#31892 posted by 
mh on 2021/05/21 11:33:41
 
		That's all well and good, but how fast does it run ad_sepulcher? 
	 
		
		
		#31893 posted by 
metlslime on 2021/05/21 20:39:36
 
		Sorry that I deleted the spam so your clever response lacks context 
	 
		
		
		#31894 posted by 
mh on 2021/05/24 11:53:36
 
		Let it be one of those Quake mysteries that people will come across in 10 years time and wonder "what the fuck was THAT all about then?" 
	 
		
		
Something 
 
		#31895 posted by 
Cocerello on 2021/05/30 10:55:06
 
		that has been commented here a lot
 
 https://i.imgur.com/v8BnVpR.png  
	 
		
		
		#31896 posted by anonymous user on 2021/05/30 15:15:20
		
	 
		
		
Follow Id Tech Aesthetics 
 
		#31897 posted by Follow id Tech Aesthetic on 2021/06/05 03:53:36
		
	 
		
		
Quake And Bla 
 
		#31898 posted by DFRetro on 2021/06/06 02:06:20
		https://youtu.be/0KxRXZhQuY8
 1 hour of a guy explaining needless stuff, while missing the point most of the time, and mentioning Duke3D way too often. I hope OTP will correct him. 
 
	 
		
		
		#31900 posted by 
Joel B on 2021/06/06 20:25:44
 
		BTW posting anonymously to drive-by-poop on things was old when Quake was young. 
	 
		
		
		#31901 posted by 
metlslime on 2021/06/16 17:29:59
 
		This is kinda funny — this flickering light pattern from quake is still around and can be seen in Half Life Alyx:
 
 https://kotaku.com/ancient-90s-code-from-quake-still-controls-lights-in-h-1847105972  
	 
		
		
Yeah 
 
		
		but not quite as cool as:
 
 	// johnfitz new lightstyles
 	// 12 ALARM PULSE
 	lightstyle(12, "zxvtrpnlj");
 	
 	// 13 STROBE-PULSE COMBO (first variety)
 	lightstyle(13, "jalanaparatavaxazaxavatarapanala");
 	
 	// 14 STROBE-PULSE COMBO (second variety)
 	lightstyle(14, "zaxavatarapanalajalanaparatavaxa");
 	
 	// 15 VANITY
 	lightstyle(15, "johnfitzgibbons");
 	
 	// 16 LANDING BEACON STROBE
 	lightstyle(16, "mmaammaammaammaa");
  
	 
		
		
Quick Question. 
 
		
		Can a protocol 666 demo be somehow modified to be a protocol 15 demo? 
	 
		
		
Otp: 
 
		#31904 posted by 
metlslime on 2021/06/17 01:55:52
 
		in theory yes, by stripping out the extra data (protocol 666 is basically 15 plus extra data)  but... a custom tool would need to be written to do this. 
	 
		
		
		#31905 posted by neggers on 2021/06/17 06:56:48
		BJP's convdem can convert 10002 to 15, so in theory it should have much of the code to handle 666 as well. That is, if he still has the source code. 
	 
		
		
		#31906 posted by neggers on 2021/06/17 06:58:43
		BJP's convdem can convert 10002 to 15, so in theory it should have much of the code to handle 666 as well. That is, if he still has the source code. 
	 
		
		
Hello 
 
		#31907 posted by 
Mememind on 2021/06/17 07:37:01
 
		Im just here to say that im new here and I am working on my first maps for Quakes 25 anniversary. 
	 
		
		
		
		Hi, tell me more about your cards) What's the idea and what have you already done?) 
	 
		
		
Welcome Mememind 
 
		#31910 posted by 
metlslime on 2021/06/17 23:28:27
 
		Feel free to post screenshots in the screenshots thread when you are ready to show stuff! 
	 
		
		
Posted Screenshots 
 
		#31911 posted by 
Mememind on 2021/06/18 00:23:41
 
		I posted screenshots in the screenshots area. 
	 
		
		
The Release Of My Maps 
 
		#31913 posted by 
Mememind on 2021/06/18 20:48:10
 
		Today is the day
 here is my first real maps. 
 Again the maps have no real story. I am using progs_Dump and I have some custom enemies using it.Also every main map has a dopefish secret!
 
 
https://drive.google.com/file/d/1ViXSsDeTrLhyTH8AaXkoFyDH8crOcYf1/view
 
 i also made a short video here 
 
https://drive.google.com/file/d/1ViXSsDeTrLhyTH8AaXkoFyDH8crOcYf1/view  
	 
		
		
Video Here 
 
		#31914 posted by 
Mememind on 2021/06/18 20:50:36
 
		Sorry copied and pasted the wrong link 
 https://youtu.be/YLLkZMKac7o