#31586 posted by metlslime on 2020/06/24 17:26:05
mankrip, good point, though I think Pentium was the min spec, but I had a 166MHz pentium at the time and still only achieved around 20 FPS, so even that spec probably couldn't handle decoding mp3 at the same time.
#31587 posted by mankrip on 2020/06/24 17:36:41
The stated minimum specs were a 486 DX4 100MHz with a floating point coprocessor. But it ran like crap on those.
#31588 posted by metlslime on 2020/06/24 18:57:45
ah interesting, I didn't know there were 486s with FPUs
#31589 posted by anonymous user on 2020/06/25 15:54:57
The truth about designing games about abusive relationships is that the goal is not to harm the abuser, it is to nurture him/her. Because your destinies are tied, so for you to prosper enough to escape, you must help the abuser to prosper too.
I am scared.
Okay...
#31590 posted by metlslime on 2020/06/25 17:34:26
are there any games that do this well?
None
#31591 posted by lizard on 2020/06/26 03:43:38
I just got quake 1 going in windows 10 using quakespasm and it looks awesome. Trouble is I want to jump right out and play some sp stuff. started out with ad the arcane thing. I have trouble with mods. always used a launcher when I could but can't find one for 64 bit. I have tried and tried to install this but no matter what I do I get the basic quake home screen. I think I followed the instructions to the tee but not working. there is even a guy on youtube showing how and I still cant get it. I consider myself medium literate on computers but can't get this.
Oi OTP
#31592 posted by ijaazcm3 on 2020/06/26 14:50:54
Shadesmaster wants to add your SM189 map to Slayers Testament (that Doom2016+Eternal-in-Quake mod).
He'll do all conversions himself. (Q1-->Doom entities)
He just wants your permission. Is that fine?
Lizard
You can right click and drag the Quakespasm exe to your desktop and make a shortcut to it. Then you edit the shortcut as seen here: https://www.quaddicted.com/files/misc/Quake_customcommandlinewindows.gif
Here's another example with drakebeta as the mod and ryu1 as the map: https://imgur.com/Qi2aaSN
Good luck!
Slayer's "i Made This" Testacle
#31594 posted by anonymous user on 2020/06/27 02:08:07
Madfox
#31595 posted by ijed on 2020/06/28 02:16:44
You just coined the phrase 'treasureware'!
At least for me :D
Eh
#31596 posted by ijed on 2020/06/28 02:17:45
Also, I need a playtester. One who hates my stuff and prefers skill 1.
Email is in the profile :)
Lizard
#31597 posted by dumptruck on 2020/06/28 03:11:51
Okay I will give it a try. Thanks
why is there mention of an ICBM launch site in E4M8?
This one won't let me sleep at night still.
Quake Alt Ending
#31599 posted by anonymous user on 2020/06/29 02:39:13
Was Hcmsp1 Never Posted Here?
#31600 posted by Joel B on 2020/06/29 03:02:48
Just ran across this older Mazu map: https://www.quaddicted.com/reviews/hcmsp1.html
It's a banger FYI.
More On Ad Maps
#31601 posted by lizard on 2020/06/30 22:44:41
discovered if I drop the console while in the ad map start or any where ad I can type in a map and play it. weird that they don't just come up
Quake Arcade Tournament Edition Gameplay
#31602 posted by nehahra on 2020/07/01 02:21:27
Seeing as no one else had recorded footage, I've taken the time to record some single-player as well as multi-player gameplay of this peculiar port. Many thanks to Shamblernaut who provided me with the MEGA link with everything included.
https://www.youtube.com/watch?v=RTx4JAEzBPQ
https://www.youtube.com/watch?v=dC-1ox671Gs
Tip For Streamers
I posted a tip for streamers on r/Quake that I wanted to post here. If you stream or record gameplay for YouTube please take a look.
In a nutshell, consider using gl_cshiftpercent 50 or 25 to make underwater sections easier to see for your audience.
Example image
#31602
#31604 posted by mankrip on 2020/07/03 10:25:30
That's not DM7. The real DM7 is the one in the Nintendo 64 port of Quake, and its .map source is included in Romero's ID1 map sources release.
This deathmatch map you've recorded reminds me of one of the vanilla Quake 2 dm maps, because of the curved staircases against tall curved walls.
Really interesting stuff.
#31604
#31605 posted by Cocerello on 2020/07/03 11:54:51
more than reminding, it seems to me that it is a almost exact copy of Q2DM1, as even the items are at the same place.
Townscaper is in Early Access:
https://steamcommunity.com/app/1291340
Build quaint island towns with curvy streets. Build small hamlets, soaring cathedrals, canal networks, or sky cities on stilts. Block by block.
No goal. No real gameplay. Just plenty of building and plenty of beauty. That's it.
Townscaper is an experimental passion project. More of a toy than a game. Pick colors from the palette, plop down colored blocks of house on the irregular grid, and watch Townscaper's underlying algorithm automatically turn those blocks into cute little houses, arches, stairways, bridges and lush backyards, depending on their configuration.
Tools Question.
I'm almost sure this is not the case, but: did the id light tool have its own equivalents of what we now call delay and wait?
I seem to recall they were implemented comparatively late in the game (possibly by Tronyn?).
I checked the one light that seemed a bit contrary to this claim, but that one is a spotlight.
Err
Tyrann, not Tronyn.
#31609 posted by metlslime on 2020/07/06 01:44:53
I think they are not in the id tools but were added within the first year.
Maybe iklite had them? Or arghlite?
Idle thought from watching the Shadow Warrior 3 trailers: I want a game where your character is elderly Steve Buscemi breaking the fourth wall by addressing his fellow kids and every other NPC just being embarrassed by his bullshit.
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