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Jobs & Mappers Wanted
Need level designers for your amazing new mod? Or are you a game developer looking to hire? Maybe you just heard about some job at some company, and want to pass it on to the gang here at Func. Or you're just doing some fun little one-man project and want a little help from a level designer. This thread is the place to announce paid positions at companies, unpaid positions on mod teams, or even just ask for a few maps for your mod.
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It's 
A Spanish speaking devteam. The website is incomplete though. I can read the Spanish but something visual would be nice instead of descriptions.

Kain, do you have any screenshots to show? 
That Awesome Quake3 Celshading Monkey Mod 
is going standalone and wants your great (old) map(s).

http://www.monkeysofdoom.org

The best Quake3 indie-maps of all time wanted!

As you may have read from the title, it's unfortunately only "Wilko's MONKEYS of DOOM", not "Wilko and his big, highskilled, unbelievably talented and ultra-productive crew of fantastic mappers' MONKEYS of DOOM". So, what the project is suffering from is an unpleasant lack of maps!

That's especially bad as I plan to release MONKEYS of DOOM as a standalone game in the not-so-far future. - And here YOU come into play: You built some great Q3-maps in your youth? The community played them, loved them... and meanwhile forgot them?

Bring them back to life! Send them in until November 30th 2007, and the best maps will be cartoonized and part of MONKEYS of DOOM! Even better: The chosen ones will gain 150$ for each of those maps I use for MONKEYS of DOOM! That's money for work already done!

So, don't hesitate: Dive down into depths of your harddrive and bring up the old treasures! - Then send them to >maps@_nospamhere_monkeysofdoom.org and - with a little luck - you earn the money and read your name in the credits and the loading-screen!

Let's hear from you, I know you are somewhere out there!

Wilko
PS: If you are not a mapper by yourself but know a map that shouldn't miss in MONKEYS of DOOM, please let me know! Maybe I can get in contact with it's creator and convince him or her to contribute it.
 
Hahahahahahahahaha!!!! 
That's the funniest thing I've ever seen!! 
Monkeys Of Doom 
How does that work within the Q3 GPL--basically paying/earning money for Q3 maps?

I might even be interested--this looks like a fun mod/game, but I'd have to be convinced that this isn't legally ill-considered and right now it seems pretty shaky. 
 
As far as I know, the GPL covers commercial use. We had that discussion on Doom3World some time ago: http://www.doom3world.org/phpbb2/viewtopic.php?f=13&t=19583&st=0&sk=t&sd=a
But I'm gonna try to make that definite as quick as possible. 
Herr W 
Are there any particular criteria for the maps? Do they have to have had a certain number of downloads from ..::LvL to count as 'popular'?
Gametype - FFA, Tourney, CTF?
Won't some styles, e.g. idgothic arch fests, convert badly to your cartoon style?
What about jump pads?
Any preferences?

I have some Q3A maps, including a few fullbright-but-playable layouts that are unlikely to ever see the light of day. They might help your game. I just find it hard to imagine gothic CTF being monkey-friendly :P 
Also 
"Monkeys Attack Delhi Politician" 
"... One approach has been to train bands of larger, more ferocious langur monkeys to go after the smaller groups of Rhesus macaques." - That's what I call a clever idea!

>Criterias for the maps: They don't need to have a certain number of downloads or anything like that. "Best maps of all time" has an imaginary ;-) behind.

They just have to be good and make fun to play. But I agree with you: Some styles are harder to convert into a cartoon than others. But I wouldn't exclude anything at this point. If the map is good, there will be a way to "cartoonize" it! 
You Get A Banana 
for every small monkey you beat up. 
ACHTUNG-ACHTUNG... 
A technical problem with my mailserver occured during the last couple of days, so some maps you have tried to send in may not have reached me!

Sorry for that, please send them again!

maps@monkeysofdoom.org 
Does Anyone... 
Want to make a Pain Skins Mod?

I can't program, but I know its easy to do compared to other things.

I will do the skins art if someone else will program it!!! 
Not Really That Hard 
I Know But Im Allergic To Programming 
 
See... 
the clever thing about quake monsters is that all of the monsters are sort of blood-spattered to begin with, so it's not a problem that they don't show additional damage as you injure them. 
Also... 
not quite the right thread for this conversation. 
Need Skybox 
I need a skybox that looks like that:

Sky of dmcw:
http://rockwell.topcities.com/dmcw.html
and mountains like elbrus:
http://speedy.planetquake.gamespy.com/stuff.htm

If someone knows where to find such a skybox or
wants to make such a sky. mail me
You will get only a special thanks in the readme
can't offer more

Btw the demo version of the (hexen II)map is avilable here:
http://rudl.quaddicted.com/h2/village_a.rar
I put the elbrus256 sky of fquake in it but I'm not
shure wether I use it in the final. 
Good Game Related Search WebSite 
Well... 
I meant Good Game Related Jobs Search Website... it is slightly different :P 
HumanHead Is Hiring 
Level Designer, Level Scripter, Audio Engineer.

According to gamasutra anyway. 1/3/08. Check it out. My portfolio won't be done before they fill the position anyway. 
Gamasutra 
Glad you brought up Gamasutra Zwiffle. If any of you are looking for a job, Gamasutra is where it's going to be at.

http://www.gamasutra.com/jobs

Gamasutra is by far the best website for game industry job vacancies. Nearly every company in the industry uses it. In addition to being a good job site, it's also a really intelligent game industry/dev site. One of the few websites I read daily. 
Blitz 
too bad its mostly USA 
Yeah 
Also too bad you need *ACTUAL* experience :-( 
 
Hey RickyT23, I think your talent shown in thehand is worth much much more than any dubious ACTUAL experience. 
Thanks Dude !!! 
That really nice of you to say...
...you're not offering me a job though are you?!?!

Oh well... ;-P 
Unfinished Fourth Player Class For Hacked Hexen 
Dan never finished his new player class for his hacked hexen. It's the assassin, and he's done a really nice crossbow, but the fourth weapon doesn't work.

To test out the new class, you'll have to compile from source. (See the README). Oz and i are fixing up the engine code.

http://sourceforge.net/project/showfiles.php?group_id=4501 
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