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SM103 Set To Help Out Your Dementia
Hey! SM103! You want it!
neg!ke has a map!
Zwiffle has a map!
Starbuck has a map!
generic has THREE FUCKING MAPS! (One I missed from last week :( )
6 maps total!
Go here: http://speedq1.spawnpoint.org/
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Heh 
yea I really couldn't figure out neg!ke map... it seemed after i fought the dogs and enforcers, then the bars wouldn't go down on that one teleport. Unless it's because I'm using Darkplaces?? 
Sman 
darkplaces is to blame here!
after killing the enforcers an ogre is supposed to teleport in, upon whose death the bars are lowered. however, both ogres in the map spawn a bit too close to the wall - which usually is no problem -, but darkplaces apparently throws such entities out of the map.
this really sucks as it scews up a whole majority of maps!... 
Hmm 
so in that case, without using dosbox, what is the appropriate engine to use to get such problems to work? 
Fitzquake! 
Hey 
yea neg!ke's map was cool once i elected to get fitzquake instead of darkplaces...

nice work 
Played It 
sm102_generic: fun map with some nice surprises. I kept tripping on the uneven floor detail though. End gib made me lol.

sm103_generic1: this was great too up until the very end, where it was impossible to finish the map because I ran out of ammo before the shambler was killed. Nice textures though :)

sm103_generic2: ooookaaay.

sm103_neg!ke: forced axe combat got old after a bit but nice tree :} I saw the magic leaf thing too :D

sm103_starbuck: damn fine architecture for a speedmap, but I had nowhere near enough ammo/health to take down the shamblers at the end. The vores were manageable, just.

sm103_zwiffle: again, pretty good build quality. Adequate ammo/health and fun gameplay. The hknight horde and the cheeky spawn at the end were good for comedy value. Definately my favourite of the pack. 
Woot 
Kinn has verbally sex0red me. Take THAT czg!!!


me-> 8========D *** O_O <---czg 
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