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Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
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Poke me on discord if you want a real discussion

You efficiently communicated everything above. ;)

Most mods are badly written monstrosities that won't remember to add custom scaling factors everywhere (or will fail to test it properly and generally screw it up).

Yes, I was already leaning towards that.

I will say, it is not their fault, per se.

The original Quake C source code is pretty ... well ... shitty and compared to fteqcc, the original Quake C compiler is very shitty.

And csqc and the extensions are marvelous. I have been able to capitalize on them.

If I were not an engine coder, I would stand no chance of effectively using csqc. I probably had to look at the engine source 300 or more times, and numerous times had to watch a function in action with the engine in debug mode.

And csqc and the extensions are marvelous --- if the community were of greater size that had an ecosystem of scale to document and video and tutorialize .. things might be different.

Enough said ... 
+1 Func Conversation 
Poke me on discord if you want a real discussion, func doesn't seem appropriate for walls of text that isn't even relevant to mappers.

I really hope you keep talking about this on func (maybe in a better thread though) as I am sure there are plenty of mapper/coders around who love to read this stuff. Moving conversations to discord will mean the information will be lost for searching in the future. 
+1 To Func 
EOM 
Feature Parity 
There would have to be incredibly compelling reasons for anyone in this community to consider switching from ericw-tools.

Total feature parity with ericw-tools would need to be a starting point I would say, and then it would come down to what a new compiler system could offer in addition to that.

Sounds like corporate approach to something that was supposed to be fun. But maybe it has to be this way for major projects like AD?

I don't know to what extent feature parity can possibly go, afaik ericw's method of illumination from skybox is about creating multiple fake suns to gather light from them, but Valve's approach is more physically correct. These two methods can't possibly produce identical lightmaps, can they? 
 
There's a difference between "feature" and "implementation".

Having skybox lighting is a feature, but how it's implemented should be allowed and even encouraged to be different, because that's a part of how we get progress.

Having feature-parity is generally a useful thing.

Having implementation-parity might be useful if you wanted to recompile a map on a different toolset but get broadly the same output. Otherwise, a different implementation that gives a different output is a good thing because it lets people see and compare different ways of doing things. 
Another +1 For Func; Bad News About Imgur 
What sock said, basically.


Also, I guess everyone here already knows about this, but thought it's worth mentioning just in case someone has not heard about it yet:

Imgur is about to delete all images not tied to registered accounts, as per their new policy coming into effect next month: https://help.imgur.com/hc/en-us/articles/14415587638029-Imgur-Terms-of-Service-Update-April-19-2023-

Of course this means a massive number of images are about to be disappear from the net, including screenshots linked here and elsewhere (which is probably a good argument for using quaketastic instead, but that doesn't change the fact that plenty of people have been using imgur for showing off their mapping).

Not sure if there's anything to do but mourn the imminent loss of a whole bunch of content. 
 
begone spammer 
 
just found out about this: https://github.com/Immorpher/Bandither

its nice
github is full of cool quake stuff 
 
possible to somehow get the improved explosions and axe out of Bastion mod/game as progs so that I can use them in every other map somebody pls? 
 
if they have the same frames as the originals, you could just extract them and put them in a new pak file in your id1 folder. 
 
or the fixed axe from Copper. possible to get it as stand-alone progs somewhere pls? 
Fog In Original Quake Maps 
Greetings slipgaters!

I would like to play the original quake maps with fog enabled, but is it possible to have it enabled permanently without having to set the value in the console on each map?

Maybe the better question is has anyone made custom fog values for each original map and posted them somewhere?

Please be kind to this first time poster ;)
Thank you! 
The Easiest Solution 
is to copy id folder from Your steam or epic library, rename it to smth like id2022 and run Your favorite souceport with parameter -game id2022 
 
which maps/episodes have got the best colored lighting pls (besides XL4, XL6 and Dimension of the Machine)? 
 
Q3A: there was this nice like desert base (not Egypt), orange fog. name somebody pls? thanks 
Coriolis Storm? 
 
 
 
A No-Rip Request:
It’s annoying that I have to ask this …. but PLEASE do not rip and repost these videos elsewhere – it’s un-cool. Thanks! ~Joe
 
 
27 years of quake and i never heard of this lightning bug :P

https://www.youtube.com/watch?v=zfY96tAqmdI 
 
Did a post a news article?

I think I did. If I didn't please let me know.

I'm a patient and relaxed guy, if I did it right and just need to wait that's just prime. 
Baker 
There's usually a little lag on news posts here. A day most in my experience. Most times much faster. 
3 posts not shown on this page because they were spam
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