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I do see that option when using client version 5647 on Linux. Choose Multiplayer, then New Game, then fiddle with the settings for the Public option. 
Test Post 
For FW. 
Lol Get Fucked 
 
Oh Behave! 
 
 
did we lose forums.insideqc.com for good? 
Not Only That 
We lost nextgenquake for good :o 
Soft Squish 
For video playthroughs of the 2 of Quake custom maps I know that Cmdr. Theodoricos and Aqui De Rossi do a great job over at the Tubes of Ewe, but for the One Quake, who does the best playthroughs? I prefer no comment, 100% completion runs of custom mappes. 
Holepunch - FTEQW 
Does anyone know if you can use holepunch for a dedicated server? My impression is not.

Assuming I'm interpreting the notes in the code (below) correctly:
sv_public 0 = private LAN
sv_public 1 = IP address listed publicly
sv_public 2 = use broker via holepunch

However, elsewhere I've read in the code that if the server is dedicated sv_public is set to 1.

So maybe you can only set this through the UI on a hosted server.

CODE:
-1: Fully blocks all inbound connections.\n0: Disable subscribing to master servers (for private lan-only games).\n1: Subscribe to public master servers. Your IP address will be listed publicly. Make sure your Router/NAT+Firewall are set to allow inbound connections.\n2: Subscribe to a broker master, allowing firewall hole punching. 
 
i find the whole netcode of fteqw suboptimal. just go with darkplaces. 
 
holepunch is fine for dedicated server. 
Holepunch - FTEQW 
@Johnny Law - if I set it to holepunch my IP is still visible in the browser.

@bulab_mulma - Is Darkplaces much better? I've only tried it breifly but I prefer the look of FTE. 
 
it is. and you can make it look retro too, if thats your thing.

gl_texturemode "GL_NEAREST_MIPMAP_NEAREST"
cl_particles_quality 2
v_gamma 1.5
r_bloom 0
r_coronas 0
r_lerpmodels 0
r_shadow_realtime_world_shadows 0

oh and you can also use this:
https://github.com/hgstratmann/retro_quake1 
 
also dp is easier to mod and compile. fte is just a mess. 
Welcome Back SPY! 
 
RTCW: Real Saboteur. 
This misson pack was originally made by Dan using basic stuffs from original game and creating a good story with well designed environments. Now it was adapted to RealRTCW Mod.
Link to Download: https://www.moddb.com/mods/realrtcw-realism-mod/addons/real-saboteur 
Downlode Statisticals 
It seems that very few actually click the link to the file, or install, at least judging from the numbers on Twitter and ModDB. My latest map has been loaded down under 50 times, and my most "popular" unit Sonic Mayhem has a little over 900.

What's it like for the other Quakes? 
 
Probably because of problems running it and your underwhelming sales pitch, ie. "it will tear Q2 apart" and "it will not run in almost any client available". That's not gonna get you a lot of downloads. So much effort and then people can't play it. Sonic Mayhem was an awesome unit, complex but functional, in line with your previous maps. This latest one seems to be an exception. 
Community Has 
gone down a lot, both for Quake and Quake 2.

Also i have noticed that tastes have changed with the isolation and people do not download fan content as much as before and do things more instead. 
Honesty 
I have to be honest with the map. It was rather overambitious. Better to be upfront than dealing with all the complaints. Hiding anything is bad.

I see that maps re being pumped out for Quake+ though, so I thought it would have been better there.

I should look into statistics for my other maps. I don't expect triple digit numbers there either even if some have been out for a while, though. 
Mapper-player Ratio 
I also wonder what the ratio is like for map releases between mappers and players. It seems most people playing the maps also make them. 
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