#31803 posted by
Joel B on 2021/01/22 18:10:08
Ah that's a neat diagram.
Can Any One Run This Map For Feedback?
#31806 posted by thefpsdestroyer.bsp on 2021/01/24 13:50:07
Yesterday some /vr/-tard came up with a Darkplaces-only Quake map that supposedly fries most non-NASA computers, mine simply crashes to desktop upon trying to load it since its an old POS. Anyone willing to provide footage of it? DL link:
http://www.mediafire.com/file/uuw0ow5597ptxqm/thefpsdestroyer.bsp/file
#31806
#31807 posted by
h4724 on 2021/01/25 11:33:18
I couldn't get it to run on Darkplaces, but I did on QSS (at 3FPS with protocol FTE999, "0FPS" with protocol 666). Mark V, vkQuake and QuakeSpasm all give the same error:
Host_Error: SZ_GetSpace: overflow without allowoverflow set
As for the actual map, it's just 8064 grunts and 32 torches in a big room; nothing interesting, although it seems like QSS can't render all of them at once, so about 1/3 of them are invisible. Using notarget to prevent them from attacking me, I get about 30FPS with them on screen.
https://cdn.discordapp.com/attachments/745464647754448896/803187995737194537/spasm0062.png
https://cdn.discordapp.com/attachments/745464647754448896/803210276227907614/spasm0064.png
https://cdn.discordapp.com/attachments/745464647754448896/803210270490492938/spasm0063.png
#31808 posted by
metlslime on 2021/01/25 18:30:37
me: shoots grunt
centerprint: "there are 8063 to go..."
Well That Just Sucks
#31809 posted by REthefpsdestroyer.bsp on 2021/01/26 02:46:59
Sorry for bothering then, I hoped its something decent design-wise and the 'pushing all of the engine limitations' bit in description made me think of something on like "nuts.wad - but for quake" - thanks for screengrabs though
#31807
#31810 posted by 2bad on 2021/01/26 02:51:30
Well that just sucks - thanks for the screenshots though
Delete #31810
#31811 posted by 2bad on 2021/01/27 14:22:04
^previous reply (#31810) didnt appear for me on time so I've unneccessarily made a shortened dupe of it :^\
Quaketastic Issue With Chrome
I'm assuming this is just Chrome but any links to Quaketastic will not open by default in Chrome. I need to "Open in a New Tab" to download anything.
Not sure there's anything that can be done. (No, I'm not using a different browser.) But figured I'd bring it up.
It's a problem with opening download links to HTTP websites from a HTTPS website.
https://www.zdnet.com/article/google-to-block-some-http-file-downloads-starting-with-chrome-83/
Quaketastic moving to HTTPS would solve this problem.
#31814 posted by
metlslime on 2021/02/06 00:37:51
I just tried it, I get the same issue. I hadn't noticed before today because I rarely use chrome.
I‘ll Look Into Moving It To Https
#31815 posted by
SleepwalkR on 2021/02/06 08:24:24
DirectFitz Source
#31816 posted by
mh on 2021/02/06 15:27:13
I've put the latest DirectFitz source here:
https://github.com/mhQuake/DirectFitz
There are probably other copies of it kicking around the internet, but this is the most recent one I have and it may or may not contain stuff that's not been publicly released before. Including some of the rants I used to do in comments :)
#31818 posted by
mh on 2021/02/07 12:48:59
I often suspect that a lot of the differences between the 2 APIs were down to bloody-mindedness more than anything else. The designers deliberately doing things the opposite way to put people's noses out of joint and try start a good entertaining fight.
The Shabmer Its Furry
#31819 posted by anonymous user on 2021/02/07 22:05:38
No, they are not, you absolute piss stained idiot.
#31822 posted by
Joel B on 2021/02/09 23:56:16
E1M2 remixes... I know there's one in Quoth, and there's also Beep's map... any others?
#31824 posted by
Joel B on 2021/02/10 06:06:12
Ah yeah the ITS one is an especially good pull.
Just Dropping By
#31827 posted by
adib on 2021/02/18 03:37:02
to see which jams I lost this week and would not enter anyway because it's AD and AD is too complicated or wouldn't finish the map anyway.