 No, Don't Close It,
#301 posted by HeadThump on 2008/09/04 21:31:18
this is some great stuff; it makes us nerd not dorks, nerd implies some intelligence.
 Errr
#302 posted by HeadThump on 2008/09/04 21:33:20
as a prime example:
it makes us nerd not dorks
it makes us dorks, not nerds.
That Canadian beer I drink has finally wrestled the last remaining brain cell in my head down for the count.
 Sure Q3's Art Direction Was Pretty Lame
#303 posted by bear on 2008/09/04 21:57:02
 Replaying Alpha Labs Section
#304 posted by HeadThump on 2008/09/06 19:23:14
of Doom 3 last week, I realized I was subcounsiously employing a tactic as I moved through the rooms and corridors. Upon entering an area, I would scan it looking for detailed modeling and keep my back oriented to those models. Monster closets were only made with simple brush work, so it was a safe assumption to
make while playing. Imp sized areas would become pretty much self evident.
#305 posted by whatever on 2008/09/09 22:12:59
I.D. software sounds way better than "eeehddd"
#306 posted by ijed on 2008/09/09 22:14:21
"Game Design is 99% programming and 1% design" - John Carmack
That's why.
 "eeehddd" ?
#307 posted by metlslime on 2008/09/09 22:46:58
it's supposed to rhyme with "rid" not "red"
 And
#308 posted by Lunaran on 2008/09/10 03:51:18
"Design is law" - John Romero
id games before romero left: awesome
carmack games without romero: systematic, methodical, repetitive, uninteresting
romero games without carmack: unfinished piles of unchecked ambition
see? it all makes sense
 We Really Need To Get Those Two Back Together...
#309 posted by metlslime on 2008/09/10 04:06:29
 Okay Here's The Plan
#310 posted by Zwiffle on 2008/09/10 05:04:44
I'll invite Romero over, saying it'll be a casual get together. You get Carmack over here with the promise an iPhone contract. When they meet up, we'll lock them in a room until they work out their differences or one cannibalizes the other to surive.
Something big is happening here, people.
 Hm
#311 posted by Urre on 2008/09/10 09:21:39
That sounds very similar to a Strafe Left strip I read a while ago on RPS...
 #310 FTW
#312 posted by Shambler on 2008/09/10 10:45:56
 #310
#313 posted by Kinn on 2008/09/10 19:27:39
Something big is happening here, people.
and it's happening in my pants
 Kinn
#314 posted by Sielwolf on 2008/09/10 20:37:44
lay off the vindaloo dude
 Speaking Of Pants
#315 posted by Lunaran on 2008/09/10 22:09:27
wasn't this thread about doom4
#316 posted by starbuck on 2008/09/11 15:57:02
"Game Design is 99% programming and 1% design" - John Carmack
One of the stupidest quotes I've ever seen attributed to a smart person. Is it legit?
 Apparantly
#317 posted by ijed on 2008/09/11 16:00:29
Got it from 'On Game Design' by Chris Crawford.
Good read, btw.
 John 'JBJ' Carmack EYHO
#318 posted by RickyT33 on 2008/09/11 16:04:57
 99% Tech, 1% Design
#319 posted by Zwiffle on 2008/09/11 16:41:57
Gets you rubbish like UT or FEAR. Design gets you Quake, BioShock, Fallout 3... etc.
 Well
#320 posted by Spirit on 2008/09/11 17:42:22
In Carmack's case Tech and Design are almost the same.
#321 posted by Blitz on 2008/09/12 01:30:57
Design gets you Quake
The whole point of Quake is that they scrapped the original design and just slapped a bunch of random shit together.
#322 posted by Zwiffle on 2008/09/12 01:34:35
Good designers know when what they've got isn't working and take appropriate action.
*ahem* FEAR *ahem*
 �_�
#323 posted by Kinn on 2008/09/12 21:16:21
i'm sure carmack said that in 1992 or whatever, when "design" also meant you had to be an assembly coder or some shit.
this discussion is going nowhere.
 To Be Fair
#324 posted by ijed on 2008/09/12 23:04:24
There was some sour grapes in the comment.
Doesn't mean it wasn't said, or not easily taken out of context, now.
Assembly coding was maybe five years earlier than that, though.
 Blitz
#325 posted by Lunaran on 2008/09/13 01:35:31
yeah, they slapped shit together and it's still fun 12 years later.
meanwhile, they cop a squat and concentrate for three years and squirt out Doom3.
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