Hype
#301 posted by dwere on 2017/01/01 14:53:37
You Compile Entries To See Errors?
#302 posted by Newhouse on 2017/01/01 15:15:34
I can say that, I have a lot of warnings, yet target "" is something not to worry about. At least it works like it should be.
I'm Not Doing Any Compiling In The Traditional Sense
I'm just organising the files and folders so it's neat.
Noice*
#304 posted by Newhouse on 2017/01/01 16:21:56
I Really Have To Find Some Playtesters...
#305 posted by Danz on 2017/01/01 16:23:43
Just found a bug that a player can pass through both obelisks in the courtyard, even though weapon collisions work normally. :/
#305
#306 posted by xaGe on 2017/01/01 16:34:05
All you need to do is ask.
#307 posted by dwere on 2017/01/01 16:38:41
I remember someone's map in the previous Retro Jam having a barrier consisting of two or more vertical pillars, and you could just squeeze between them without activating anything. You could do it with no effort at all, as there was plenty of room.
Things happen with deadlines like that.
Try Clip Brushes, To Block Player Not Go Through It?
#308 posted by Newhouse on 2017/01/01 18:33:38
Submitted a better version of my map, with fixes and additions and whatnot. And no more leak. A few hours after noon GMT, tho given a deadline extended for a few more hours it shouldn't be a problem. My exit points to map 'start' hope that's ok!
Yeah, I Used Clip Brushes In The End To Fix It.
#310 posted by Danz on 2017/01/01 18:49:40
It's in God's hands now.
I'm Not God...
but thanks for the compliment Danz.
On a key note I am having a world of pain trying to get my map to seal. If it comes down to it I might have to exclude my own map (!!!!).
#312 posted by khreathor on 2017/01/01 19:08:35
My map is almost VISed :D 99.9% after 5h.
Hype Hype With Added Hype.
#313 posted by Shambler on 2017/01/01 19:14:14
Fifth, extend until you can do it man.
99.9% After 5h
lol, my map took 9 minutes to vis.
Pack Will Be Available Soon
Just populating the map with assholes to kill
#316 posted by Newhouse on 2017/01/01 21:15:28
Remember add at least 50 Ogres, since it is so rarely used in custom maps (sarcasm)
#314
#317 posted by khreathor on 2017/01/01 21:27:37
I fixed it, now it's few seconds :D
Thanks to skacky for help!
Wait...
#318 posted by Shambler on 2017/01/01 21:51:35
[21:23:50] �Ionous� I moved a scrag 32 units
#319 posted by khreathor on 2017/01/01 21:57:21
#243, #244 - it's a pure brushwork, mouth is a door. You have to play it, to see how it works :)
Im pressing F5 every 30 minutes to see if the mapjam pack is up :D
#320
#321 posted by Kinn on 2017/01/02 00:20:48
Skacky�s + Ionous� + Bloodshot�s
#322 posted by Jaromir83 on 2017/01/02 16:35:52
are probably my favorites so far. somebody else also listening to the new The Fragile Deviations 1 as a soundrack to this pack?
↑ ↑ ↑
#323 posted by Jaromir83 on 2017/01/02 17:01:48
admins, pls delete, wrong thead, thanks
Revising Carmack's Carnak
I want to revise and re-release my map as a stand alone release. There are some things that can easily break and some cosmetic tweaks to do. It's no masterpiece but I think I'd like to fix what's wrong with it. Here's the question: How should I name this thing?
2.0
Redux
Revised
What are best practices for releasing a new version of a previously released map?
Not asking for it to be replaced in the pack BTW. That's way too late.
Just Submit A News Thread For Your Re-release.
#325 posted by Breezeep_ on 2017/03/08 02:03:33
This jam's all wrapped up.
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