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Did We 'lose' Anything When We Got Modern Quake Engine 'ports'? 
There's a thread on doomworld about source 'ports', and unlike previous discussions here re: quake engines, the discussion there is primarily based around the physics and behaviour of the engine, whereas here, iirc, mostly it was centered around aesthetics (eg: colour banding from software quake, gamma in GLQuake vs Software, overbrights + fullbrights, etc... i'm sure i'm forgetting a bunch)

But I can't recall, other than the brief time where Quakeworld based clients were being used where there was a real change to the game physics and engine behaviour.

There's some bug fixes like allowing framerates over 72 not bugging out on downward moving lifts and such. But those are (i assume?) widely regarded as true bugs that pose a detriment to the game, whereas things like wall running and other weird collision/physics bugs in Doom are lauded by some. 
Bsp2svg Converter 
Found this link on discord: https://joshua.itch.io/quake-tools

Some example results:
http://www.celephais.net/shite/ant_svg.png
http://www.celephais.net/shite/rub2m1_svg.png
http://www.celephais.net/shite/rub2m2_svg.png
(the SVGs are multiple megabytes, so these are converted to PNGs :)

This makes me think there should be a "name the map from the layout" web quiz. 
Cool! 
 
New Q1SP: "Green Hale" By Chris Holden 
A new single player map by Chris Holden, with new cool textures by Makkon ( @BenjaminHale7 on twitter)

screenshot:
https://www.artstation.com/artwork/v16bnx

download:
http://www.quaketastic.com/files/single_player/maps/ghspch01.zip

original post on twitter:
https://twitter.com/ChrisHoldenDev/status/1218212614599331840 
 
oh those textures are really cool! 
3d Realm New Game ! 
 
fteqw
modelviewer /progs/player.mdl
error: absolute path in filename /progs/player.mdl_0.skin
have error why? 
 
Remove '/' before progs.
Also: use TAB to auto-complete. 
 
Zendar 
On A More Serious Note 
Some ported Quake to the iPodClassic.

https://www.fwei.tk/blog/adieu-quake.html 
Derp 
*Someone 
Is It Me? 
Or is there a lot going on in the Quake scene right now? Ter Shib part 2, a steady stream from Muk and other AD mappers. Lot's of new faces etc. And metlslime suggesting new engine features!

This is going to be a great year for Quake!! 
 
Yeah, the high number of map releases this month is cool to see.

Func is pretty dead though; I think a lot of the activity is happening on discord and twitter. 
Yes But 
I see func as the place for "evergreen" conversations, announcements and historical reference. It is hard to compete with the immediacy and multimedia capabilities of Discord.

But hell, 20k Mapping Help posts is reason enough to keep func around.

For my part, I do link to func quite often on the Quake Mapping Discord and encourage people to make their JAM, SM and map release announcements here first. 
Meh 
After three bloated visits on discord I had to chang the site because the reloading of the screen every four seconds made my chance to follow something very limited.
Not a bad word for discord because it might be my computer. 
Dumptruck_ds 
20k Mapping Help posts: that is probably one of the biggest issues with Discord, as we will be losing in the future all the new information that is posted there now. Sure, we can go back and check older posts or we could make a backup of Discord's chat, but it is a lot harder to navigate there and not the same as having it here public where anyone can see it anytime.

Well, more like an issue with the social networks as a whole than of Discord's, but an issue still. Could be nice to have a archive here of all of that information to store. 
Well 
That's above my pay grade. What we need a is a legion of people updating Quakewiki.org with said info. 
A Site 
I still care for InsideQc, although it might be my critical error.
Saved the tutorials on quaketastic in time. 
Even If Conversation Lags Here 
This site’s use as an archive is invaluable. It has a way of crystallizing events and milestones in a way Discord cannot. 
#31422 
That is an option too, but apart that it would need a legion of people like you say, in the transcription parts are lost for sure. 
 
I keep seeing the updates from mankrip here: https://twitter.com/mankrip

But there's no github, bitbucket or anything with the engine itself. Was it ever released? 
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