#31528 posted by mankrip on 2020/05/04 12:15:38
External files that depends on the integrity of internal data must be implemented with some sort of data checkā¦
In Retroquad, the external texture format stores a CRC32 of the original texture's mip 0 texels, and the engine refuses to load it if there's a CRC mismatch. Plus, these CRC values are appended to the external textures' filenames, which solves most cases of multiple textures sharing the same name. Across ID1, ROGUE and HYPNOTIC, there's only one case of different textures sharing both the same name and same CRC32.
Appending CRC values to filenames would help with using old external file formats that can't be modified, but would complicate usage in engines that don't perform such checks; users would have to manually rename the files to remove the CRC value.
A less trustworthy method would be to just compare the external file date against the BSP file date, and issue a warning if the BSP file is newer.
Trenchbroom Shortcuts
#31529 posted by quakeulf on 2020/05/06 06:02:40
Today I was really close to open Trenchbroom but then reminded myself I would have to learn all the keyboard shortcuts to use it efficiently.
Does it have a GTKRadiant-style of input presets I can just select from a list?
WTF
#31530 posted by ijed on 2020/05/06 20:04:29
So we can just import/export mdls from Blender now without having to dick around through endless arcane loops and wondering which particular edge case is breaking things right now in this particular instance...
Thanks Khreathor!
And apparently there's no thread for this?
Ijed:
#31531 posted by metlslime on 2020/05/06 20:50:51
I can't tell what you are responding to.
Whoops
#31532 posted by ijed on 2020/05/06 21:07:13
Blaster Weapon
#31533 posted by ijed on 2020/05/07 01:48:53
Ijed:
#31534 posted by metlslime on 2020/05/15 02:12:02
that is cool... so this means you don't even need qME on your computer, the entire workflow is just blender -> quake?
#31534
#31535 posted by khreathor on 2020/05/15 02:29:27
Yes you can export MDLs straight from Blender.
This is a plugin that was started by taniwha for QuakeForge project. I just took it and updated few features, to better fit Blender 2.8.
I still fix and adjust few things, but majority of features work as expected.
#31536 posted by misc_ftl on 2020/05/15 16:24:44
does it support baking physics simulation? PRECORDED RAGDOLLS
Quakespasm Issue With "forgotten Valley" #3
#31537 posted by anonymous user on 2020/05/16 09:16:28
I found my issue.
I had Quoth 2.1 but I needed Quoth 2.2.
Once I put the pak2.pak file from 2.2 in place, the floating platforms for secrets #2 and #3 appeared.
Thank you all for your input.
#31536 @misc_ftl
#31538 posted by khreathor on 2020/05/16 18:15:44
You can export simulation, but:
- MDL vertex/triangle limit is 2048/1024;
- atm it can only export one object, so you have to merge multiple objects into one (if your simulation contains multiple objects);
Yeah
#31539 posted by ijed on 2020/05/18 04:47:46
Works fine so far. Can it do the flags?
For the time being I've been using Qme to add those.
Semi-Official Definitions Needed
I know this has been brought up many times before but how would YOU define the rules for the following:
Turtle Map
Speed Map
Map Jam
#31541 posted by metlslime on 2020/05/26 07:36:08
speedmap: ~2 hours
turtle map: 1 week
map jam: seems like these are usually a month or so?
Like I Said On The Podcast.
Speedmaps: anything from # hours to 2 weeks.
Map jams: longer than speed maps and more emphasis on quality of the final product.
Turtle maps: a dead concept, not used in well over a decade.
#31543 posted by quakeulf on 2020/05/26 13:29:17
Speedmappenings: A day max.
Mapjammenings: It was a month when I last did one in 2001
Turtlemappenings: No idea, possibly millenniae.
#31544 posted by negke on 2020/05/26 19:26:07
Speedmap: a couple of hours, a day if you must, but all done in a single session.
Turtlemap: used to be a week. Nowadays perhaps a cute title for a leaked map with a large box around it...
Map jam: variable, depending on the organizer; at least one extension is mandatory.
#31545 posted by Cocerello on 2020/05/27 13:46:07
Speed map: a few hours, max 4-6 depending of the mapper's speed.
Turtlemap: a week long, around 20 hours MAXIMUM if intending to crunch it.
Jam: anything as long as the focus is on detail.
Anyone Like Making Frikbot Waypoints?
#31546 posted by Mezmorki on 2020/05/27 17:08:03
I'm working on a map + mod project for deathmatch and custom maps. I have lightning hunter's huge pack of waypoints, but there about 10 critical maps (and then another 40 or so) that I'd love to get FrikBot wyapoints made for.
I haven't done them myself, and I could learn how - but maybe someone out there has a passion for making waypoint files and would be much faster than me.
Pretty please?
#31547 posted by PuLSaR on 2020/05/30 18:29:57
Speedmap: a couple of hours, a day if you must, but all done in a single session. - that's it. A single session.
Anything else is a map jam
The only speedmap I did in one session was my 2 hour map for Quoffee.
Custom Quake DM Vids - Epic Action Within
#31549 posted by Mezmorki on 2020/06/02 14:13:19
Hello all. I fired up my quake server and started playing some deathmatch on custom maps with some buddies. Check out the playlist link below. The action is good, the in-game voice commentary is perhaps better :)
Maps include:
- auh1dm2
- baldm6
- bsdm8
- utressor
- shady
- lacrima
- gomdm6
- kikdm6
https://www.youtube.com/playlist?list=PLOeqzWT2GQIfjH8CAGD7bvKM4Uts2Xep-
Some of my favorites! Our server is running a custom DM mod that adds runes, off-hand grappling hook, bots, and other stuff. It's based on a super old mod (reincarnation) which was the work of Gen, Gonzo, and Bal from back in the day.
I also made a little overview video of the mod here:
https://www.youtube.com/watch?v=k5R7ti_FMZ4
Let me know what you think!
@Mezmorki
#31550 posted by gibbie on 2020/06/02 15:04:51
Enjoyed that, thanks!
Thanks For Watching
#31551 posted by Mezmorki on 2020/06/03 06:31:14
We had a nice little romp on Utressor + Shady :)
Hey There
How's everyone doing? These past weeks have been disappointing and intense but on the other hand, it's great to see so much "therapeutic" creativity being done in the community these past few weeks.
Wondering how everyone is holding up and interested in hearing about the good things in your lives.
I'll go first. We've instituted mandatory family nights 3 nights a week in our home. Mostly board games (Ticket to Ride!) and watching what we call "retro" Survivor starting way back with season 1.
I hope you'll share what's keeping you all sane in these difficult days.
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