#32161 posted by
oglerau on 2022/06/28 22:39:40
thank you for all the hard work documenting all your findings with the community through all these years, mh. it's just awesome.
Progs_dump + Copper
#32162 posted by Xeryn on 2022/07/10 06:54:22
Good evening friends and I hope Dumptruck sees this: How would I give the Enforcers in progs_dump the shooting behavior of the Enforcers in Copper? I’ve got my nail Enforcers in my map since I’m using progs_dump in Trenchbroom but I want them to continuously fire when they see the player just like the Enforcers do in Cooper mod. Thank you for your time.
For Posterity
I've reached out to Xeryn but I figured I could answer this here. The next version of progs_dump should be out in a matter of weeks. We've added a new Enforcer style (5) that is a rapid fire nail attack. We were going for more of a deathmatch opponent with a nail gun feel for this. It's not exactly like the Enforcers in Copper but they do fire a volley of around 10 nails per attack. Their aim is pretty weak. Again, not like Copper but closer than the normal Enforcer.
The good thing is you can replace the nail models and sound effects very easily to lasers and even the wall hit sound can be replaced.
Stay tuned for progs_dump 3 news very soon.
Sound Off Soldier!
If you check in here once a day or once a week please post a reply below (even if anon)
Want to gauge how many visitors are here (unless metlslime has some analytics.
@dumptruck_ds
#32169 posted by
metlslime on 2022/09/22 08:09:02
I have data on active use (posts) — currently hovering around 1 per day — and the last login time for each registered user. That’s how the People page can tell how many recent users visited in the last 30 day — currently 69. Of course that doesn’t count anonymous visitors.
Sounding Off Like I Got A Pair!
#32170 posted by
mh on 2022/09/22 12:37:52
I typically at least look at the site once per day to see what topics there may be any new posts in.
The Quick Red Fox
#32171 posted by
madfox on 2022/09/22 14:42:34
jumps over the lazy brown dog.
Yo!
#32173 posted by
erc on 2022/09/23 19:01:15
Would never give up on Quake!
Boomer Shooter's Forever !
#32174 posted by anonymous user on 2022/09/24 04:27:37
Yarp!
#32175 posted by
RickyT33 on 2022/09/28 01:13:59
Been in mah bookmarks for about 15 years now. Check it on the regular. If I post a release, it's here.
Hello
#32176 posted by
SleepwalkR on 2022/09/29 08:38:08
still checking the board about once per week
#32178 posted by anonymous user on 2022/10/07 03:43:55
I love you all.
Playthru: The Dark Triad
Here's a
playthru of "The Dark Triad" (work in progress from this
post.)
I loved it. Some nice tweaks and great level design from a newer mapper/modder imi74.
The Great Pyramid
#32180 posted by anonymous user on 2022/10/28 01:56:51
Quake Engine Running On A ZX Spectrum
#32181 posted by
Poorchop on 2022/10/29 19:33:54
It's kind of like watching a slideshow but
cool proof of concept nonetheless.
Lightmapped Liquids Video
I made a short explainer on lightmapped liquids. With a little bit of background I found here on func.
https://youtu.be/AmPB6wWOXbQ
#32183 posted by
oglerau on 2022/10/31 17:11:37
thanks dumptruck, you rock
Water Lit
#32184 posted by
madfox on 2022/11/01 23:01:43
I hate transparent water. It gives away all stealth enemies inside.
This new water lit looks fantastic, though.