
Lun's Shameless Bid
#293 posted by
bambuz on 2008/09/04 15:13:46
never getting rid
of his life as kid
acting age mid
#295 posted by
Spirit on 2008/09/04 16:12:01
where did lun-aran hid'?
down there in the pit,
wrestling with a brit
who quite looks like a twit

OK That's It
#297 posted by
Zwiffle on 2008/09/04 20:11:40
I hereby cancel Doom4 just to get you all to shut the fuck up.

Zwiffle
#298 posted by
Kinn on 2008/09/04 20:43:17
wins trhead
request close plz

Making Lyrics That Rhymes To A Companies Name Must Be The Nerdiest
#299 posted by
megaman on 2008/09/04 21:16:10
thing evar.

I Was Just Proud To Use The Word
#300 posted by
RickyT33 on 2008/09/04 21:20:30
FLID, thats F - L - I - D ! !!
Peace.

No, Don't Close It,
#301 posted by
HeadThump on 2008/09/04 21:31:18
this is some great stuff; it makes us nerd not dorks, nerd implies some intelligence.

Errr
#302 posted by
HeadThump on 2008/09/04 21:33:20
as a prime example:
it makes us nerd not dorks
it makes us dorks, not nerds.
That Canadian beer I drink has finally wrestled the last remaining brain cell in my head down for the count.

Sure Q3's Art Direction Was Pretty Lame
#303 posted by bear on 2008/09/04 21:57:02

Replaying Alpha Labs Section
#304 posted by
HeadThump on 2008/09/06 19:23:14
of Doom 3 last week, I realized I was subcounsiously employing a tactic as I moved through the rooms and corridors. Upon entering an area, I would scan it looking for detailed modeling and keep my back oriented to those models. Monster closets were only made with simple brush work, so it was a safe assumption to
make while playing. Imp sized areas would become pretty much self evident.
#305 posted by whatever on 2008/09/09 22:12:59
I.D. software sounds way better than "eeehddd"
#306 posted by
ijed on 2008/09/09 22:14:21
"Game Design is 99% programming and 1% design" - John Carmack
That's why.

"eeehddd" ?
#307 posted by
metlslime on 2008/09/09 22:46:58
it's supposed to rhyme with "rid" not "red"

And
#308 posted by
Lunaran on 2008/09/10 03:51:18
"Design is law" - John Romero
id games before romero left: awesome
carmack games without romero: systematic, methodical, repetitive, uninteresting
romero games without carmack: unfinished piles of unchecked ambition
see? it all makes sense

We Really Need To Get Those Two Back Together...
#309 posted by
metlslime on 2008/09/10 04:06:29

Okay Here's The Plan
#310 posted by
Zwiffle on 2008/09/10 05:04:44
I'll invite Romero over, saying it'll be a casual get together. You get Carmack over here with the promise an iPhone contract. When they meet up, we'll lock them in a room until they work out their differences or one cannibalizes the other to surive.
Something big is happening here, people.

Hm
#311 posted by Urre on 2008/09/10 09:21:39
That sounds very similar to a Strafe Left strip I read a while ago on RPS...

#310
#313 posted by
Kinn on 2008/09/10 19:27:39
Something big is happening here, people.
and it's happening in my pants

Kinn
#314 posted by
Sielwolf on 2008/09/10 20:37:44
lay off the vindaloo dude

Speaking Of Pants
#315 posted by
Lunaran on 2008/09/10 22:09:27
wasn't this thread about doom4
#316 posted by
starbuck on 2008/09/11 15:57:02
"Game Design is 99% programming and 1% design" - John Carmack
One of the stupidest quotes I've ever seen attributed to a smart person. Is it legit?