#31834
What happened to Rick Lipsey?
Anyone have a clue? He hasn't left any means of contact behind.
Quake Injector QT
Interesting alternative to the Java version. Have not tried it.
https://www.quaddicted.com/forum/viewtopic.php?id=948
Screenshot
Quake 1 Is Free Open Source Game
#32006 posted by anonymous user on 2021/09/25 00:19:23
anyone who hate decompiler is retard!
#32007 posted by mh on 2021/09/25 00:35:52
Quake 1 is actually not a free/open source game.
The engine, tools and some of the content may be GPL-licensed, but Quake 1 is very much a commercial game. That's even in the readme from the original engine code release.
https://github.com/id-Software/Quake/blob/master/readme.txt
All of the Quake data files remain copyrighted and licensed under the original terms, so you cannot redistribute data from the original game...
People really should know what they're talking about here. Free software zealots should know that Quake 1 is what it is, not what they'd like it to be.
None of this is to say that decompiling a progs to learn from it is a bad thing. The Quake re-release was clearly intended to be hacked on by the community.
Remind Me
#32008 posted by Text_Fish on 2021/09/25 08:02:55
why people are allowed to post anonymously here? 90% of anons just post offensive nonsense.
#32009 posted by h4724 on 2021/09/26 14:49:34
90% of anons on this site are one person.
Be Aware..,
#32010 posted by madfox on 2021/09/26 15:02:58
You'really not a foreigner.
If so
You won'the get in.
H4724
#32011 posted by Text_Fish on 2021/09/26 15:46:00
Oh really? I do often wonder if it's a known member of the community who simply doesn't have the balls to post under their normal identity, but I hadn't considered that it might (nearly) always be the same coward doing it.
#32012 posted by Franckysnow on 2021/09/28 16:33:29
I post without an account, it does not mean that I am toxic. Internet and filled with brainwash. you just have to ignore them.
#32013 posted by AN on 2021/10/09 20:31:57
is there a halloween jam this year?
#32013
#32014 posted by gila on 2021/10/10 08:07:51
Seems like it's coming. It's in development at the moment.
There Is One Underway On The Quake Mapping Discord...
#32015 posted by generic on 2021/10/10 13:40:36
Halloween Jam 4: Quakeslyvania
The time is upon us again! Sharpen your stakes, ready your garlic and try not to scream as we make spooky levels for Arcane Dimensions!
Mod: Arcane Dimensions 1.8
Get it here: https://www.quaddicted.com/reviews/ad_v1_80p1final.html
Gameplay Theme: Metroidvania, use the new permanent upgrade items for map progression! Blast Belt, Jump Boots, Lava Shield, and so on.
Map Prefix: hwjam4_authorname
Submissions: fairweather DOT design AT gmail DOT com, or fw#1312
Resources: Anything you'd like! Keep it spooky, or check this shared media Drive for assorted stuff: https://drive.google.com/drive/folders/1-s5DRShruSjRzKIrAyome-gDWw6ZL9YJ
Deadline: Roughly 28th to 28th
Countdown: https://www.timeanddate.com/countdown/halloween?iso=20211028T00&p0=57&msg=Halloween+Jam+4&ud=2&font=serif&csz=1
#32016 posted by AN on 2021/10/10 20:31:16
sounds awesome!
Recent Quake Maps
#32017 posted by Text_Fish on 2021/10/15 12:19:41
I just want to complain about a trend I've been seeing in a lot of recent Quake maps/mods, but I don't want to single anybody out so I'm putting it here.
It seems like everybody and their dog wants to do Doom2016 style encounters, with wave after wave of increasingly difficult enemies spawning in to an enclosed arena. I don't mind it as maybe a final battle at the end of an episode or large map, but it's just getting relentless now and it's sucked most of the enjoyment out of the last few jams/packs I've played, because it just doesn't work that well in Quake. Even if the mapper has the common sense (which too many don't) to add a few respawning ammo boxes and/or powerups to the battle area, there nearly always comes a point in the encounter where it feels more like a chore than an adventure, because Quake doesn't have the dynamic risk/reward element that Doom does with its armour/health/ammo drop system, which always at least gives the player a bit of hope that they might be able to limp to the finish line if they're skilful enough.
For the love of god, please go back to designing interesting places to explore instead of just endless killrooms.
Thank you for reading my rant.
Just Play More Quake
#32019 posted by anonymous user on 2021/10/18 23:52:20
#32020 posted by Rick on 2021/10/19 15:06:39
What happened to Rick Lipsey? Anyone have a clue? He hasn't left any means of contact behind.
I might be back - will have to see. I basically suffered major Quake mapping burnout in 2016, followed by 3 years of medical issues which, while not expected to be life threatening, definitely took some wind out of my sails.
I did fire up the editor this weekend and messed around a bit. Maybe this will be the year I finally finish a map.
Carmack Being Carmack
#32021 posted by Jevffk on 2021/10/22 19:14:26
GoQuake When?
#32022 posted by mankrip on 2021/10/22 22:09:04
We Usually Post About These
Sorry this announcement wasn't posted here. We usually make it a requirement to post here when the event is announced on Quake Mapping.
I'll try and make sure that happens from now on.
Woops
that was a response to #32015 re: Halloween Jam
Any Updates On The Halloween Jam 4: Quakeslyvania
#32025 posted by GenericJohnDoe on 2021/10/28 22:29:19
How is it rolling? Can we get an estimated releasedate or is the team still gathering the submissions?
Re: Recent Quake Maps
#32027 posted by Rick on 2021/11/02 20:03:26
#32017 Recent Quake Maps
I haven't played Quake for around 5 years, but during the last few weeks I've played a lot. I have to say from what I've seen I have to agree with these comments.
One thing I'd like to add: Light up your maps. Some I've played I have to run the brightness up to maximum just to see, or even resort to fullbright. I dunno, you guys must be playing with some godawful bright settings.
Brightness
#32028 posted by Rick on 2021/11/02 21:24:55
I have to take back (mostly) the comment about map brightness. I've used Fitzquake for years, but to play these newer maps I downloaded Quakespasm. I loaded the map I've been working on in QS and noticed there is a significant difference in brightness. I'd estimate the equivalent of about .25-.30 gamma. I still think some maps are way too dark, but the difference between the two executables probably accounts for a lot.
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