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JPL 
if it's just FitzQuake picking a default bad resolution (or your config file or command line specifying one) you could try this:

1. start in windowed mode (-window)

2. try to choose the mode you want in the video options menu (use the "test" option first if you want to be extra cautious)

3. or in the console type vid_describemodes and see if the mode you want is in the list.

4. you can choose a video mode in the console by setting cvars vid_width, vid_height, vid_fullscreen, vid_bpp, and vid_refreshrate, then using vid_restart

5. you can choose a video mode in the command line with fitzquake.exe -width XXX -height XXX -bpp XXX 
Did You Install The Drivers Yourself? 
Have you tried reinstalling latest Geforce drivers? 
#32121 /32122 
Ok thanks,
@metlslime: I’ll give it a try and let you know whether it works.
@RickyT33: for the driver install: I bought the laptop with everything installed, not even picked yet any Windows update yet. Latest DirectX 12 driver already installed… but not sure about OpenGL (I didn’t find yet… maybe it is not installed at all: that may also be an explanation.. though…) 
 
You can use the OpenGL Extensions Viewer to verify your GL driver is installed correctly: https://www.realtech-vr.com/home/glview

Any modern OpenGL driver (including Intel) should be giving you OpenGL 4.6, so if the GL version is any lower then you've got something wrong. Also check that the vendor matches your GPU vendor. It will also check your available display modes and pixel formats. 
@metlslime 
That's almost working: I can start Quake in window mode, change the video settings, play, etc... but if I quit, and try to re-run by double-clicking on FitzQuake directly, the same error comes back... like if the settings are just temporary set, and not saved....
I need to restart from window mode to have it working.. with the smallest video siwe available.. 
JPL: 
the way fitzquake does video modes, it first creates a window with a default mode, then reads the config file, and then switches modes. For you that means that, even though the desired mode is saved in the config file, first it tries to create an unsupported mode.

The workaround would be for you to create a shortcut that includes the command line options for the mode you want. Then it will load directly into a supported mode. And launch the game with that shortcut instead of the exe itself. 
#32126 
It works well with a shortcut that embeds directly "-width XX -height YY -bpp ZZ"
I think that's indeed a decent solution.

Thanks a lot for your support: next step is too reinstall mapping tool. 
Just Get Quakespam 
 
Someone Delete #32129 
piracy 
#32130 
Thanks, flagged. (Since I don't read Portuguese I couldn't tell.) 
Duke Nukem Forever 2001 Leaked With Source ! 
 
 
Madfox Tribute Video 
Had a good time down the rabbit hole!

https://youtu.be/l3MeyHcGp-U 
 
 
Another Brutal Doom Clone 
But this one has to be a joke. So far it looks worse than almost every other badly one we have seen till now. Looks like they are trying to sell because of the IP but it is outlandish even for this company.

https://www.youtube.com/watch?v=a3UjcYszfD8 
Cocerello 
Disagree. Looks fun and the intro movie was nice. First Warhammer game I'd even consider playing. 
Quake Multiplayer Question 
Hello!

I apologize in advance for being a n00b about this.
I want to play Quake multiplayer with my brother who happens to live in a different city from me(I don't want to use the Rerelease on Steam, because I want to use custom maps) and haven't found the clearest instructions.

This is what we tried last weekend:
-I forwarded port 26000
-I launched Hamachi (because I was told I needed to do this)
-He joined my Hamachi
-I launched QuakeSpasm and hosted a TCP/IP coop game
-He launched QuakeSpasm and saw my game
-He tried to joined but it failed
Where am I going wrong? What can I do so we can just launch a port, pick a map and start fragging?

Thank you so much!

Covered in gibs,
Xeryn 
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