I was playing Dissolution of Eternity again after many years, and I noticed that one of the "new" enemies, the so-called Hell Spawn (
https://quake.fandom.com/wiki/Hell_Spawn ) seems to be missing from the game, more or less. I thought it was a cool concept to have an enemy which can clone itself like an amoeba, and that's part of what got me interested in playing DOE again. But so far, I haven't encountered any Spawn with "eyes" in their skins, and the green ones I've encountered almost never create a clone, except occasionally when I damage them. Most of the time, they just behave like normal blue Spawn. Yet oddly enough, the Guardians have no trouble at all spawning clones of themselves during combat.
My guess is that the game was supposed to randomly spawn either a green one with eyes, or a green one without eyes... but instead, it's only spawning the latter or a blue one.
Does anyone know why this is? Could it be an issue with the port I'm using, QuakeSpasm 0.93.2? Last time I played DOE, I was using Darkplaces, but I don't remember if the enemy worked properly in that port or not (if it ever did.) I switched to QuakeSpasm so I could play more mods.