Continued From #31635
#31636 posted by anonymous user on 2020/07/16 13:36:39
This is as far as I get on my own (which I assume is the right place): https://github.com/id-Software/Quake/tree/master/WinQuake
I have no idea in which of the several files or sub-directories I should be looking, though...
Strogg-Sothoth
Re: Quakec Source
#31639 posted by metlslime on 2020/07/16 18:49:51
The source Strogg-Sothoth linked is for quakeworld, just be aware that quake and quakeworld had slightly different calculations for weapon attacks (at least, the shotguns are different.)
The "progs 1.01 sourcecode" dumptruck linked is the original quake version which is also what almost everyone would use for playing single player maps.
Thanks, Everyone!
#31640 posted by anonymous user on 2020/07/16 19:28:21
The "progs 1.01 sourcecode" dumptruck linked is the original quake version which is also what almost everyone would use for playing single player maps.
Brilliant, thanks!
#31641 posted by metlslime on 2020/07/16 21:26:12
correction, the "Progs v1.06 source code" is actually what most people would play (but the difference is only bug fixes, not major gameplay changes AFAIK)
The source Strogg-Sothoth linked is for quakeworld, just be aware that quake and quakeworld had slightly different calculations for weapon attacks (at least, the shotguns are different.)
Oops, my bad.
Thanks Again Everyone For The Links And Info
(The four anonymous posts above were mine).
Whats Wrong With This Picture
#31644 posted by lizard on 2020/07/18 23:54:52
Target "C:\Program Files (x86)\GOG Galaxy\Games\Quake\quakespasm\quakespasm-0.93.1_win64\quakespasm-0.93.1_win64\quakespasm.exe" -hipnotic -game quoth
Start inC:\Program Files (x86)\GOG Galaxy\Games\Quake\quakespasm\quakespasm-0.93.1_win64\quakespasm-0.93.1_win64"
I'm trying to play the ad mod but all I get is Quake start. Same when I try to play this mod. Tried Quake injector but even with java installed I get how do you want to open this file.
#31645 posted by metlslime on 2020/07/19 08:15:17
lizard: try "-game ad" instead of "-hipnotic -game quoth"
A Tip For The New Mappers / QM Crowd
#31646 posted by negke on 2020/07/19 15:15:58
An observation from adding maps to Quaddicted:
There's no need to use BSP2 format unless the map is really really large and detailed - like Tronyn/Orl/ad_sepulcher type of stuff. Don't just switch format as soon as a warning message pops up. Engine protocol 666 can handle most levels that exceed vanilla (=protocol 15) limits.
More often than not you don't even need that. Frankly, I'm surprised how seemingly even the smallest maps are exceeding some limits these days. Then again, just an old geezer tilting at windmills. :)
#31647 posted by mh on 2020/07/19 15:42:11
It occurs to me that there may be a misunderstanding that BSP2 is needed for features such as fence textures or detail brushed, so just to clear that up: it's not.
BSP2 contains no new features, it's only about raising format limits. So if you don't need raised limits, you don't need BSP2.
Re Metlslime Whats Wrong With This Picture
#31648 posted by lizard on 2020/07/19 21:54:00
I did try -game ad and after that didn't work I tried quoth. Same incident.
Lizard
#31649 posted by anonymous user on 2020/07/19 22:41:40
Are your ad and quoth directories called "ad" and "quoth"? If they are called something like "ad_v1_70final" and "quoth2pt2full_2", rename them to "ad" and "quoth" and then try again.
Anonymous User
#31650 posted by lizard on 2020/07/21 04:00:05
Didn't work but thanks for the help
Lizard
I'm trying to play the ad mod but all I get is Quake start
So if I understand you correctly, you are able to start Quakespasm and play regular Quake (without any mods), right? So try this: start Quakespasm, pull down the console (which you do by pressing the tilde ("~") key if you are using a US/international keyboard layout) and type "game ad".
Threekidsinatrenchcoat
#31652 posted by lizard on 2020/07/21 22:43:07
It says game changed to ad but quake start still comes up no ad anything
#31653 posted by muk on 2020/07/22 00:22:05
Whats the name of the folder you keep all your arcane dimensions stuff in?
game "MOD FOLDER NAME"
so if your mod folder name is ADFINAL1_70 youll need to type that in.
Lizard:
#31654 posted by metlslime on 2020/07/22 00:41:20
okay next step... find your quake directory in windows explorer, and make sure there is a folder called "ad" that is a sibling to your "id1" folder, and makes sure there are some subfolders in the ad folder called "maps", "progs", etc
Lizard Finally Got Ad Going
#31655 posted by lizard on 2020/07/23 22:31:57
Thanks to everyone for your expert advice getting the ad mod working. Putting the extra stuff on the end of the command was the answer for me. ad_v1_50final. My ad folder which is in the quake folder just says ad. In side is the 2 zip files (mod and patch) and the unzipped files. I unzipped the regular file first then the patch. After I chose a map and entered it it said completed and just set there. Somehow I stumbled across the right shift key and the game started. I have no idea why the shift key unless it is in the cfg. file. But I never would have got it going without you guys helping out. It's not like the initialization file said to do it.
Yeh.. It's Out !
#31656 posted by anonymous user on 2020/08/05 04:38:28
The Con Of Quake
#31657 posted by anonymous user on 2020/08/08 15:06:25
Any pros here?
The Only People Here
#31658 posted by ijed on 2020/08/09 03:33:37
Are pros.
#31660 posted by anonymous user on 2020/08/12 03:06:22
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