Phait
#3170 posted by GibFest on 2004/01/27 13:40:30
I believe it's just a cause of disabling it in the bios and putting the new card in.
Err
#3171 posted by R.P.G. on 2004/01/27 14:22:28
It depends. Some mobos that have onboard video DO NOT have an AGP slot. Thus, you cannot add an AGP video card.
Fatty.
#3172 posted by Shambler on 2004/01/27 14:57:36
Way to go dood! God that is long overdue, hope it gets working all right and that it opens up a lot of gaming opportunities.
Q1
#3173 posted by LTH on 2004/01/27 19:22:41
With all this q1 activity, I might just get off my ass and break open wc3 again.
Grindspire lives downstairs from me now. I always thought he looked like a crumbling castle on top of a craggy rock but now I've been disillusioned...
Anyway, that's real freaky.
And *NO*
#3174 posted by LTH on 2004/01/27 19:23:14
'Lives downstairs from me' is NOT a euphemism you filthy-minded whores!
Well, Almost
#3175 posted by Fat Controller at the cafe on 2004/01/27 19:24:21
We still have a computer at home, but it isn't working anymore. You see, I decided to return the P200MMX processor to its original home, the Front Computer. The transplant seemed to go without a hitch, I was careful to check everything was grounded, but alas! The bloody thing won't start. Not even the little memory check, nothing at all.
Feh. It's only the Front Computer, and until we get someone in to sort out the networking problems, no biggie.
Incidentally, I'm told the new box should run stuff like Q3A, just without all the graphical bells and whistles and gongs.
Err?
#3176 posted by R.P.G. on 2004/01/27 19:28:57
2ghz? Unless you have some REALLY BAD video card, that should run Q3 very well.
LTH
#3177 posted by Tronyn on 2004/01/27 21:26:27
Holy crap, you're alive!
.
#3178 posted by necros on 2004/01/27 22:21:12
mmm... a word on integrated video cards... be careful, some of them actually use up system ram instead of actually having their own video memory.
but like rpg said, a 2ghz will absolutly murder q3.
Hmm
#3179 posted by nonentity on 2004/01/27 22:59:11
My name is not GrindSpire it's no...
Oh nevermind.
Winquake Crashes
#3180 posted by Tronyn on 2004/01/27 23:49:14
question:
so I've got a map that, well I can do this:
either 1) put r_maxsurfs and r_maxedges really high to avoid grayflash
OOOOOOOOOOR 2) put the resolution any higher than 320 by 240
but not both at the same time. The map is of course very large, and I've used the -winmem command to load more memory. Quake can't seem to handle it though; does this HAVE to be custom engine territory only?
Well...
#3181 posted by Syrion on 2004/01/28 03:43:01
I posted a link to this site on Slashdot. I'm sorry, guys ;)
Hmmm
#3182 posted by DaZ on 2004/01/28 03:52:09
so now we will have to defend this site like a fortress from an army of geeks!
/me bagsees the alt nick "Gimli"
Daz:
#3183 posted by - on 2004/01/28 09:01:58
You have my Sword!
Scamp:
#3184 posted by LTH on 2004/01/28 09:52:43
I'll bet he does.
#3185 posted by - on 2004/01/28 11:54:30
Yeah, and I want it fucking back, too.
But I Lieks It I Does!
#3186 posted by DaZ on 2004/01/28 13:46:40
stupid fat hobbit!
Hmm....
#3187 posted by necros on 2004/01/28 15:05:52
tronyn... let me see if i understood:
you can't use winquake in high resolutions if you crank up the r_maxsurfs and r_maxedges variables?
how many wpoly are we talking about here? i was able to get nesp16 running in winquake with r_maxsurfs 3500 r_maxedges 8500 @ 1024x768
and that map averages around 2500 wpoly. so unless your map is even higher...
it could be an edict problem though, like you have too many. :) try tyr-quake (the software one) and see if you still have the problem.
Bricklayer's Accident Report
#3188 posted by R.P.G. on 2004/01/28 15:19:38
It would seem that I forgot to link this earlier. It found its way into my mailbox recently, so some of you have probably seen it before.
http://rpg.spawnpoint.org/files/blah/accident.txt
I'll Show You How To Damn R_speeds :)
#3189 posted by Tronyn on 2004/01/28 19:59:42
well, if I put r_maxsurfs and r_maxedges on 9999, there's still grayflash. I need to add an extra digit to entirely eliminate it (99999). It isn't an edict problem as it was a version of the level with under 10 entities.
I think vising might help it. I'll try TyrQuake.
This map, like most of my new maps, is an experiment in quake outdoor environments (self-contradictory thus the success rate).
Err
#3190 posted by R.P.G. on 2004/01/28 20:48:34
I think vising might help it.
Don't complain that it won't load right if you haven't vised it.
News Update
at my site.
http://www.planetquake.com/underworld/index.html
Includes 2 new reviews: Februus Depth and R_Speeds be damned.
UnderWorldFan, MadFox
#3192 posted by HeadThump on 2004/01/29 01:53:40
apologies you have not recieved anything from me, my email is down and the matter is a bit more serious than a snowstorm. UWF, I'm pretty excited about how this map is progressing and I hope to get it to you soon to beta for me. I entitled it, 'One Damn Thing After Another' previously, but in the course of working on it, it has evolved its own logic, structure and flow. MadFox, I have decompiled your map, took it apart and my analysis for it almost room for room in its specification, but it is going to be at least til this weekend that I can get it to you. I'm going over my brother's place for The Game, and I'm taking my PC with me. He's the engineer in the family, I'm just the handsome one. Thnx for your patience.
Go Panthers! (Uhm, that strikes me as a little weak in the conviction department, how 'bout) Panthers uber alles!!!
Daz
#3193 posted by wrath on 2004/01/29 07:07:58
mangling lord of the rings quotes is a hangin' offense, son.
#3194 posted by - on 2004/01/29 08:17:46
Go Panthers! (Uhm, that strikes me as a little weak in the conviction department, how 'bout) Panthers uber alles!!!
um... I think you misspelled Patriots, who are obviously the superior team.
|