Thanks for releasing those textures, biff! Some interesting, unexpected shapes and patterns in there.
I wish I could have seen what you planned to make with them, though. I'm a huge fan of your q1sp work and new biff_debris maps would have been a real treat.
Thanks.
#31669 posted by biff_debris on 2020/08/24 13:59:19
I made a couple of maps for the q1 version of BIFFENSTEIN, but kept getting wound up in a lot of vertex manip and weird qbsp errors, to the point that it really inhibited my excitement for the project. This blog includes a few screenies of what did work out, if you'd care to see:
https://debrisland.wordpress.com/2019/04/07/quake-update/
Very Cool
Thanks for the link. Any WIP shots of the Doom 3 version of the project?
@biff_debris
#31671 posted by Nolcoz on 2020/08/24 21:35:51
Can I ask something? Do most of the textures use existing Quake textures as a base or are they made from scracth? Mostly asking to see if some textures could be used in LibreQuake if they have any sort of copyrigth attached to them.
Finding A Map
#31672 posted by jaap424 on 2020/08/24 22:39:46
Can someone with a better memory than me help out. Played a map a while back, way big, expanded limits type of deal, swampy castle style.
Very vertical map, you start low and just keep switch backing your way up until at the end your are you are just running along the edge of the map looking all the way down.
The map is mostly a big circle with most of the higher buildings on the edge of the map so you get kind of a big courtyard effect.
Cant remember if it was part of some pack, cant remember who made it even. In my head i keep thinking Socks Grendels Blade but the map I'm thinking of is so much bigger.
@Nolcoz
#31673 posted by biff_debris on 2020/08/24 23:20:12
They were made from existing Quake and Quake2 textures, for use in Quake. One of the reasons I made them so that they'd help out mappers once the planned maps were released, and deliberately made to blend in with the existing sets.
#31672
Foggy Bogbottom (ad_swampy)?
31674
#31675 posted by jaap424 on 2020/08/25 21:34:03
Damn that was quick, the map is in fact ad_swampy, thanks for taking the time out.
For some reason i just skipped that portal when i was rechecking AD too find it.
#31676 posted by mfx on 2020/08/25 22:44:18
Portal skip is so quake.
An Absolute Beginner's Maps
http://www.quaketastic.com/files/demos/beginners_journey.zip
im posting this to only get some criticism.
So be as harsh and nitpicky as possible.
2020 Have Best Year For Boomer Shooters !
#31678 posted by anonymous user on 2020/08/30 02:22:41
No It's Been A Fucking Awful Year...
#31679 posted by Shambler on 2020/08/30 21:14:22
...and "boomer shooter" is a fucking moronic term, for idiots, by idiots.
Having said that, Prodeus looks kinda un-terrible, for a change.
Prodeus Having A Map Editor
is a great selling point. I'm not 100% sold on it as a game but it looks better than most efforts.
Also yeah, the boomer shooter term fucking sucks.
I've Played The Alpha
It feels pretty good, very polished and you can dial in all the graphics from pixel-y to Doom 3-ish visuals.
I have only played with the editor a little but it's fantastic. Will take a bit of getting used to coming from Quake tho. Especially the lighting.
https://www.youtube.com/watch?v=-OaUVgrKbVE&feature=youtu.be
Dont Forget Realms Deep This Week !
#31682 posted by anonymous user on 2020/09/06 06:52:21
A Cheers To KrissiD
#31683 posted by negke on 2020/09/06 09:51:12
Sunday morning brainfart: It could be argued that TB laid the foundations for quite a few of the new games inspired by classic FPS titles. Either by enabling newcomers to easily create levels and subsequently be recruited for these projects, or even by directly serving as the main tool the games are made with. So in some way he's a bit of a grey eminence of modern classic-style FPS? GG, Sleepy.
#31684 posted by Joel B on 2020/09/06 17:57:38
Indeed. It's kind of crazy how many Quake pies KD has his fingers in (and ericw too).
On the Discord I think I read that Graven maps are made with TB, even though the engine is UE4?
I can't imagine hiring Q1 mappers only to have them make blockouts with no lighting or entities.
Graven
...is indeed created with TB and HammUER. Here's the lead LD on the project explaining the process in general: https://www.youtube.com/watch?v=ZXdCku5CW8A&ab_channel=ChrisHolden
Graven
#31687 posted by Cocerello on 2020/09/11 13:30:01
I m surprised this one has not been mentioned months ago. It seems to be a good Hexen/Quake spiritual successor, way better than almost any we have seen this last years.
Wonder what our anonymous "this are sjw cuck game" friend has to say about Graven.
@Cocerello
This was just announced. The LD team consists entirely of Quake community members who are under NDA.
@Cocerello
#31690 posted by Shambler on 2020/09/12 22:51:48
Just posted some thoughts in the Retro Shooter thread, feel free to share yours.
Dumptruck_ds
#31692 posted by Cocerello on 2020/09/13 21:09:22
Then i should be surprised that there was no video of an alpha state and they took the approach of not letting the game out till having a part mostly finished.
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