Yeah
#3192 posted by anonymous user on 2016/01/21 00:14:17
Tell Me!
#3193 posted by anonymous user on 2016/01/21 00:14:37
#3195 posted by
- on 2016/01/21 17:39:57
Half of those are nice hotel rooms that you would never want to actually live in, and the other half are ikea furniture and a nice coat of paint on the wall.
#3196 posted by
Lunaran on 2016/01/21 19:17:23
I like the Harry Potter room with a creepy lifesize Dumbledore standing over the bed
House For Cats
#3197 posted by
czg on 2016/01/21 19:42:38
https://www.youtube.com/watch?v=OgEfY4ZB8YY
The most obvious feature of the house for cats is the many opportunities for humans to fall down and break their neck so cattens can feast upon their flesh.
#3198 posted by
Kinn on 2016/01/21 23:14:24
The most obvious feature of the house for cats is the many opportunities for humans to fall down and break their neck so cattens can feast upon their flesh.
It's like a mousetrap for hipsters.
I Really Dont Know What This Is
#3199 posted by mfx on 2016/01/22 00:05:01
Google Fu
#3200 posted by anonymous user on 2016/01/22 00:07:16
Some Sculpture By Kris Kuksi
#3201 posted by mfx on 2016/01/22 01:11:35
Transylvanian Salt Mine
#3203 posted by anonymous user on 2016/01/24 22:41:06
Good
#3204 posted by
Cocerello on 2016/01/25 18:52:02
have to take advantage of living nearby right now and visit them.
No
#3206 posted by
JPL on 2016/01/26 21:40:12
... but this is awesome !
Darkest Dungeon
Abandoned Russian Space Stuff
#3209 posted by
Zwiffle on 2016/01/27 18:34:50
#3210 posted by
JneeraZ on 2016/01/28 22:47:37
From the Dark Souls III concept page that was shared elsewhere
... MFX, get going:
http://image.noelshack.com/fichiers/2016/04/1453983496-5.jpg
#3212 posted by
JneeraZ on 2016/01/28 23:38:51
Psst ... Quake isn't good at trees.
#3213 posted by
metlslime on 2016/01/29 00:30:06
why not? surely the mdl format can handle a tree. Or you can make the trunk out of bsp using phong shading, and add branches as models.
Quake Trees
#3214 posted by
Kinn on 2016/01/29 00:31:17
Can we do alpha textures in .mdl yet?
If so, .mdl trees with alpha leafy bits should look decent enough?
.mdl tree + alpha leafy bits made from brushes could work just as well for now.
Could you not make trees from sprites?
Or even better, use the bsp model function in quoth or AD and it shouldn't have a super big impact on performance (as is my understanding)