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#31422 
That is an option too, but apart that it would need a legion of people like you say, in the transcription parts are lost for sure. 
 
I keep seeing the updates from mankrip here: https://twitter.com/mankrip

But there's no github, bitbucket or anything with the engine itself. Was it ever released? 
 
Nope. Personal project. 
 
How is that possible? His words: "Nothing would make me happier than someone willing to create a new game using the technology I'm creating for Retroquad. Nothing would make me happier than knowing that my tech inspired someone to do that.

There's nothing I crave more than that in my life."

And then again: ""Impressive, but worthless" would be a nice description for my work." 
 
¯\_(ツ)_/¯

All I know is that he hasn't made it public. 
 
I've found this on Reddit:

https://www.reddit.com/r/quake/comments/evvbmu/improved_collision_detection_for_quake_1/

"Improved collision detection for Quake 1" (by faisal_who)

"... I was able to hack up quakespasm to allow proper collision detection. Bullets can now fly through gaps in the model (since im testing against actual geometry, not a bounding box).

Even though in this vid im using quakeguy as my target, I can actually play the entire quake1 camping with precise collision detection for hitscan attacks (i.e bullets)."

And here is the video:

https://www.youtube.com/watch?v=amzrXf7aJ7M

Interesting. Very very interesting... 
You Need Some Cartoon Art / Imagery? Well ADaya Needs Your Custom. 
Help a Quaker out:

https://twitter.com/ArthurBiver/status/1226971493797629952?s=20

So he doesn't have to chop up and eat his own mother to survive. 
Don't Like His Art. 
But by saying so I might convince others to take pity and buy his art. Such is life. 
0931 Lego 
Must be my nostalgic qmap cube feeling. 
 
most Q1 and Q2 mappers seem to gather around this board. but does anyone know any *breathing* Q3 mapping community? 
Q3 Mapping Community 
Well, there is always lvlworld.com, but i dont know how active it is atm. 
@Khreathor 
These Things Take Time 
VR growth. If they can shave $100 and a few grams/ounces off the headsets in the next gen, things will be looking good.

https://www.roadtovr.com/100-vr-games-exceeded-1-million-revenue/?platform=hootsuite 
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