#292 posted by arfink on 2018/06/14 07:34:12
Yes, tall and narrow. No idea why though, it's really weird. But the controllers face the right way iykwim
#293 posted by Baker on 2018/06/14 08:23:49
In Menu->Options->Video Mode, what resolution does it say?
I agree this is major issue, so I will try to do an update Sunday to solve your issue if time will allow me to do it.
Android is really diverse in devices, versions and configuration.
#294 posted by arfink on 2018/06/14 10:37:24
It lists my res as 720x1280. Also noticed that sometimes the sound randomly doesn't work, but closing and reopening a couple times brings sound back magically.
@arfink
#295 posted by Baker on 2018/06/18 10:55:01
I have the new "portrait-verify" version done that I hope will resolve your.
I'll be uploading it in the next 24 hours after I double check some things tomorrow.
Since I don't have the issue myself, you are the only one I can think of that can verify it solves your issue.
>>Also noticed that sometimes the sound randomly doesn't work
i got this issue too
#297 posted by arfink on 2018/06/19 10:39:20
I'll keep an eye out for your update. Looking forward to trying it out.
@arfink
#298 posted by Baker on 2018/06/20 02:28:45
QuakeDroid GL Orientation Detect Fix:
Download: Android APK
I think it should work. But coding for a situation you cannot duplicate is never a sure thing.
Let me know!
#299 posted by arfink on 2018/06/20 02:58:20
I'm happy to report that your fix works great on my 2018 model GPD XD Plus. For other GPD owners who care, I suggest setting the gamepad touch mapping off (push the gamepad button and push reset) and then use the config GUI from GPD to select Xbox control emulation. Works great!
#300 posted by Baker on 2018/06/20 03:11:49
I am glad it solved your issue.
#301 posted by arfink on 2018/06/20 03:48:05
https://youtu.be/Fdh3Gd_5eHk
Well, here's proof it worked. Thanks again Baker!
Possible Feature
#302 posted by playa on 2018/07/22 21:15:06
Some apps appropriate the volume buttons for their own purposes (example: naked browser, which can be set so that it navigates through tabs). Such buttons could be used for weapon switching. When doing this, the "next weapon" button could be done with, enabling more screen real estate.
Having this in a vc repo would enable us to contribute an ease your job too ;)
Controls Are The Most Important For The Moment
#303 posted by Qmaster on 2018/07/23 02:51:52
Feature Request
#304 posted by Qmaster on 2018/10/16 18:26:53
Add support for the volume+ button to shoot, volume- button to cycle weapons. Surely this is possible since the camera app can takeover the volume buttons to take a picture.
Mouse Aim Support?
#305 posted by jkl on 2018/12/23 21:45:55
I was trying to play this with an otg keyboard and mouse and found that the mouse can navigate (the mouse is oriented for portrait mode and awkward) it can't be used for aiming. I'm not really interested in aiming with a touch screen so hopefully this is something that can be sorted.
Playing On TV!
#309 posted by unfunk on 2019/03/14 12:22:12
First of all, I just installed this, and I love it. It's about time Quake 1 made it to Android in a decent form!
Trying this on my Shield TV and the game defaults to "portrait" mode. Is there a way to force the game to stay in landscape mode? Also, Android TV doesn't show an icon when this is installed, any chance you can enable that little function in a future build?
Also of note is that the look axis is uninverted by default, and there's no way of changing this without manually setting "joy_invert "1"" in config.cfg. The game correctly detects the Shield controller inputs, but has the L and R triggers swapped - it reports L as R and vice-versa.
Visually, this looks great, except there's a really weird glitch where the red lighting shows as blue. The easiest place to spot this is around the lava ball in the Hard difficulty corridor.
One other glitch I get is that there are a number of brown squares on my screen at all times. I suspect they're for touch input elements? They stay there even if I disable touch.
Anyway, keep up the good work! I'm happy to do any testing on the Shield for you =D
Looks Great! Just One Question
#311 posted by FelixFTW on 2020/02/01 10:30:23
How do you go back a page? It seems silly to have to close the app just to get out of settings or other options
#312 posted by FelixFTW on 2020/02/02 03:23:13
nevermind I figured it out!
Movement
#313 posted by FelixFTW on 2020/02/02 03:57:28
perhaps have an option for a radial movement wheel so I can move around using only my thumb and dragging? also maybe make it so when I double tap forward (or just double tap the wheel) my character runs (like in minecraft) because I play with always run off
But yeah great job so far!
Playing With Auto Run Off
#314 posted by Shambler on 2020/02/04 09:35:22
Does mean that Baby Jesus stamps on a kitten ever time you tap that run key...
Game Is Sideways On Tv
#316 posted by Rosshkerr on 2020/04/27 00:51:49
Hi. Loving this on android. Played this since if came out and still got it on a laptop running xp. My only issue is it stays in portrait more when I chromecast to the tv. Is there any way of fixing this?
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