a funny title but also describes the actual map rather well.
Cloudy With A Chance Of Gibs
Awesome title. I love meat showers in Quake!
The skybox is randomly generated from this Space3d website. I needed help from Preach and Spike to get it working correctly in QS as the coords are non-standard. I know it's too late now but I could write up on how to convert these to the proper format if you are interested.
Anyone is welcome to use the skybox in a future level - an algorithm made it for me afterall. :) I found some nice fog in one of the Arcane Dimensions test maps (Map7?) and it works well with the skybox.
Submitted My Map
#314 posted by Breezeep_ on 2017/07/27 04:15:44
http://i.imgur.com/9A6tvUS.png
I never thought I'd get this done on time. It's been a hell of a ride. I hope you lot enjoy playing all the maps in this jam!
@breezepp
wow - it's stunning.
#316 posted by skacky on 2017/07/27 05:19:37
Breezeep's map is a truly excellent one.
Looking good dumptruck! Really reminds me of Doom (in the best way possible).
My map is named Chasing Promises; named after the eponymous Breathless album but it's also a nice fit for the Contract Revoked theme.
The start map is named The Stars Turn And A Time Presents Itself which is a direct lift from a popular show these days but also fits Contract Revoked like a glove.
@Mugwump: I guess the jam will be released in the next few days or so; people are still tweaking their maps at the moment.
It Hath Been Submitted...
#317 posted by ionous on 2017/07/27 09:15:57
Just Finished My Library Ambience!
#318 posted by Mugwump on 2017/07/27 11:27:17
Sent it to Dumptruck for mastering, waiting for him to send me back the result.
#319 posted by Haunter on 2017/07/27 13:11:39
My map is called The Tugging after a novel from Ramsay Campbell. I've always liked this title, and it's kinda fitting because there are huge gallows with corpses hanging off towards the end.
They are inspired from an actual place, the Gibet de Montfaucon, which used to be the biggest set of gallows in France in the late middle ages.
More Like Todger Tugging Hurrr Hurrr
#320 posted by Shambler on 2017/07/27 13:50:39
#321 posted by Haunter on 2017/07/27 14:13:19
Heh. Never heard the word "todger" before.
@Haunter
Awesome. I've never read Ramsey Campbell but I know of him.
Glad I asked for the stories behind the names. Great stuff guys.
@mugwump
I emailed you back.
@dumptruck
#324 posted by Mugwump on 2017/07/27 17:41:23
Re-sent, should be fine now.
#324
Got it. Is this going to be looped for a sound entity or used as a music track? I can loop it if you'd like or just leave it for you to do.
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