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News submissions: https://celephais.net/board/submit_news.php
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Genetic Algorithms In Strafe Jumping 
Fascinating watch: https://youtu.be/xBodLDT_yrg 
MIssion64 - A Quake2 For N64 Remake Mod Was Released Today 
http://www.moddb.com/games/quake-2/addons/mission-64released

KMQ2 is requried (and included) for this one though. 
AnonymousCoward: 
That link didn’t work for me. 
Correct Link 
Ogre Nosewear 
Messing around with some Ogre skins and it dawned on me that in the Rogue version the second skin for h_ogre.mdl has a nose ring. The second body skin has no nose ring.

I wonder if anyone made an edited skin or knows the story behind this quirk? 
Q1 Test Ogre. 
I think that goes back to the first screenshots of the Q1Test Ogre. On the scrambled screenshots it looks as if it had a quirky nose.
The discussion ended like... do vomits have eyes? 
Merry Christmas 
I hope everyone is having a good time despite everything. Even though it was a shit year overall, you lot kept the scene going and released a record number of maps. I‘m happy to be a part of this community and to be contributing a small part to keeping it going. Let‘s all hope that 2021 will be a better year, especially for those who were hit the hardest. 
Merry Christmas 
I just came in to say, yesterday was the 18th birthday of func. And also, merry Christmas!

Also want to give a big thanks to Sleepwalkr for hosting func in the more recent years plus additional tech support he has provided for the site. 
Cherry Mixmas!!! 
*<]:^{) 
Happy Func_mas!! 
Big up to metl, sleepl, and everyone who participates :) 
Happy New Year! 
 
 
Happy new year everyone! 
Speed Mapping Vanilla Progs 
Has anyone created a progs specifically for speedmaps? Simple things like fixing kill count, Shambler collision and other bugfixes? I'm thinking about doing this.

I know traditionally, dropping maps into id1/maps was the SOP but I always make a mod folder for SM releases. Users could back up the standard progs if they prefer that method. 
Dumptruck: 
There is the "Ultimate Regular Quake Patch" which is supposed to be a good replacement for the id1 progs, fixing things like fish count and megahealth double-rot speed etc, without changing any gameplay.

https://www.quake-info-pool.net/files/addons/ 
@metlslime 
Cool. I was aware of this one but it adds quite a bit with bots and skins etc. I'll mess around with it and see if it's a good candidate for speed mapping. 
 
Anyone know why fimg and Wally refuse to open my gfx.wad?

Fimg returns an "invalid extension" error, Wally attempts to load the thing but all items within are grayed out. 
Bad Wad? 
Might be corupted (?!) Did you check with Quark/new textures/import wad? 
 
The game wouldn't run if it was corrupted, right? 
 
No idea about Fimg. Wally may be a missing palette.lmp file perhaps?

Try AdQuedit if you haven't. 
I Got AdQuedit To Accept The Wad File... 
But it shows me the contents of gfx.wad as all black?

I opened it with the quake palette file that was provided and everything. 
Hi. 
There's news by me in the queue - can you please keep it until I resolve a major problem and reupload, thanks. 
Oops 
 
3 posts not shown on this page because they were spam
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