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fteqw
modelviewer /progs/player.mdl
error: absolute path in filename /progs/player.mdl_0.skin
have error why? 
 
Remove '/' before progs.
Also: use TAB to auto-complete. 
 
Zendar 
On A More Serious Note 
Some ported Quake to the iPodClassic.

https://www.fwei.tk/blog/adieu-quake.html 
Derp 
*Someone 
Is It Me? 
Or is there a lot going on in the Quake scene right now? Ter Shib part 2, a steady stream from Muk and other AD mappers. Lot's of new faces etc. And metlslime suggesting new engine features!

This is going to be a great year for Quake!! 
 
Yeah, the high number of map releases this month is cool to see.

Func is pretty dead though; I think a lot of the activity is happening on discord and twitter. 
Yes But 
I see func as the place for "evergreen" conversations, announcements and historical reference. It is hard to compete with the immediacy and multimedia capabilities of Discord.

But hell, 20k Mapping Help posts is reason enough to keep func around.

For my part, I do link to func quite often on the Quake Mapping Discord and encourage people to make their JAM, SM and map release announcements here first. 
Meh 
After three bloated visits on discord I had to chang the site because the reloading of the screen every four seconds made my chance to follow something very limited.
Not a bad word for discord because it might be my computer. 
Dumptruck_ds 
20k Mapping Help posts: that is probably one of the biggest issues with Discord, as we will be losing in the future all the new information that is posted there now. Sure, we can go back and check older posts or we could make a backup of Discord's chat, but it is a lot harder to navigate there and not the same as having it here public where anyone can see it anytime.

Well, more like an issue with the social networks as a whole than of Discord's, but an issue still. Could be nice to have a archive here of all of that information to store. 
Well 
That's above my pay grade. What we need a is a legion of people updating Quakewiki.org with said info. 
A Site 
I still care for InsideQc, although it might be my critical error.
Saved the tutorials on quaketastic in time. 
Even If Conversation Lags Here 
This site’s use as an archive is invaluable. It has a way of crystallizing events and milestones in a way Discord cannot. 
#31422 
That is an option too, but apart that it would need a legion of people like you say, in the transcription parts are lost for sure. 
 
I keep seeing the updates from mankrip here: https://twitter.com/mankrip

But there's no github, bitbucket or anything with the engine itself. Was it ever released? 
 
Nope. Personal project. 
 
How is that possible? His words: "Nothing would make me happier than someone willing to create a new game using the technology I'm creating for Retroquad. Nothing would make me happier than knowing that my tech inspired someone to do that.

There's nothing I crave more than that in my life."

And then again: ""Impressive, but worthless" would be a nice description for my work." 
 
¯\_(ツ)_/¯

All I know is that he hasn't made it public. 
 
I've found this on Reddit:

https://www.reddit.com/r/quake/comments/evvbmu/improved_collision_detection_for_quake_1/

"Improved collision detection for Quake 1" (by faisal_who)

"... I was able to hack up quakespasm to allow proper collision detection. Bullets can now fly through gaps in the model (since im testing against actual geometry, not a bounding box).

Even though in this vid im using quakeguy as my target, I can actually play the entire quake1 camping with precise collision detection for hitscan attacks (i.e bullets)."

And here is the video:

https://www.youtube.com/watch?v=amzrXf7aJ7M

Interesting. Very very interesting... 
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