Need Mapper For A Trick Qw Map
#288 posted by
AlxNzx on 2007/09/29 15:12:15
I need another mapper, Spirit is tired :D
I am planning on adding a new mode to KTX, race mode, which will probably be extended to olympics mode, a sort of olympics games for the qw engine. It will feature height jump, distance jump, speed race and other things.
I'd like an epic map to be created for that.
Got some ideas, but need someone to turn them into something playable :D
As usual, #ktx on irc or in the qw.nu forums...
;)
I Really Really Want Some Testers!
#289 posted by
RickyT33 on 2007/10/05 17:51:43
You people wouldnt want me to release an untested map would you?!?!?
Mail me for a copy
Blimey Charlie!
#290 posted by
RickyT33 on 2007/10/05 19:49:09
This thread is seldom used isnt it!
The map I have to be tested is not ^ (DejaVu), but another I have made since then.
RickyT23
#291 posted by
Orl on 2007/10/05 20:00:09
I'll beta test for ya. My email is in my profile.
Ricky
#292 posted by
metlslime on 2007/10/05 20:52:10
well, we generally put beta requests in the "screenshots and betas" thread.
Black Day's
#294 posted by Kain on 2007/10/13 07:09:04
Hi, I need a mapper for a project based into the engine of Quake 2.
ThiS project is named Black Day's.
Contact me :
kain_rv@hotmail for MSN.
RVkain@gmail.com for mail.
The web is
http://black-days.quakedev.com
The engine is almost end.
Greetings.
Black Day's What?
#295 posted by
bambuz on 2007/10/14 20:09:34
Inspired by A Hard Day's Night?
(I jest, but really, 's indicates ownership, s indicates plural.)
It's
#296 posted by
ijed on 2007/10/14 20:42:30
A Spanish speaking devteam. The website is incomplete though. I can read the Spanish but something visual would be nice instead of descriptions.
Kain, do you have any screenshots to show?
That Awesome Quake3 Celshading Monkey Mod
#297 posted by
Spirit on 2007/10/22 12:20:33
is going standalone and wants your great (old) map(s).
http://www.monkeysofdoom.org
The best Quake3 indie-maps of all time wanted!
As you may have read from the title, it's unfortunately only "Wilko's MONKEYS of DOOM", not "Wilko and his big, highskilled, unbelievably talented and ultra-productive crew of fantastic mappers' MONKEYS of DOOM". So, what the project is suffering from is an unpleasant lack of maps!
That's especially bad as I plan to release MONKEYS of DOOM as a standalone game in the not-so-far future. - And here YOU come into play: You built some great Q3-maps in your youth? The community played them, loved them... and meanwhile forgot them?
Bring them back to life! Send them in until November 30th 2007, and the best maps will be cartoonized and part of MONKEYS of DOOM! Even better: The chosen ones will gain 150$ for each of those maps I use for MONKEYS of DOOM! That's money for work already done!
So, don't hesitate: Dive down into depths of your harddrive and bring up the old treasures! - Then send them to >maps@_nospamhere_monkeysofdoom.org and - with a little luck - you earn the money and read your name in the credits and the loading-screen!
Let's hear from you, I know you are somewhere out there!
Wilko
PS: If you are not a mapper by yourself but know a map that shouldn't miss in MONKEYS of DOOM, please let me know! Maybe I can get in contact with it's creator and convince him or her to contribute it.
Hahahahahahahahaha!!!!
#298 posted by
RickyT33 on 2007/10/22 12:26:21
That's the funniest thing I've ever seen!!
Monkeys Of Doom
#299 posted by
pjw on 2007/10/23 03:10:08
How does that work within the Q3 GPL--basically paying/earning money for Q3 maps?
I might even be interested--this looks like a fun mod/game, but I'd have to be convinced that this isn't legally ill-considered and right now it seems pretty shaky.
#300 posted by
Herr W on 2007/10/23 10:58:55
As far as I know, the GPL covers commercial use. We had that discussion on Doom3World some time ago:
http://www.doom3world.org/phpbb2/viewtopic.php?f=13&t=19583&st=0&sk=t&sd=a
But I'm gonna try to make that definite as quick as possible.
Herr W
#301 posted by
Kell on 2007/10/23 13:29:59
Are there any particular criteria for the maps? Do they have to have had a certain number of downloads from ..::LvL to count as 'popular'?
Gametype - FFA, Tourney, CTF?
Won't some styles, e.g. idgothic arch fests, convert badly to your cartoon style?
What about jump pads?
Any preferences?
I have some Q3A maps, including a few fullbright-but-playable layouts that are unlikely to ever see the light of day. They might help your game. I just find it hard to imagine gothic CTF being monkey-friendly :P
"Monkeys Attack Delhi Politician"
#303 posted by
Herr W on 2007/10/24 10:53:13
"... One approach has been to train bands of larger, more ferocious langur monkeys to go after the smaller groups of Rhesus macaques." - That's what I call a clever idea!
>Criterias for the maps: They don't need to have a certain number of downloads or anything like that. "Best maps of all time" has an imaginary ;-) behind.
They just have to be good and make fun to play. But I agree with you: Some styles are harder to convert into a cartoon than others. But I wouldn't exclude anything at this point. If the map is good, there will be a way to "cartoonize" it!
You Get A Banana
#304 posted by
bambuz on 2007/10/24 15:17:03
for every small monkey you beat up.
ACHTUNG-ACHTUNG...
#305 posted by
Herr W on 2007/10/28 13:50:39
A technical problem with my mailserver occured during the last couple of days, so some maps you have tried to send in may not have reached me!
Sorry for that, please send them again!
maps@monkeysofdoom.org
Does Anyone...
#306 posted by
RickyT33 on 2007/11/02 11:09:42
Want to make a Pain Skins Mod?
I can't program, but I know its easy to do compared to other things.
I will do the skins art if someone else will program it!!!
I Know But Im Allergic To Programming
#308 posted by
RickyT33 on 2007/11/02 12:14:51
See...
#309 posted by
metlslime on 2007/11/02 21:45:15
the clever thing about quake monsters is that all of the monsters are sort of blood-spattered to begin with, so it's not a problem that they don't show additional damage as you injure them.
Also...
#310 posted by
metlslime on 2007/11/02 21:45:57
not quite the right thread for this conversation.
Need Skybox
#311 posted by
rudl on 2007/11/08 10:40:21
I need a skybox that looks like that:
Sky of dmcw:
http://rockwell.topcities.com/dmcw.html
and mountains like elbrus:
http://speedy.planetquake.gamespy.com/stuff.htm
If someone knows where to find such a skybox or
wants to make such a sky. mail me
You will get only a special thanks in the readme
can't offer more
Btw the demo version of the (hexen II)map is avilable here:
http://rudl.quaddicted.com/h2/village_a.rar
I put the elbrus256 sky of fquake in it but I'm not
shure wether I use it in the final.
Good Game Related Search WebSite
#312 posted by
JPL on 2007/12/12 18:06:19