#31929 posted by
mh on 2021/07/19 17:08:22
I just have an alias set to "give 1; give 2; give 3; give 4; give 5; give 6; give 7; give 8; give h 100; give s 100; give n 200; give r 100; give c 100"
It Appears To Work Great. Thanks Mh!
#31930 posted by
Barnak on 2021/07/19 17:11:39
Permanent Full Quad?
#31931 posted by
Barnak on 2021/07/19 17:26:03
Is there a way to get a permanent full quad without time limits, instead of Impulse -1 (or 255)?
Permanent Quad
#31932 posted by
gila on 2021/07/19 20:12:12
I don't think so, but you can just bind it to some key, or even to move forward key as a workaround like:
bind w "+forward;impulse 255"
Positively Towards The Negative
#31933 posted by
Preach on 2021/07/19 20:39:38
Using impulse -1 to save a keystroke over impulse 255 is some next level cheating.
Quake Command Line
#31934 posted by lizard on 2021/07/25 02:10:10
I would like to know the significance of the - and + in a quake command line
Quake Command Line
#31935 posted by
gila on 2021/07/25 08:10:46
I'm not sure, but I think "+" is used for commands or cvars that could also be typed in console, for example quake.exe +exec imba.cfg +skill 2 +map start.
While "-" is used for command line parameters that are used only once for the launch of the executable, for example quake.exe -winmem 16 -listen 8 -nocdaudio.
Most sourceports of the last decade however added a few of the command line parameters as console commands that can be used when the game is running, for example -game parameter can be used as "game xxx" from console to switch mods without exiting and restarting the executable again. Same thing for -hipnotic and -rogue command line parameters, the sourceports recognize the switch to mission packs if you use "game hipnotic" or "game rogue" in the console.
#31936 posted by Spike on 2021/07/25 18:56:29
commandline:
`-foo` - stuff the engine has to explicitly check for at startup.
`+foo` - stuff the engine inserts into its command buffer to execute like any other command you might type at the console.
Note that Quake2-onwards (and thus also FTE) recognises `+set cvar value` (and +seta) as special and ensures those named cvars are set even before the engine can register them, which allows such cvars to affect initialisation before configs can even be read. These cvars will then ALSO be executed via the cbuf which will replace any config.cfg values for them (which a -set would fail to do, hence the need for such a hack).
Note that many engines will accept either -game and +game/+gamedir. -game will force the engine to initialise that specific gamedir from the start, while +game[dir] will execute configs from your id1 gamedir THEN try switching to the new gamedir after, which may result in your quake.rc/default.cfg/autoexec.cfg values getting mixed up between mods.
So you probably want to stick with -game.
Note that 'game hipnotic' or 'game rogue' commandline parameters are not special, and thus will probably not tweak the network protocol nor enable the mission-pack-specific huds.
binds:
`+foo` - will issue a `-foo` release event when the key is released.
`-foo` - not special, treated like any other bind.
Note that `bind a "+forward;+back` will insert `-forward;+back` when released, which is often not what was intended. create a pair of aliases to work around that.
#31937 posted by
Joel B on 2021/07/25 21:58:11
Although in Quakespasm and its derivatives, and probably several other modern Quake engines too, if you try to activate hipnotic or rogue mod folders using the "-game" cmdline option or the "game" console command, those mod folders _are_ treated specially. The program will enable the engine code paths for the correct missionpack as if you had done "-hipnotic" or "-rogue" on the cmdline. This was to help keep people from shooting themselves in the foot since it's pretty clear what they're trying to do in those cases... although it does muddy the water about how all these ways of doing things are meant to behave.
(Similarly, activating the "quoth" mod folder is special-cased to implicitly activate "-hipnotic" as well.)
Episdoe 4 Replacements?
#31938 posted by anonymous user on 2021/07/26 20:06:48
Fuck Sandy
#31938
#31939 posted by
gila on 2021/07/26 20:38:38
try Nehahra (without using nomonsters 1)
Tremor E4
#31940 posted by anonymous user on 2021/07/28 14:33:44
BASED SANDY
#31942 posted by anonymous user on 2021/08/03 21:37:29
Which Was The Map With The Bathroom Shambler Encounter
#31943 posted by
RickyT33 on 2021/08/06 16:47:47
and the bar of soap?
NEW QUAKE NEW QUAKE NEW QUAKE !
#31946 posted by NEW QUAKE NEW QUAKE NEW QUAKE ! on 2021/08/13 06:34:46
Quake Rerelease
#31952 posted by
gila on 2021/08/19 20:15:40
Interesting...
#31953 posted by
metlslime on 2021/08/19 22:00:41
it's more enhanced than I expected -- models are higher poly, there is animation interpolation, they added splitscreen....
There's
one screenshot where they have a dynamic shadow casting light from a muzzle flash.