No It's Been A Fucking Awful Year...
#31679 posted by Shambler on 2020/08/30 21:14:22
...and "boomer shooter" is a fucking moronic term, for idiots, by idiots.
Having said that, Prodeus looks kinda un-terrible, for a change.
Prodeus Having A Map Editor
is a great selling point. I'm not 100% sold on it as a game but it looks better than most efforts.
Also yeah, the boomer shooter term fucking sucks.
I've Played The Alpha
It feels pretty good, very polished and you can dial in all the graphics from pixel-y to Doom 3-ish visuals.
I have only played with the editor a little but it's fantastic. Will take a bit of getting used to coming from Quake tho. Especially the lighting.
https://www.youtube.com/watch?v=-OaUVgrKbVE&feature=youtu.be
Dont Forget Realms Deep This Week !
#31682 posted by anonymous user on 2020/09/06 06:52:21
A Cheers To KrissiD
#31683 posted by negke on 2020/09/06 09:51:12
Sunday morning brainfart: It could be argued that TB laid the foundations for quite a few of the new games inspired by classic FPS titles. Either by enabling newcomers to easily create levels and subsequently be recruited for these projects, or even by directly serving as the main tool the games are made with. So in some way he's a bit of a grey eminence of modern classic-style FPS? GG, Sleepy.
#31684 posted by Joel B on 2020/09/06 17:57:38
Indeed. It's kind of crazy how many Quake pies KD has his fingers in (and ericw too).
On the Discord I think I read that Graven maps are made with TB, even though the engine is UE4?
I can't imagine hiring Q1 mappers only to have them make blockouts with no lighting or entities.
Graven
...is indeed created with TB and HammUER. Here's the lead LD on the project explaining the process in general: https://www.youtube.com/watch?v=ZXdCku5CW8A&ab_channel=ChrisHolden
Graven
#31687 posted by Cocerello on 2020/09/11 13:30:01
I m surprised this one has not been mentioned months ago. It seems to be a good Hexen/Quake spiritual successor, way better than almost any we have seen this last years.
Wonder what our anonymous "this are sjw cuck game" friend has to say about Graven.
@Cocerello
This was just announced. The LD team consists entirely of Quake community members who are under NDA.
@Cocerello
#31690 posted by Shambler on 2020/09/12 22:51:48
Just posted some thoughts in the Retro Shooter thread, feel free to share yours.
Dumptruck_ds
#31692 posted by Cocerello on 2020/09/13 21:09:22
Then i should be surprised that there was no video of an alpha state and they took the approach of not letting the game out till having a part mostly finished.
Random Compiler Thought: _wad Support
#31693 posted by Preach on 2020/09/16 18:40:44
Coming off the discussion in the quakespasm thread about a deadly "wad" key which is too long to save properly...
Really I think the wad key should have been _wad instead, it's a compiler field that isn't useful in the game itself (for those who didn't know: underscore-prefixed fields are not loaded by the engine into the QC). If anyone is still developing a compiler, would you consider adding support for "_wad" as an alternate key?
Not A Spambot Post I Swear...
Wait!
#31696 posted by madfox on 2020/09/16 21:39:12
My computer won't play vinylrecords.
#31679
#31697 posted by adib on 2020/09/17 00:12:28
Ok, Shooter.
Quake On Vinyl
#31698 posted by arkngt on 2020/09/19 00:13:13
That's a must have for me. Can't order from the NiN-store, though, so I hope I can get it some other way.
Here are the liner notes, that for some reason were removed both from the release and the web page:
https://twitter.com/JoshuaA20190612/status/1306356746139598848
KrissyD
#31699 posted by SleepwalkR on 2020/09/19 00:28:52
If TB has contributed to this renaissance of retro shooters, that‘s great. What makes me really happy is that some people get to earn some money doing what they love, using TB. In the end, it hopefully keeps drawing new people to Quake, too, which helps to keep this community alive.
But, neggers... KrissyD? You make my name sound like a 90ies girl rapper‘s stage handle :-P
Microsoft
#31700 posted by oOÖOo on 2020/09/21 19:17:30
Microsoft
#31701 posted by mh on 2020/09/21 19:58:26
Both JC and JR have expressed positivity about this on their respective twitters.
Ironically, I think the Microsoft of 2020 is a good cultural fit for id. We may even start seeing open source engine releases again.
Skill 2 Or 3?
#31702 posted by Anoobis on 2020/09/24 01:18:07
According to the fan wiki there was a little debate about which skill, 2 or 3, was actually harder. I am not really aware of the technical reasons. I'm just aware that this debate existed. Can you tell me if it was ever settled and what are the reasons for each side? I'm asking because I want to play on the tougher setting so I'll probably decide which one is tougher based on the replies here.
Skill 3
#31703 posted by madfox on 2020/09/24 02:24:12
Skill 0 = easy
Skill 1 = noreal
Skill 2 = hard
Skill 3 = nightmare
The first three are usually a confrontment of slightly more monsters.
Nightmare skill comes with ogres that throw grenades more rapidly and act quicker than the first three stages. Also their health can be much tougher. Not sure about other monsters, but I think they'really also harder.
So yeah, nightmare skill is really the hardest one.
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