Oh Yeah...
#31794 posted by
metlslime on 2021/01/19 10:23:29
Thx
wow!! I had no idea. FiztKurok deserves it's onw video I guess. :)
Confirmed
RMQ engine source
Forked from QuakeSpasm (FitzSDL) 0.85.3 SVN revision 176
05/31 2010
metl - that's quite a legacy, so many people found your work useful and play every day with it's children.
@onetruepurple
#31797 posted by
metlslime on 2021/01/19 18:21:06
I have the news post hidden for now, let me know when it should actually go live.
Or, if the URLs and text of the post are going to be different, might be faster to just make another news submission.
FitzQuake-SDL
#31798 posted by
SleepwalkR on 2021/01/20 22:38:49
https://kristianduske.com/fitzquake/
My own port of fitzquake to SDL, I think QuakeSpasm was based on this.
Also
#31801 posted by
metlslime on 2021/01/21 09:04:15
I made this picture a long time ago, just dug it up again, might be interesting:
https://www.celephais.net/stuff/fitzquake_family_tree.png
I guess the blue ones are the still active or somewhat recent projects.
@metlslime
I'll def use this in the video. Thanks!
#31803 posted by
Joel B on 2021/01/22 18:10:08
Ah that's a neat diagram.
Can Any One Run This Map For Feedback?
#31806 posted by thefpsdestroyer.bsp on 2021/01/24 13:50:07
Yesterday some /vr/-tard came up with a Darkplaces-only Quake map that supposedly fries most non-NASA computers, mine simply crashes to desktop upon trying to load it since its an old POS. Anyone willing to provide footage of it? DL link:
http://www.mediafire.com/file/uuw0ow5597ptxqm/thefpsdestroyer.bsp/file
#31806
#31807 posted by
h4724 on 2021/01/25 11:33:18
I couldn't get it to run on Darkplaces, but I did on QSS (at 3FPS with protocol FTE999, "0FPS" with protocol 666). Mark V, vkQuake and QuakeSpasm all give the same error:
Host_Error: SZ_GetSpace: overflow without allowoverflow set
As for the actual map, it's just 8064 grunts and 32 torches in a big room; nothing interesting, although it seems like QSS can't render all of them at once, so about 1/3 of them are invisible. Using notarget to prevent them from attacking me, I get about 30FPS with them on screen.
https://cdn.discordapp.com/attachments/745464647754448896/803187995737194537/spasm0062.png
https://cdn.discordapp.com/attachments/745464647754448896/803210276227907614/spasm0064.png
https://cdn.discordapp.com/attachments/745464647754448896/803210270490492938/spasm0063.png
#31808 posted by
metlslime on 2021/01/25 18:30:37
me: shoots grunt
centerprint: "there are 8063 to go..."
Well That Just Sucks
#31809 posted by REthefpsdestroyer.bsp on 2021/01/26 02:46:59
Sorry for bothering then, I hoped its something decent design-wise and the 'pushing all of the engine limitations' bit in description made me think of something on like "nuts.wad - but for quake" - thanks for screengrabs though
#31807
#31810 posted by 2bad on 2021/01/26 02:51:30
Well that just sucks - thanks for the screenshots though
Delete #31810
#31811 posted by 2bad on 2021/01/27 14:22:04
^previous reply (#31810) didnt appear for me on time so I've unneccessarily made a shortened dupe of it :^\
Quaketastic Issue With Chrome
I'm assuming this is just Chrome but any links to Quaketastic will not open by default in Chrome. I need to "Open in a New Tab" to download anything.
Not sure there's anything that can be done. (No, I'm not using a different browser.) But figured I'd bring it up.
It's a problem with opening download links to HTTP websites from a HTTPS website.
https://www.zdnet.com/article/google-to-block-some-http-file-downloads-starting-with-chrome-83/
Quaketastic moving to HTTPS would solve this problem.
#31814 posted by
metlslime on 2021/02/06 00:37:51
I just tried it, I get the same issue. I hadn't noticed before today because I rarely use chrome.
I‘ll Look Into Moving It To Https
#31815 posted by
SleepwalkR on 2021/02/06 08:24:24
DirectFitz Source
#31816 posted by
mh on 2021/02/06 15:27:13
I've put the latest DirectFitz source here:
https://github.com/mhQuake/DirectFitz
There are probably other copies of it kicking around the internet, but this is the most recent one I have and it may or may not contain stuff that's not been publicly released before. Including some of the rants I used to do in comments :)
#31818 posted by
mh on 2021/02/07 12:48:59
I often suspect that a lot of the differences between the 2 APIs were down to bloody-mindedness more than anything else. The designers deliberately doing things the opposite way to put people's noses out of joint and try start a good entertaining fight.