Genetic Algorithms In Strafe Jumping
MIssion64 - A Quake2 For N64 Remake Mod Was Released Today
#31769 posted by AnonymousCoward on 2020/12/21 17:05:58
AnonymousCoward:
#31770 posted by
metlslime on 2020/12/21 17:19:07
That link didn’t work for me.
Ogre Nosewear
Messing around with some Ogre skins and it dawned on me that in the Rogue version the second skin for h_ogre.mdl has a nose ring. The second body skin has no nose ring.
I wonder if anyone made an edited skin or knows the story behind this quirk?
Q1 Test Ogre.
#31773 posted by
madfox on 2020/12/24 12:45:16
I think that goes back to the first screenshots of the Q1Test Ogre. On the scrambled screenshots it looks as if it had a quirky nose.
The discussion ended like... do vomits have eyes?
Merry Christmas
#31774 posted by
SleepwalkR on 2020/12/24 22:53:14
I hope everyone is having a good time despite everything. Even though it was a shit year overall, you lot kept the scene going and released a record number of maps. I‘m happy to be a part of this community and to be contributing a small part to keeping it going. Let‘s all hope that 2021 will be a better year, especially for those who were hit the hardest.
Merry Christmas
#31775 posted by
metlslime on 2020/12/24 22:57:39
I just came in to say, yesterday was the 18th birthday of func. And also, merry Christmas!
Also want to give a big thanks to Sleepwalkr for hosting func in the more recent years plus additional tech support he has provided for the site.
Happy Func_mas!!
#31777 posted by
Shambler on 2020/12/25 21:19:36
Big up to metl, sleepl, and everyone who participates :)
Speed Mapping Vanilla Progs
Has anyone created a progs specifically for speedmaps? Simple things like fixing kill count, Shambler collision and other bugfixes? I'm thinking about doing this.
I know traditionally, dropping maps into id1/maps was the SOP but I always make a mod folder for SM releases. Users could back up the standard progs if they prefer that method.
Dumptruck:
#31783 posted by
metlslime on 2021/01/15 18:42:44
There is the "Ultimate Regular Quake Patch" which is supposed to be a good replacement for the id1 progs, fixing things like fish count and megahealth double-rot speed etc, without changing any gameplay.
https://www.quake-info-pool.net/files/addons/
@metlslime
Cool. I was aware of this one but it adds quite a bit with bots and skins etc. I'll mess around with it and see if it's a good candidate for speed mapping.
Anyone know why fimg and Wally refuse to open my gfx.wad?
Fimg returns an "invalid extension" error, Wally attempts to load the thing but all items within are grayed out.
Bad Wad?
#31786 posted by
madfox on 2021/01/17 21:09:53
Might be corupted (?!) Did you check with Quark/new textures/import wad?
The game wouldn't run if it was corrupted, right?
#31788 posted by
negke on 2021/01/17 21:28:50
No idea about Fimg. Wally may be a missing palette.lmp file perhaps?
Try AdQuedit if you haven't.
I Got AdQuedit To Accept The Wad File...
But it shows me the contents of gfx.wad as all black?
I opened it with the quake palette file that was provided and everything.
Hi.
There's news by me in the queue - can you please keep it until I resolve a major problem and reupload, thanks.