#31465 posted by
Joel B on 2020/03/27 18:51:28
FTE/QSS shouldn't need Hamachi if you forward the port on your router to the computer where the server is running.
FTE also has some sort of automatic router holepunching thing mentioned here:
https://www.frag-net.com ... but I haven't tried that & don't know the details.
#31466 posted by
misc_ftl on 2020/03/27 19:36:27
my brother is a dumbass and couldn't configure his router, that's why we use hamachi
does anyone know how to enable this hole-punching thing?
#31467 posted by
Joel B on 2020/03/27 19:50:12
Did you try what that frag-net site said to do? Seems straightforward, if it works.
#31468 posted by
misc_ftl on 2020/03/27 20:12:42
i don't see a Holepunch option, so maybe it's a compile-time flag? grepping the source also yields no results to holepunch or fragnet.
#31469 posted by
Joel B on 2020/03/27 22:43:21
Hmm! And you have the latest version?
I'll check it out later tonight.
#31470 posted by
Joel B on 2020/03/28 01:21:50
I do see that option when using client version 5647 on Linux. Choose Multiplayer, then New Game, then fiddle with the settings for the Public option.
Lol Get Fucked
#31473 posted by Fairweather on 2020/04/03 01:17:31
#31475 posted by
misc_ftl on 2020/04/04 19:18:31
did we lose forums.insideqc.com for good?
Not Only That
#31476 posted by
Shambler on 2020/04/04 19:31:39
We lost nextgenquake for good :o
Soft Squish
#31477 posted by
quakeulf on 2020/04/07 01:38:05
For video playthroughs of the 2 of Quake custom maps I know that Cmdr. Theodoricos and Aqui De Rossi do a great job over at the Tubes of Ewe, but for the One Quake, who does the best playthroughs? I prefer no comment, 100% completion runs of custom mappes.
Holepunch - FTEQW
#31478 posted by McFly on 2020/04/08 10:32:38
Does anyone know if you can use holepunch for a dedicated server? My impression is not.
Assuming I'm interpreting the notes in the code (below) correctly:
sv_public 0 = private LAN
sv_public 1 = IP address listed publicly
sv_public 2 = use broker via holepunch
However, elsewhere I've read in the code that if the server is dedicated sv_public is set to 1.
So maybe you can only set this through the UI on a hosted server.
CODE:
-1: Fully blocks all inbound connections.\n0: Disable subscribing to master servers (for private lan-only games).\n1: Subscribe to public master servers. Your IP address will be listed publicly. Make sure your Router/NAT+Firewall are set to allow inbound connections.\n2: Subscribe to a broker master, allowing firewall hole punching.
#31479 posted by bulab_mulma on 2020/04/08 21:37:16
i find the whole netcode of fteqw suboptimal. just go with darkplaces.
#31480 posted by
Joel B on 2020/04/09 01:14:18
holepunch is fine for dedicated server.
Holepunch - FTEQW
#31481 posted by McFly on 2020/04/09 06:25:53
@Johnny Law - if I set it to holepunch my IP is still visible in the browser.
@bulab_mulma - Is Darkplaces much better? I've only tried it breifly but I prefer the look of FTE.
#31482 posted by bulab_mulma on 2020/04/09 16:09:42
it is. and you can make it look retro too, if thats your thing.
gl_texturemode "GL_NEAREST_MIPMAP_NEAREST"
cl_particles_quality 2
v_gamma 1.5
r_bloom 0
r_coronas 0
r_lerpmodels 0
r_shadow_realtime_world_shadows 0
oh and you can also use this:
https://github.com/hgstratmann/retro_quake1
#31483 posted by anonymous user on 2020/04/09 16:10:26
also dp is easier to mod and compile. fte is just a mess.
RTCW: Real Saboteur.
#31489 posted by
vicpas on 2020/04/15 16:20:26
This misson pack was originally made by Dan using basic stuffs from original game and creating a good story with well designed environments. Now it was adapted to RealRTCW Mod.
Link to Download:
https://www.moddb.com/mods/realrtcw-realism-mod/addons/real-saboteur