Abyss Of Pandemonium V2.0 Improved Edition (2019) (Part #2)
The following features and tweaks have been added:
-Added different looking Lightning Enforcer to make him better
distinguishable from regular Enforcer
-Created and added new skin for world model of Napalm Gun to make it better
distinguishable from regular Grenade Launcher
-Added footstep sounds when walking with low speed or velocity
-Added "Previous Weapon" (impulse 12) support
-Added name "Iron Fury" to aopdm6.bsp map since that map didn't have any name
-Added more ammo boxes to aop1m1.bsp map (Gates of Abyss)
-Added more ammo boxes to aop1m2.bsp map (Core Reactor)
-Added more ammo boxes to aop1m3.bsp map (The Power Station)
-Added more ammo boxes to aop1m4.bsp map (Temple of Moon)
-Added more ammo boxes to aop1m5.bsp map (The Dark Palace)
-Added more ammo boxes to aop1m6.bsp map (The Forgotten One)
-Added more ammo boxes to aop2m1.bsp map (Heresy)
-Added more ammo boxes to aop2m2.bsp map (Carnage Castle)
-Added more ammo boxes to aop2m3.bsp map (Central Complex)
-Added more ammo boxes to aopend.bsp map (Legonds of Quake)
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Components:
Pak5.pak contains :
maps/start.bsp
maps/aop1m1.ent
maps/aop1m2.ent
maps/aop1m3.ent
maps/aop1m4.ent
maps/aop1m5.ent
maps/aop1m6.ent
maps/aop2m1.ent
maps/aop2m2.ent
maps/aop2m3.ent
maps/aopend.ent
maps/aopdm2.ent
maps/aopdm3.ent
maps/aopdm4.ent
maps/aopdm6.ent
progs/enforcer.mdl
progs/g_prox.mdl
progs/h_mega.mdl
progs.dat
There are also 3 custom icons included to use with game's shortcut and AOP official soundtrack (.mp3 format) to use with Mark V or QuakeSpasm.
The soundtrack from quaddicted is in
.ogg format only so decided to convert it to .mp3.
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Credits:
1997-2005 by Impel Team
2008 by Resurrection Team
2019 by 0V3RDR!VE & Seven
0V3RDR!VE
progs.dat stuff adding, editing and compiling. .ent files editing and testing.
Repositioning or removing entities. Assigning missing music tracks and names to
the maps. Adding full ending texts to the source code provided by Seven. Fixing
grammaticaly incorrect message. Creating custom skin.
Seven
Adding features into source code and cleaning it from bugs found. Providing
features and fixes used in his own project "AOP - The Final Mission v2.0 extended_20160330.rar"
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Requirements:
1) An engine port which provides external .ent files support (e.g. Mark V or QuakeSpasm)
Mark V v1.99 (Revision #4) Download Link:
http://quakeone.com/markv/builds/109...revision_4.zip
QuakeSpasm v0.93.2 Download Link:
https://sourceforge.net/projects/quakespasm/
2) Abyss Of Pandemonium The Final Mission v2.0 itself
Abyss Of Pandemonium The Final Mission v2.0 Download Link:
https://www.quaddicted.com/filebase/aopfm_v2.zip
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Installation:
1) Create a folder called "Impel" in your quake directory and unpack all the files from
aopfm_v2.zip into it
2) Download our patch and unpack all the contents of the archive into Impel directory
3) Use shortcut or .bat file (both of which must be created by you) to launch the AOP
For example, If you use Mark V the launch parameters should be like this:
Mark_V.exe -game Impel -particles 8000
P.S. -particles 8000 is necessary because there is a huge amount of pixel particles used by exit teleporter at aop2m3 (Central Complex)
and playing this map with default value will simply remove grenade/rocket pixel trails from your grenade/rocket launcher.
That's a bug from original developers.
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Patch For Abyss Of Pandemonium v2.0 (12.12.2019) Download Link:
https://yadi.sk/d/hH6yPFdfkARQBA
P.S.
In russian language "скачать" means "download"