Congratulations!
#32053 posted by RickyT33 on 2021/12/24 19:05:13
Congrats!
#32054 posted by ijed on 2021/12/24 19:43:31
Merry Christmas Y‘all
#32055 posted by mfx on 2021/12/24 20:15:26
All the best!
Awesome! Congratulations.
And thank YOU metlslime for maintaining the asylum.
Quake 2022 Preview
forgot to post the video here
https://youtu.be/ARsN0xldnys
Happy Anniversary!
#32058 posted by generic on 2021/12/25 03:05:02
Cheers!
Merry Christmas - I Made A Map - E1m1 Remix, Vanilla
#32059 posted by RickyT33 on 2021/12/25 05:01:12
Fteqcc Appears To Evaluate Some Logical Expressions Incorrectly
#32060 posted by I Like Quake on 2021/12/30 13:22:33
For example, the expression (1 || 0&&1 || 0&&0) is evaluated to 0.
It generally seems to do this for expressions of the type a(1) || a(2) || ... || a(n), where some a(i) are conjunctions.
Does anybody know if this is a bug?, and if not, how do I disable whatever feature this is?
Happy New Year
#32061 posted by ijed on 2022/01/03 00:11:12
Happy New Year!
#32062 posted by metlslime on 2022/01/03 18:36:35
Also, thank you dumptruck for that video, it's cool to see a summary of all the current projects since I am not plugged in enough to keep track of all of it. And I appreciate all the links you added below the video.
#32063
#32064 posted by mh on 2022/01/04 10:56:43
That's all well and good but can it run Arcane Dimensions?
Nehahra?
#32065 posted by Sidiouth on 2022/01/08 16:32:08
I'm not sure if this is the right board, but can anyone help me set up Nehahra (the movie and game) for Mark V?
Isn't it like any other Quake mod? What does the readme say? If you got it from Quaddicted I am not sure if the movie is included:
Hi,
This should be all the latest files and updates of Nehahra in one ready-to-go package. The former mess of files was just too confusing. :o) Expecting most people nowadays do not have the Seal of Nehahra movie installed I unpacked the pak0.pak. If you have the movie installed please make sure not to overwrite its pak0.pak with the one included in this zip!
I made all filenames lowercase for case-sensitive operating systems. I made nehahra/ to be the folder right in the zip instead of QUAKE/
The latest version of aguirRe's Nehahra engine was included, it is recommended for playing (glquake.exe, Version 3.08 Aug 2007). The readme for it is nehahra/readmeneh.txt You can find the latest version at http://user.tninet.se/~xir870k/
Enjoy!
Spirit
11 March 2008
What have you tried that isn't working?
#32067 posted by Sidiouth on 2022/01/08 17:43:47
When I place the "nehahra" folder next to id1, launch with -game nehahra, and start a new game, it just gives me a black screen and the console says it doesn't recognize some of the commands. I watched a video and it should be playing a cutscene by that point.
How are you doing the different text colors btw? That's cool.
#32062
You are very welcome. It was a fun video to make and the response has been insane. The algorithm picked it up. Over 100k views and I gained 2000 subs in 2 weeks because it it. For comparison, my next highest viewed video has around 64K views but that took nearly 4 years to get to that. Same with subs, 3000 in 4 years and 2000 in two weeks. Some great timing with this video I guess.
Sidiouth
I missed your response. Need more info. What engine are you using? What version of Neharah?
Also as far as the text colors, that's explained here. https://www.celephais.net/board/faq.php
#32067
#32070 posted by gila on 2022/01/09 13:31:22
To run Nehahra mod in Mark V you must use -nehahra command line parameter, not -game nehahra.
I suggest also getting correct fmod.dll from Mark V page (somewhere in the middle there's a link): http://quakeone.com/markv/
Not sure if running the movie is the same, my guess that perhaps it is. Either way I think you can watch full Seal of Nehahra movie on youtube anyway.
Dumptruck_ds & Gila
#32071 posted by Sidiouth on 2022/01/09 23:45:25
No worries now, I have it sorted. Great pack too!
Beyond Belief Redux?
So Matthais Worch is over on the Quake Mapping Discord messing around with TrenchBroom and "updating" Beyond Belief and he's experiencing sorting issues where QBSP will show overlapping brushes with the "back" brush being sorted first. We think this is due to updates in QBSP since he's using GLQuake to test. Could someone point me to where this might have been discussed in the past? And if there's something that can be done in leu of using outdated compilers?
I am curious about it and it would save him quite a bit of work if he could figure it out.
#32073 posted by anonymous user on 2022/01/10 09:40:48
Assuming you're talking about transparent water - I think Quakespasm doesn't have any alpha sorting at all, things like portals behind water will just be drawn in whatever order.
Other than that I don't understand how QBSP can "show" anything. If two solid brushes were overlapping, only one surface should remain. If two different bmodels overlap you'll get regular z-fighting.
Sorry
I wasn't clear. It was late when I posted that.
In these very old maps, Matthias has overlapping brushes that used to display properly without z-fighting. Now the order is reversed and we're trying to figure out if it's QBSP that is the cause and if there's a way to reverse the order of which brush is chosen to display. It could be that he developed these in WinQuake and the rendering order was more "predictable" in that exe.
Some quotes:
it looks wrong in the editor, the brushes overlap. but back then, they overlapped "correctly" to prioritize the desired brush after compile. my maps were full of this stuff
i made everything in wireframe in Quest, couldn't avoid it really
Here's a GIF showing it.
#32075 posted by anonymous user on 2022/01/10 18:05:12
Still not exactly clear.
So, two worldspawn brushes occupy the same plane, and the smaller one used to take priority but now does not. If that is the problem, it must be QBSP, and whatever goes on in the editor or in the game is irrelevant (Trenchbroom will always flicker, and the game will always only show the face that survived qbsp).
Could be some sorting based on brush size. Maybe it used to be based purely on the order of brushes in the map file. Doesn't seem like there are any switches to disable it though. Probably only coders who have dealt with compilers directly would have an actual answer.
Coplanar Brushes
#32076 posted by metlslime on 2022/01/10 18:17:14
In my experience, it seemed like the later brush in the map file would take precedence over earlier ones in the map file. So, it could be that editing those brushes re-ordered them in the file (at least in some editors, any modified brush gets moved to the end of the list.)
If he specifically creating brushes in the same order as before (wall then light fixture) and it's giving opposite results, that could be from a change in QBSP. To verify this I guess he could re-compile the unmodified map source and see if it gives expected results or the same problem that the modified maps have.
I just downloaded Nehahra from Quaddicted through Mark V's console. It worked right away with "game nehahra".
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