The Quick Red Fox
#32171 posted by
madfox on 2022/09/22 14:42:34
jumps over the lazy brown dog.
Yo!
#32173 posted by
erc on 2022/09/23 19:01:15
Would never give up on Quake!
Boomer Shooter's Forever !
#32174 posted by anonymous user on 2022/09/24 04:27:37
Yarp!
#32175 posted by
RickyT33 on 2022/09/28 01:13:59
Been in mah bookmarks for about 15 years now. Check it on the regular. If I post a release, it's here.
Hello
#32176 posted by
SleepwalkR on 2022/09/29 08:38:08
still checking the board about once per week
#32178 posted by anonymous user on 2022/10/07 03:43:55
I love you all.
Playthru: The Dark Triad
Here's a
playthru of "The Dark Triad" (work in progress from this
post.)
I loved it. Some nice tweaks and great level design from a newer mapper/modder imi74.
The Great Pyramid
#32180 posted by anonymous user on 2022/10/28 01:56:51
Quake Engine Running On A ZX Spectrum
#32181 posted by
Poorchop on 2022/10/29 19:33:54
It's kind of like watching a slideshow but
cool proof of concept nonetheless.
Lightmapped Liquids Video
I made a short explainer on lightmapped liquids. With a little bit of background I found here on func.
https://youtu.be/AmPB6wWOXbQ
#32183 posted by
oglerau on 2022/10/31 17:11:37
thanks dumptruck, you rock
Water Lit
#32184 posted by
madfox on 2022/11/01 23:01:43
I hate transparent water. It gives away all stealth enemies inside.
This new water lit looks fantastic, though.
#32186 posted by
oglerau on 2022/11/16 15:40:42
https://gitlab.com/HaydenKow/nuquake
quake for dreamcast with hardware acceleration
nice
3D Editor In A Browser
#32187 posted by anonymous user on 2022/12/03 22:01:14
Trailer For The Spiritworld
New Elderworld themed episode coming from Newhouse and zigi:
https://youtu.be/253uATgjZwE
Finally
#32189 posted by The chosen one on 2022/12/17 04:16:14
Quote
#32190 posted by J Carmack on 2022/12/17 04:18:31
It has been a struggle for me. I have a voice at the highest levels here, so it feels like I should be able to move things, but I'm evidently not persuasive enough. A good fraction of the things I complain about eventually turn my way after a year or two passes and evidence piles up, but I have never been able to kill stupid things before they cause damage, or set a direction and have a team actually stick to it. I think my influence at the margins has been positive, but it has never been a prime mover.”
Full Text
#32191 posted by JCarmack on 2022/12/17 04:23:03
#32192 posted by
oglerau on 2022/12/17 20:00:08
how fucked up of an org it has to be so that John Fucking Carmack can't make an impact?
die already facebook
Unpopular Take But
Now Carmack is focusing on eliminating people's jobs with AI. Hopefully this will fail in the same way megatexture and his rocketships have in the past.
#32194 posted by
mankrip on 2022/12/19 22:03:25
Truth is, the last truly successful technical achievement by Carmack was the Doom 3 engine. Doom 3 game design didn't please classic Doom fans, but its technology was absolutely in the right path.
The Rage engine was perhaps Carmack's first failure in setting a technological trend. Other companies didn't follow up on it, and Id Software eventually abandoned it themselves.
VR is great, but it doesn't seem to have reached mainstream gaming appeal. It's still a niche market, and people such as myself are disgusted by many games not allowing players to freely walk around. They are simply too fucking afraid of taking risks, which gives the impression that VR gaming is made by spineless people whose main audience is casual players. Most examples of VR gaming with free locomotion that I usually see are homemade ports of 90s games such as Quake and Doom, instead of new games.
This is a misguided approach because casual players are never interested in spending lots of money in gaming equipment; they prefer to spend that on instantaneous zero-effort features such as virtual diamonds and character skins.
Carmack could certainly have done some great games in VR if Meta wasn't so focused in building soulless corporate-art landscapes. Seeing him reduced to promote Fruit Ninja styled VR games was sad.
My opinion is certainly biased because I only had the opportunity to play VR a couple short times (including one free-roaming indie zombie game, which was fun), but watching people playing it simply doesn't excite me like watching people playing motion-controlled Wii games used to. Resident Evil 7 is a notable exception.
And the rocketships... yeah, he lost interest in that.
#32195 posted by
mh on 2022/12/20 13:18:01
I thought the Rage technology was great, but I'd also have to concede that it was the wrong technology in the wrong place and at the wrong time. If it launched later and in a game genre that wasn't so affected by the lower texel resolution then it would have been groundbreaking stuff. As it stood, the decision to do it in a FPS, the decision to make everything a megatexture, the decision to use OpenGL on the PC version at a time when vendor driver support was particularly poor, and the misunderstanding and miscommunication about what it actually was and what it actually did ended up killing it.