#32013 posted by AN on 2021/10/09 20:31:57
is there a halloween jam this year?
#32013
#32014 posted by
gila on 2021/10/10 08:07:51
Seems like it's coming. It's in development at the moment.
There Is One Underway On The Quake Mapping Discord...
#32015 posted by
generic on 2021/10/10 13:40:36
Halloween Jam 4: Quakeslyvania
The time is upon us again! Sharpen your stakes, ready your garlic and try not to scream as we make spooky levels for Arcane Dimensions!
Mod: Arcane Dimensions 1.8
Get it here:
https://www.quaddicted.com/reviews/ad_v1_80p1final.html
Gameplay Theme: Metroidvania, use the new permanent upgrade items for map progression! Blast Belt, Jump Boots, Lava Shield, and so on.
Map Prefix: hwjam4_authorname
Submissions: fairweather DOT design AT gmail DOT com, or fw#1312
Resources: Anything you'd like! Keep it spooky, or check this shared media Drive for assorted stuff:
https://drive.google.com/drive/folders/1-s5DRShruSjRzKIrAyome-gDWw6ZL9YJ
Deadline: Roughly 28th to 28th
Countdown:
https://www.timeanddate.com/countdown/halloween?iso=20211028T00&p0=57&msg=Halloween+Jam+4&ud=2&font=serif&csz=1
#32016 posted by AN on 2021/10/10 20:31:16
sounds awesome!
Recent Quake Maps
#32017 posted by
Text_Fish on 2021/10/15 12:19:41
I just want to complain about a trend I've been seeing in a lot of recent Quake maps/mods, but I don't want to single anybody out so I'm putting it here.
It seems like everybody and their dog wants to do Doom2016 style encounters, with wave after wave of increasingly difficult enemies spawning in to an enclosed arena. I don't mind it as maybe a final battle at the end of an episode or large map, but it's just getting relentless now and it's sucked most of the enjoyment out of the last few jams/packs I've played, because it just doesn't work that well in Quake. Even if the mapper has the common sense (which too many don't) to add a few respawning ammo boxes and/or powerups to the battle area, there nearly always comes a point in the encounter where it feels more like a chore than an adventure, because Quake doesn't have the dynamic risk/reward element that Doom does with its armour/health/ammo drop system, which always at least gives the player a bit of hope that they might be able to limp to the finish line if they're skilful enough.
For the love of god, please go back to designing interesting places to explore instead of just endless killrooms.
Thank you for reading my rant.
Just Play More Quake
#32019 posted by anonymous user on 2021/10/18 23:52:20
#32020 posted by
Rick on 2021/10/19 15:06:39
What happened to Rick Lipsey? Anyone have a clue? He hasn't left any means of contact behind.
I might be back - will have to see. I basically suffered major Quake mapping burnout in 2016, followed by 3 years of medical issues which, while not expected to be life threatening, definitely took some wind out of my sails.
I did fire up the editor this weekend and messed around a bit. Maybe this will be the year I finally finish a map.
Carmack Being Carmack
#32021 posted by Jevffk on 2021/10/22 19:14:26
We Usually Post About These
Sorry this announcement wasn't posted here. We usually make it a requirement to post here when the event is announced on Quake Mapping.
I'll try and make sure that happens from now on.
Woops
that was a response to #32015 re: Halloween Jam
Any Updates On The Halloween Jam 4: Quakeslyvania
#32025 posted by GenericJohnDoe on 2021/10/28 22:29:19
How is it rolling? Can we get an estimated releasedate or is the team still gathering the submissions?
Re: Recent Quake Maps
#32027 posted by
Rick on 2021/11/02 20:03:26
#32017 Recent Quake Maps
I haven't played Quake for around 5 years, but during the last few weeks I've played a lot. I have to say from what I've seen I have to agree with these comments.
One thing I'd like to add: Light up your maps. Some I've played I have to run the brightness up to maximum just to see, or even resort to fullbright. I dunno, you guys must be playing with some godawful bright settings.
Brightness
#32028 posted by
Rick on 2021/11/02 21:24:55
I have to take back (mostly) the comment about map brightness. I've used Fitzquake for years, but to play these newer maps I downloaded Quakespasm. I loaded the map I've been working on in QS and noticed there is a significant difference in brightness. I'd estimate the equivalent of about .25-.30 gamma. I still think some maps are way too dark, but the difference between the two executables probably accounts for a lot.
Looking For Lost Map...
#32029 posted by looking_for_map on 2021/11/09 12:05:35
Hi, anyone know where I can obtain the xmasjam 2018 bonus map by sock? The only link I can find is dead...
http://www.simonoc.com/files/maps/sp/ad_xmasjam_sock.zip
Sorry It Was For 2017 Xmas Jam
#32031 posted by looking_for_map on 2021/11/09 20:48:33
Not 2018
#32032 posted by
mankrip on 2021/11/09 22:13:46
Hmm, Sock took his entire website down.
Here is the map:
The Grotto (ad_xmasjam_sock.zip)
Date: 16th January 2018 (version 1a)
Fab, Thanks Mankrip
#32033 posted by looking_for_map on 2021/11/10 17:59:44
:)
Low Tax Died
#32034 posted by anonymous user on 2021/11/11 08:30:25
rip to a quake's o g !
Christmas Jam 2021
#32035 posted by Xolvix on 2021/11/11 10:26:50
I assume there will be a Christmas Jam 2021? How does it normally work, is there a thread posted asking for submissions and stipulations? When does the final product normally get released?