Anyone.
#31342 posted by
Shambler on 2019/11/23 20:36:49
onetruepurple: i am wrong
Can you confirm the above? In context of everything.
OTP
#31343 posted by
metlslime on 2019/11/23 21:53:31
Yes, QS and fitzquake and glquake are all “netquake” engines
Shambler
Help A Quake God
#31346 posted by anonymous user on 2019/11/27 02:56:36
Lol So...
#31347 posted by
Shambler on 2019/11/27 09:50:59
...those cows get to play HL3, the bastards.
This Would Be For Damage Inc. If You Were The One From Megatf.
#31352 posted by
Aberrant on 2019/12/02 07:59:48
It would be really awesome if there was an archive to the "that hurt and damage Inc." radio show back a long time ago. I'd love to relisten to those if you still have them somewhere.
Vote For AD On The Moddb Moty Awards!
#31353 posted by
medve on 2019/12/03 17:49:44
https://www.moddb.com/mods/arcane-dimensions
ive set up a page for the original. no hd textures, just pure fun. plenty of 1080p screenshots, and a smaller 1.71 7zip file.
...yes i know the official moddb tweet sounded that the new hd version IS THE SHIT, but sometimes the social guy has not much to work with from the mod profiles. i really dont blame him.
anyway, it's time to make ad a lot more popular, and get those votes rollin!
#31354 posted by
Kinn on 2019/12/03 18:20:49
the new hd version IS THE SHIT
Most of those words are correct.
Mod Of The Year?
AD didn't come out this year though.
#31354
#31356 posted by anonymous user on 2019/12/06 18:37:42
Even The Title Image Is An Adequate Review.
#31358 posted by
Shambler on 2019/12/06 20:41:27
@Shambler
#31360 posted by
Thulsa on 2019/12/07 12:04:54
Wut? Someone broke into your account?
Nah.
#31361 posted by
Shambler on 2019/12/07 14:04:25
I occasionally watch random games I don't want to play on twitch, usually chilling out on my phone in bed, and quite enjoy spectating WOT, and then happened to choose streamers based on the amount of cleavage, and then it became kinda moreish trying to collect them all ;)
P.S. Will be playing more Battletech later and finishing Plague Tale soon!
#31361
#31362 posted by anonymous user on 2019/12/07 15:09:40
Get married. You'll never want to think about women again, specially your own.
The Woman
#31363 posted by
Shambler on 2019/12/07 22:27:52
Is beside me, almost invariably looking at pictures of cute dogs on her own phone...
There Might Be A Very Occasional Pom Crossover...
#31365 posted by
Shambler on 2019/12/07 23:08:14
...between her insta and our discord.
Abyss Of Pandemonium V2.0 Improved Edition (2019) (Part #1)
#31366 posted by
EVOLVE on 2019/12/13 18:51:39
Greetings, everyone!
I remember myself enjoying to play AOP as it really felt like a continuation of Quake's story and had some unique features which fit quite well into the world of Quake.
There were some things I wanted to improve and polish while playing this mission pack and now most of this stuff has finally been implemented.
So, let me introduce you a very useful patch created by me and Seven for Abyss Of Pandemonium The Final Mission v2.0.
==================================================
The following bugs have been fixed:
-Legond's lightning attack spawns from wrong position (too low), now it spawns right from the
hand of Legond as she commits a lightning attack
-Dog is partially stuck in the wall near the exit area of aop1m2.bsp map (Core Reactor),
now the dog stands near the wall and does not touch it
-Hovering box with shotgun shells at aop1m3.bsp map (The Power Station), now the box stands on the floor
-Knight spawns behind the player and stucks in the ceiling at skill 3 at aop1m5.bsp map (The Dark Palace),
now it spawns in a proper place and does not get stuck
-Two death knights are improperly placed at aop1m5.bsp map (The Dark Palace). The first one spawns at the same place
and time as the ogre once you press all 4 buttons after falling into basement and both these enemies telefrag one
another upon their spawn. The second one teleports into the super shotgun area when you have already passed half of
the map and you have to go all the way back into that area in order to kill this guy for the sake of 100% kills.
If you step into the teleporter to the final part of the map you won't be able to go back and kill that guy.
The decision was made to remove those two death knights
-aop1m1.bsp map (Gates of Abyss) was missing soundtrack, now it uses impel music track #11
-aop1m2.bsp map (Core Reactor) was missing soundtrack, now it uses impel music track #2
-aopdm2.bsp map (Runic Raging) was missing soundtrack, now it uses impel music track #2
-aopdm3.bsp map (Mental Overlord) was missing soundtrack, now it uses impel music track #11
-aopdm4.bsp map (Mental Overlord II) was missing soundtrack, now it uses impel music track #6
-Grammatically incorrect message "Hell passage is save now" occurred at
start.bsp map (Enter the Abyss), now the message says "Hell passage is safe now"
-There was half of the ending text missing when exiting aop1m6.bsp map (The Forgotten One).
It turned out there was only half of the ending text inside of client.qc from AOP v2.0 source code provided by Seven.
Now there is a full ending text displayed when exiting aop1m6.bsp map (The Forgotten One)
-There was half of the ending text missing when exiting aopend.bsp map (Legonds of Quake).
It turned out there was only half of the ending text inside of client.qc from AOP v2.0 source code provided by Seven.
Now there is a full ending text displayed when exiting aopend.bsp map (Legonds of Quake)
==================================================