#31979 posted by MrKilles on 2021/08/31 11:49:46
Its a beef thread, what interest other than rubbernecking drama could there be to go peruse that thread?
If someone is looking for first impressions there they will be no better served than in any other established community, should that community allow such a thread to exist for its own entertainment or whatever other reason.
Mapping advice, inspiration, map comments/reviews etc are the relevant hobby part of func.
I did apologize for misplacing my beef with Dumptruck in the wrong thread, am fine with someone deleting it in that thread as it was pretty irrelevant to the re-release.
#31980 posted by Text_Fish on 2021/08/31 12:38:27
That's a fair point, and I don't want you to feel I've singled you out as the cause of Robert Yang's claim, I just think it's a bit rich to try and refute his experience when it's clear that there are elements of the community that could appear narcissistic or downright unpleasant to outsiders. It's also important to note that he didn't claim the Quake community is unique in this way.
terrafusion, and by extension func, is</> curmudgeonly and unpleasant and abusive at places, it practically prides itself on that. This is not debatable, lol. Most other forums don't have "beef threads".
However, the individuals who made it that way are now the same ones distancing themselves from it, which I agree is hypocritical.
Some of those may or may not have been contacted for the RPS article. :---)
Jfc
Https://youtu.be/VFevH5vP32s?t=54
#31983 posted by MrKilles on 2021/08/31 15:45:41
#31988 posted by metlslime on 2021/09/01 07:58:29
This whole conversation has now veered into pointless personal attacks. I deleted some posts.
Metl
#31989 posted by oh, that person on 2021/09/01 10:00:45
Is the e-mail address in your profile still working?
Yes
#31990 posted by metlslime on 2021/09/01 18:21:56
My Personal Launcher :)
#31991 posted by FranckySnow on 2021/09/07 16:18:37
All mod with just 1 Launcher
For moment 200 300 maps on this launcher.
If i finish propely this one i upload for all players.
i use QuakeSpasm Spike Engine.
Easy install drag and drop
https://postimg.cc/3026H3YR
Here Come The Thief Saviours
#31992 posted by anonymous user on 2021/09/08 07:42:50
@FranckySnow
Looks cool. Please do share when it's ready.
#31992 Shut The Fuck Up
#31994 posted by anonymous user on 2021/09/08 23:18:05
Its an Old game and these Mods are Free !
#31995 posted by anonymous user on 2021/09/08 23:40:50
#31996 posted by Franckysnow on 2021/09/08 23:45:17
Get FortressOne !
#31997 posted by anonymous user on 2021/09/09 04:49:52
Qlaunch Faster Stronger
#31998 posted by FranckySnow on 2021/09/18 15:11:31
The project is still progressing to make it available to all I had to protect my ftp, encode and encrypt the archives.
The only way will be to use the script.
If you want the mods the user will have to go through the sources like Quaddicted the links will be displayed on each mod in the launcher.
The launcher will allow you to install the mods one by one to save space.
If one mod is dependent on another, it will install the dependency on you.
I return work on.
It's Called The Quake Injector Dumb Ass.
#31999 posted by anonymous user on 2021/09/18 21:10:20
For The Child
#32000 posted by Franckysnow on 2021/09/18 23:41:13
"It's Called The Quake Injector Dumb Ass."
ok child i know quake injector. But I think you're too narrow-minded for me to explain more about why I'm doing this.
Finding Developers For A Game In The Quake Engine?
#32001 posted by syrupwaffle on 2021/09/19 02:14:16
Hey. I'm a bit of a new face in the Quake community, so I'll briefly introduce myself. I started modding Quake about 2 years ago, slowly but surely learning QuakeC. I'm building up a good template for a game (which if you frequent the QM Discord server you might have seen) for usage in a first-person-shooter project similar to Quake. The problem is, I don't have proper 2D art skills, or level design skills. I can only model weapons, props, and code. I wanted to know where could I find other developers interested in such a concept that would like to work with me on a commercial game.
MarkV FPS Issues
I can't seem to make the game run above the default 60fps even after fiddling with console commands. What am I missing?
#32001
#32003 posted by MrKilles on 2021/09/21 10:48:55
They been swallowed into various blackholes. They might emerge, "when it's ready" etc.
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